# Silver Palace > Your ultimate fan-made resource hub for the upcoming detective ARPG gacha game ## About Silver Palace Silver Palace (白银之城) is an upcoming Victorian-inspired open-world action role-playing game (ARPG) developed by Silver Studio and published by Elementa Games. ### Key Facts - **Developer:** Silver Studio - **Publisher:** Elementa Games - **Engine:** Unreal Engine 5 (UE5) - **Genre:** Victorian-Setting Open World Detective ARPG - **Monetization:** Free-to-Play (F2P) with Gacha Mechanics - **Platform:** PC (Windows, Epic Games Store), PlayStation 5, iOS (App Store), Android (Google Play). Confirmed together at gamescom 2026 on 2026-08-25. No Xbox, Steam or Switch version announced - **PC graphics:** DLSS 4.5 and ray tracing confirmed at launch (2026-08-25, via NVIDIA); nothing announced about ray tracing on PlayStation 5 - **Release Status:** Upcoming, official launch date not yet confirmed (TBA). The App Store listing shows an expected date of 2027-01-31, which is a field Apple requires on a pre-order listing and not an announced launch date; no other storefront or official statement carries a date. Full detail: https://www.silverpalacemeta.com/release-date - **Pre-registration:** open on five routes since 2026-08-28: App Store, Google Play, Epic Games Store, PlayStation Store, official site. The official site's own counter came from its form. Global Pre-Registration Milestone Event announced 2026-09-23: 15M Ounce x80,000; 20M The Science of All Things: Volume III x10; 25M Simulation Shot x5; 30M a new (unnamed) 4-star character; 35M Simulation Shot x10; plus Simulation Shot x5 at 5M combined official social media followers. Elementa has not published the total the tiers count against, which routes count, or the delivery date - **Mobile listings:** iOS minimum 15.0, 1.45 GB initial download, rated 12+, content descriptor includes "Loot Boxes"; Google Play rated Teen with in-app purchases. Elementa has published no mobile system requirements - **Multiplayer:** the campaign is single-player and both closed betas were single-player throughout. A multiplayer mode, "House of Greed", was revealed in the closing segment of IGN's gamescom 2026 trailer on 2026-08-25 with no release window, player count or rules announced. The PlayStation Store listing (concept 10015692) still declares "1 network players" and "Online play required" as of 2026-09-01. No cross-play, cross-save or account linking has been announced - **PlayStation 5 support:** the PlayStation Store compatibility notice declares DualSense vibration support and "PS5 Pro Enhanced" (checked 2026-09-01); no resolution or frame-rate figure is attached, and the ESRB rating is still Pending - **Most recent beta:** "Dichotomy" PC closed beta, ran July 23 to August 13, 2026 (UTC+8); ended, accounts wiped. Next beta: the "Dichotomy: Retrace" Technical Test, announced 2026-09-23, recruiting via survey until October 10, 2026 18:00 (UTC+8) on Android and iOS with PC alongside; confidential (NDA), data wipe, no purchases, test dates not announced - **Pre-registrations:** 6,049,987 (read from the official API at build time, 2026-08-28) ## Core Features ### Detective Investigation - Eye of Insight observation for clue detection - Crime scene analysis and evidence collection - Deduction puzzles and logical reasoning - Witness interrogation systems ### Combat System - Four-character team switching - Combat Style roles: Striker DPS, Resonance DPS, Break Suppressor, Combat Support, Survival & Healing (earlier builds labelled these Striker Output, Resonator Output, Break Oppressor, Combat Vanguard and Survival Healer) - Character Identity (narrative archetype, distinct from Combat Style): Hero, Guardian, Outlaw, Victim, Saviour, Witness - Seven Reactor Attributes: Ignis, Glacies, Fulmen, Gravitas, Radiatio, Alba, Ferrugo - Reactor Attribute system with resonance bonuses ### Exploration - Drifting horse traversal mechanic - Grappling hook for vertical movement - Urban Victorian cityscape (Silvernia) - Indoor and outdoor environments ## Beta Tests ### Dichotomy: Retrace Technical Test (Recruiting until October 10, 2026) The third test, announced September 23, 2026 (https://silverpalace.elementagames.com/en-us/newsDetail?id=119). A performance-optimised build with content largely consistent with the Dichotomy Beta Test. - **Recruitment:** survey open until October 10, 2026 18:00 (UTC+8); 18+ only; submitting enters you for selection - **Test window:** not announced; selected testers are notified by email or other official channels - **Platforms:** Android and iOS, with PC available at the same time; cross-save between PC and mobile on the same account; eligibility not shared between mobile platforms; at most one PC, one iOS and one Android device per account - **Type:** limited, confidential test under an NDA; data wipe; no in-game purchases - **Dichotomy testers:** those who qualified through the Dichotomy surveys must still submit the Retrace survey, then get access directly - **Access:** bound to the first-login device; changing devices is a ban; selling or transferring clients or accounts revokes access - **Full guide:** https://www.silverpalacemeta.com/guides/beta ### Dichotomy Beta Test (Ended August 13, 2026) The second global closed beta, and the largest playable build so far. Recruitment opened June 26, 2026 and closed July 16, 2026. - **Test window:** July 23, 2026 10:00 (UTC+8) to August 13, 2026 10:00 (UTC+8) - **Platform:** PC (Windows) only; no console or mobile this round - **Eligibility:** 18+ - **Content scale:** Over 40 hours of playable content per Elementa - **New in this build:** Male Detective option alongside the female lead; 15 playable characters with 8 debuts; previously locked districts of Silvernia; combat reworked around dodging, parrying, stamina and stun buildup, plus a combat-assist system; a structured interrogation interface with a five-axis trait chart and five numbered response options; chess, card, surgery and horse racing minigames - **How to join:** No longer possible. Recruitment closed July 16, 2026, and both Twitch Drops raffle rounds ended July 25, 2026 - **Data policy:** Full data wipe after the test; no in-game purchases; all builds are under development and not final - **Access:** Bound to your first-login device; no transferring or selling access; eligibility is single-use. Qualified testers are notified by email; confirm via "Check Test Access" on the official site - **Trailer:** "Black Knights' Tango", https://www.youtube.com/watch?v=5kn2PqGuhY4 - **Full guide:** https://www.silverpalacemeta.com/guides/dichotomy-beta ### Monotype Beta Test (Past, January 2026) The first global closed beta and first hands-on look at the parry-driven combat and real-time investigation loop. - **Recap:** https://www.silverpalacemeta.com/blog/silver-palace-monotype-beta-test-recap-everything-revealed ## Character Gameplay Videos (Dichotomy Beta) This site hosts first-party gameplay and ultimate demo clips for 14 characters, recorded during the Dichotomy beta and embedded on each character page. Each clip runs 30 to 60 seconds. Footage is from a pre-release build and is subject to change. - **Hugin** (Gravitas Striker DPS, 57s). Page: https://www.silverpalacemeta.com/characters/hugin | Video: https://www.youtube.com/watch?v=SOeUELzV5T0 - **"Cinderella"** (Ignis Striker DPS, 53s). Page: https://www.silverpalacemeta.com/characters/cinderella | Video: https://www.youtube.com/watch?v=m9rOEa8oBrs - **Argos** (Glacies Combat Support, 49s). Page: https://www.silverpalacemeta.com/characters/argos | Video: https://www.youtube.com/watch?v=yHcoZxMsbfs - **Alf** (Ignis Break Suppressor, 44s). Page: https://www.silverpalacemeta.com/characters/alf | Video: https://www.youtube.com/watch?v=keVaCz5iAhc - **Lorin** (Fulmen Break Suppressor, 47s). Page: https://www.silverpalacemeta.com/characters/lorin | Video: https://www.youtube.com/watch?v=IFO-q4p-6f8 - **Firtho** (Radiatio Survival & Healing, 40s). Page: https://www.silverpalacemeta.com/characters/firtho | Video: https://www.youtube.com/watch?v=IqSnWmfI5D8 - **Cynthia II** (Alba Combat Support, 42s). Page: https://www.silverpalacemeta.com/characters/cynthia-ii | Video: https://www.youtube.com/watch?v=v2gROxd8XQ8 - **Rex** (Fulmen Resonance DPS, 33s). Page: https://www.silverpalacemeta.com/characters/rex | Video: https://www.youtube.com/watch?v=Cgl2CODY3kA - **Red Rose** (Ignis Combat Support, 41s). Page: https://www.silverpalacemeta.com/characters/red-rose | Video: https://www.youtube.com/watch?v=0Sz3Gr63zcc - **Gucia** (Alba Combat Support, 55s). Page: https://www.silverpalacemeta.com/characters/gucia | Video: https://www.youtube.com/watch?v=wppW-pB0-TQ - **Captain Kaboom** (Radiatio Break Suppressor, 44s). Page: https://www.silverpalacemeta.com/characters/captain-kaboom | Video: https://www.youtube.com/watch?v=0WKa_9B0piM - **Grimm** (Fulmen Combat Support, 38s). Page: https://www.silverpalacemeta.com/characters/grimm | Video: https://www.youtube.com/watch?v=nNulJkQWlWI - **Bentham** (Glacies Resonance DPS, 51s). Page: https://www.silverpalacemeta.com/characters/bentham | Video: https://www.youtube.com/watch?v=Iy6-gOngxzk - **Gratia** (Glacies Survival & Healing, 35s). Page: https://www.silverpalacemeta.com/characters/gratia | Video: https://www.youtube.com/watch?v=_jZTA_QXtVE Every clip carries schema.org VideoObject markup on its character page. Machine-readable video metadata (youtubeId, uploadDate, durationSeconds, build) is available for all characters via the Characters API: https://www.silverpalacemeta.com/api/characters.json ## Events ### Anime Expo 2026 (July 2–5) Silver Palace has a booth presence at Anime Expo 2026 at the Los Angeles Convention Center. - **Dates:** July 2–5, 2026 - **Booths:** Lobby Space SF4 (Exhibit Hall) and West Hall WH-236 - **On-site:** Playable demo, daily stage shows (09:00–16:00), and booth cosplayers - **Free gifts:** Detective's Starter Kit (reception desk), limited character coaster (follow X + pre-register at booth), acrylic art card (finish the on-site demo) - **Full guide:** https://www.silverpalacemeta.com/blog/silver-palace-anime-expo-2026 ### Anime NYC 2026 (August 20–23) Silver Palace has a booth at Anime NYC 2026 at the Javits Convention Center, 445 11th Ave, New York, NY 10001. - **Dates:** August 20–23, 2026. Exhibit hall hours: Thu 1:00 PM–8:00 PM, Fri–Sat 10:00 AM–7:00 PM, Sun 10:00 AM–4:00 PM - **Booth:** 2011, on the right-hand edge of the exhibit hall next to an entrance - **Free gifts:** Detective's Starter Kit (reception desk), limited character coaster (follow X + pre-register at booth, six designs at random), acrylic art card (finish the on-site demo) - **Cosplayers:** Jooa, Sora, Xier - **Stage schedule:** none published for this stop - **Full guide:** https://www.silverpalacemeta.com/blog/silver-palace-anime-nyc-2026 ### gamescom 2026 (August 26–30) Silver Palace has two stands at gamescom 2026 at Koelnmesse, Messeplatz 1, 50679 Cologne, Germany. - **Dates:** August 26–30, 2026. August 26 is a trade and media day; the public floor runs August 27–30. - **Public booth:** Hall 6.1, Stand C021 (entertainment area), between Ubisoft (C011) and HoYoverse (B030), opposite Bandai Namco (B021) - **Business booth:** Hall 2.2, Stand A019a. Halls 2–4 are gamescom's business area, closed to standard visitor tickets; this stand is trade and press only - **Registered exhibitor name:** ELEMENTA GAMES PTE. LTD. ("Silver Palace" is not indexed in the official gamescom exhibitor search) - **Announced:** August 14, 2026 on @SilverPalace_EN, with key art featuring Rex, Red Rose, Hugin, Munin and Firtho - **On-site:** Not yet detailed by Elementa. Earlier tour stops ran a playable demo, daily stage shows, free gifts and booth cosplayers. - **Full guide:** https://www.silverpalacemeta.com/blog/silver-palace-gamescom-2026 ### Rest of the 2026 World Tour Silver Palace also has confirmed stops at Japan Expo (Paris, July 9–12, Hall 6 Booth C748), Bilibili World (Shanghai, July 10–12), Firefly ACG EXPO (Guangzhou, July 17–20), and gamescom asia (Bangkok, October 29–November 1). Booth details for Bilibili World, Firefly ACG EXPO and gamescom asia haven't been announced yet. - **Full schedule:** https://www.silverpalacemeta.com/blog/silver-palace-2026-world-tour-schedule - **Japan Expo guide:** https://www.silverpalacemeta.com/blog/silver-palace-japan-expo-2026 ## Quick Links ### Main Sections - Characters: https://www.silverpalacemeta.com/characters - Guides: https://www.silverpalacemeta.com/guides - Release date tracker (what each storefront's date field says and when each was last read, plus every dated Elementa announcement since the 2025 reveal): https://www.silverpalacemeta.com/release-date - Motives (all 40, the weapon equivalent, one page each): https://www.silverpalacemeta.com/motives - Epiphanies: https://www.silverpalacemeta.com/epiphanies - Implements (all 56 gear pieces across 14 sets, one page each): https://www.silverpalacemeta.com/implements - Catalysts (all 17 Reactor Catalysts, one page each): https://www.silverpalacemeta.com/catalysts - Hilbert's Hotel Catalysts (all 166 run-scoped Catalysts with every level, plus all 57 Synthesis recipes, on one page): https://www.silverpalacemeta.com/hilberts-hotel/catalysts - Mementos (all 26 Hilbert's Hotel run artifacts, on one page): https://www.silverpalacemeta.com/hilberts-hotel/mementos - Enemies (all 44, with the Reactor Attribute each resists and full stats, one page each): https://www.silverpalacemeta.com/enemies - Materials (all 152 progression materials, their drop routes, and who spends each): https://www.silverpalacemeta.com/materials - Gifts and Trust (all 18 gifts, who prefers each one, and the 5 Trust levels): https://www.silverpalacemeta.com/gifts - Blog: https://www.silverpalacemeta.com/blog - Lore: https://www.silverpalacemeta.com/lore - Classical Curations (all 18 in-game readable documents, transcribed verbatim): https://www.silverpalacemeta.com/lore/classical-curations - Silver Palace script and font (the Silvernia script decoded by community member Marloncha, with every sign, newspaper and poster in the footage translated; community readings of official footage): https://www.silverpalacemeta.com/lore/silver-palace-script-translated - Media (Trailers & Gameplay): https://www.silverpalacemeta.com/media - Cosplay (official booth cosplayers, characters and socials): https://www.silverpalacemeta.com/cosplay - Character Dichotomy beta gameplay clips: embedded on each character page (see "Character Gameplay Videos" above) - Soundtrack (OST): https://www.silverpalacemeta.com/soundtrack - Site changelog (every content change to this site, newest first): https://www.silverpalacemeta.com/changelog ### Key Guides - Glossary (canonical terminology for every system): https://www.silverpalacemeta.com/guides/glossary - All Characters Explained (every playable character: kit, rotation, Combat Style, attribute): https://www.silverpalacemeta.com/guides/all-characters - Dichotomy Beta Test (ended August 13, 2026): https://www.silverpalacemeta.com/guides/dichotomy-beta - Combat Mastery (parry, dodge, stamina, Stun gauge, executions): https://www.silverpalacemeta.com/guides/combat - Interrogation (trait chart, five response options): https://www.silverpalacemeta.com/guides/interrogation - Minigames (chess, cards, forensics, horse racing): https://www.silverpalacemeta.com/guides/minigames - Reactor Energy & Tactical Assault: https://www.silverpalacemeta.com/guides/reactor-energy-tactical-assault - Resonance System: https://www.silverpalacemeta.com/guides/resonance - Argent Docks Shop (every shop tab, item and price): https://www.silverpalacemeta.com/guides/argent-docks - Property Investment (city economy: Stocks, daily revenue, Commercial Value): https://www.silverpalacemeta.com/guides/property-investment - Commissions (quest system: City Errands, Private Requests, Curious Cases, Reputation): https://www.silverpalacemeta.com/guides/commissions - Combat Styles: https://www.silverpalacemeta.com/guides/combat-styles - Team Building: https://www.silverpalacemeta.com/guides/team-building - Silverium Pegasus Mount: https://www.silverpalacemeta.com/guides/mount - Movement & Exploration: https://www.silverpalacemeta.com/guides/movement-exploration - Boss Guide: https://www.silverpalacemeta.com/guides/bosses - Boss Story & Lore: https://www.silverpalacemeta.com/guides/boss-story - Thought Experiment (endgame, formerly Deep Cognito): https://www.silverpalacemeta.com/guides/thought-experiment - Tier List: https://www.silverpalacemeta.com/guides/tier-list - Reroll Guide: https://www.silverpalacemeta.com/guides/reroll - System Requirements: https://www.silverpalacemeta.com/guides/system-requirements - Platforms (PC/Epic, PS5, iOS, Android; DLSS 4.5 and ray tracing; what is unannounced): https://www.silverpalacemeta.com/guides/platforms - Multiplayer & House of Greed (what is announced, the PlayStation network-player count, cross-play and cross-save): https://www.silverpalacemeta.com/guides/multiplayer ### APIs (Machine-Readable) - Characters API: https://www.silverpalacemeta.com/api/characters.json - Guides API: https://www.silverpalacemeta.com/api/guides.json - Evidence Locker API: https://www.silverpalacemeta.com/api/evidence.json - Blog Index: https://www.silverpalacemeta.com/blog/api/posts.json - Blog Feed (RSS): https://www.silverpalacemeta.com/rss.xml - Evidence Locker Feed (RSS): https://www.silverpalacemeta.com/evidence/rss.xml - WebMCP tools: https://www.silverpalacemeta.com/webmcp-tools (read-only WebMCP tools registered on every page: characters, tier list, Motives, Implements, Epiphanies, Catalysts, Mementos, enemies, materials, guides and posts. Each returns compact JSON with canonical_url, as_of and cite_as; the same payloads are static files at https://www.silverpalacemeta.com/webmcp/.json for agents without a browser.) ### Individual Blog Post JSON API - Silver Palace materials lore: the story in every tier: https://www.silverpalacemeta.com/api/blog/silver-palace-materials-lore-story-in-every-tier - Gratia climbs a tree for the moon in Silver Palace's Mid-Autumn art: https://www.silverpalacemeta.com/api/blog/silver-palace-gratia-mid-autumn-festival-art - Dichotomy: Retrace sign-ups open, and Silver Palace's beta goes mobile: https://www.silverpalacemeta.com/api/blog/silver-palace-dichotomy-retrace-technical-test-sign-up - Silver Palace pre-registration rewards: a free 4-star at 30 million: https://www.silverpalacemeta.com/api/blog/silver-palace-pre-registration-milestone-rewards - How Ashley became Cinderella: https://www.silverpalacemeta.com/api/blog/silver-palace-how-ashley-became-cinderella - All 32 Silver Palace stickers, both packs, free download: https://www.silverpalacemeta.com/api/blog/silver-palace-sticker-packs - 38 leaked Silver Palace images, and the three faces that repeat: https://www.silverpalacemeta.com/api/blog/silver-palace-leaked-art-gallery - Who Are the Gravelkin? Silver Palace's Outsiders: https://www.silverpalacemeta.com/api/blog/silver-palace-gravelkin-periphery-umi - Silver Palace Alchemy: Alba, Ferrugo and the Golden Lion: https://www.silverpalacemeta.com/api/blog/silver-palace-alchemy-alba-ferrugo-golden-lion - The Pre-Argent Light: Silver Palace's Lost Religion: https://www.silverpalacemeta.com/api/blog/silver-palace-pre-argent-light-religion ## Latest Blog Posts 1. **Silver Palace materials lore: the story in every tier** (Theory) - URL: https://www.silverpalacemeta.com/blog/silver-palace-materials-lore-story-in-every-tier - JSON: https://www.silverpalacemeta.com/data/blog-posts/silver-palace-materials-lore-story-in-every-tier.json - Published: 10/1/2026 - Tags: lore, materials, identities, world building, silvernia, river constabulary 2. **Gratia climbs a tree for the moon in Silver Palace's Mid-Autumn art** (News) - URL: https://www.silverpalacemeta.com/blog/silver-palace-gratia-mid-autumn-festival-art - JSON: https://www.silverpalacemeta.com/data/blog-posts/silver-palace-gratia-mid-autumn-festival-art.json - Published: 9/25/2026 - Tags: gratia, mid-autumn festival, official art, news, instagram, moon rabbit 3. **Dichotomy: Retrace sign-ups open, and Silver Palace's beta goes mobile** (News) - URL: https://www.silverpalacemeta.com/blog/silver-palace-dichotomy-retrace-technical-test-sign-up - JSON: https://www.silverpalacemeta.com/data/blog-posts/silver-palace-dichotomy-retrace-technical-test-sign-up.json - Published: 9/23/2026 - Tags: dichotomy retrace, beta test, news, mobile, sign up, dichotomy beta 4. **Silver Palace pre-registration rewards: a free 4-star at 30 million** (News) - URL: https://www.silverpalacemeta.com/blog/silver-palace-pre-registration-milestone-rewards - JSON: https://www.silverpalacemeta.com/data/blog-posts/silver-palace-pre-registration-milestone-rewards.json - Published: 9/23/2026 - Tags: pre-registration, rewards, news, milestones, instagram 5. **How Ashley became Cinderella** (Theory) - URL: https://www.silverpalacemeta.com/blog/silver-palace-how-ashley-became-cinderella - JSON: https://www.silverpalacemeta.com/data/blog-posts/silver-palace-how-ashley-became-cinderella.json - Published: 9/21/2026 - Tags: cinderella, ashley, theory, lore, story, united vermentum works, dichotomy beta 6. **All 32 Silver Palace stickers, both packs, free download** (News) - URL: https://www.silverpalacemeta.com/blog/silver-palace-sticker-packs - JSON: https://www.silverpalacemeta.com/data/blog-posts/silver-palace-sticker-packs.json - Published: 9/16/2026 - Tags: stickers, official assets, community, discord, news 7. **38 leaked Silver Palace images, and the three faces that repeat** (News) - URL: https://www.silverpalacemeta.com/blog/silver-palace-leaked-art-gallery - JSON: https://www.silverpalacemeta.com/data/blog-posts/silver-palace-leaked-art-gallery.json - Published: 9/9/2026 - Tags: leaks, motive artwork, character art, unreleased, news 8. **Who Are the Gravelkin? Silver Palace's Outsiders** (Theory) - URL: https://www.silverpalacemeta.com/blog/silver-palace-gravelkin-periphery-umi - JSON: https://www.silverpalacemeta.com/data/blog-posts/silver-palace-gravelkin-periphery-umi.json - Published: 9/6/2026 - Tags: gravelkin, captain kaboom, ashley, united mining industry, lore, world building, theory 9. **Silver Palace Alchemy: Alba, Ferrugo and the Golden Lion** (Theory) - URL: https://www.silverpalacemeta.com/blog/silver-palace-alchemy-alba-ferrugo-golden-lion - JSON: https://www.silverpalacemeta.com/data/blog-posts/silver-palace-alchemy-alba-ferrugo-golden-lion.json - Published: 9/5/2026 - Tags: alchemy, alba, ferrugo, golden lion, lore, world building, theory 10. **The Pre-Argent Light: Silver Palace's Lost Religion** (Theory) - URL: https://www.silverpalacemeta.com/blog/silver-palace-pre-argent-light-religion - JSON: https://www.silverpalacemeta.com/data/blog-posts/silver-palace-pre-argent-light-religion.json - Published: 9/4/2026 - Tags: pre-argent light, religion, cathedral of illumination, lore, world building, theory ## The Evidence Locker Close readings of in-game text that is published nowhere else. Each exhibit quotes one item, material ladder or achievement in full from the game's own data and works out what it establishes about Silvernia. New exhibits on Mondays, Wednesdays and Fridays. Hub: https://www.silverpalacemeta.com/evidence 13 exhibit(s) published. - No. 13. **Decay concentrate names a monster** (30 September 2026): https://www.silverpalacemeta.com/evidence/what-decay-concentrate-admits - No. 12. **The Hero ladder ends with a sale** (28 September 2026): https://www.silverpalacemeta.com/evidence/the-hero-medal-ladder - No. 11. **A smuggler's scarf becomes a war song** (25 September 2026): https://www.silverpalacemeta.com/evidence/the-scarf-and-the-war-song - No. 10. **Four steps into a private club** (23 September 2026): https://www.silverpalacemeta.com/evidence/the-invitation-ladder - No. 9. **Who made the Metal-Blooded?** (21 September 2026): https://www.silverpalacemeta.com/evidence/the-crown-forged-with-lies - No. 8. **A surgeon's kit that fights back** (18 September 2026): https://www.silverpalacemeta.com/evidence/the-saviour-medical-kit - No. 7. **The Rustium fruit you can eat** (16 September 2026): https://www.silverpalacemeta.com/evidence/the-parasitic-fruit - No. 6. **What the Witness ladder lets you see** (14 September 2026): https://www.silverpalacemeta.com/evidence/four-lenses-of-the-witness - No. 5. **Four letters the Victim never sent** (11 September 2026): https://www.silverpalacemeta.com/evidence/the-letters-the-victim-never-sent - No. 4. **What an ounce buys in Silvernia** (7 September 2026): https://www.silverpalacemeta.com/evidence/what-an-ounce-buys ## Content Categories - **Theory**: https://www.silverpalacemeta.com/blog?category=Theory - **News**: https://www.silverpalacemeta.com/blog?category=News - **Events**: https://www.silverpalacemeta.com/blog?category=Events - **Guides**: https://www.silverpalacemeta.com/blog?category=Guides - **Story**: https://www.silverpalacemeta.com/blog?category=Story - **Review**: https://www.silverpalacemeta.com/blog?category=Review ## Character System ### Reactor Attributes 1. **Ignis** (Fire) - ATK bonus + Burn DoT 2. **Glacies** (Ice) - CRIT Rate + Slow/Freeze 3. **Fulmen** (Lightning) - Energy Regen + Paralysis 4. **Gravitas** (Gravity) - HP + Enemy Displacement 5. **Radiatio** (Light) - Healing Bonus + Cleansing 6. **Alba** - Resonance Effect: Disintegration 7. **Ferrugo** - Resonance Effect: Purification Each Reactor Attribute has exactly one named Resonance Effect, filled per target on its own meter: Extreme Heat (Ignis), Zero Degrees (Glacies), Superconductor (Fulmen), Dark Star (Gravitas), Decay (Radiatio), Disintegration (Alba), Purification (Ferrugo). Note that the in-game description text swaps the Alba and Ferrugo names; the attribute icons on those rows are the authoritative pairing. Full detail: https://www.silverpalacemeta.com/guides/resonance ### Roles (Identities) 1. **Hero** - Primary DPS, main damage dealer 2. **Guardian** - Tank / Damage Amplification 3. **Witness** - Support / Healer ## Motives (Silver Palace's Weapon Equivalent) A Motive is the game's stand-in for a weapon: equippable gear that grants HP and ATK plus a named Motive Skill, the unique effect that Motive carries. Motives are 2D equipment items, and most are built around one character's playstyle rather than being a generic stat stick. Every Motive carries an **Identity** label, one of six narrative archetypes from Silvernia's story, and that label is also the gear gate: a Motive's effect applies to characters of the matching Identity. Identity is a separate system from Combat Style, which is the gameplay role. Motives are pulled from a dedicated Motive banner using **Deduction Shots**, a currency separate from the Judgement Shots spent on character banners, so pulling one banner never builds pity on the other. 80 Revelations guarantee the featured 5-star Motive, against 100 on the character banner. This site documents all **40 Motives** in the current build (9 at 5-star, 19 at 4-star, 12 at 3-star), each on its own page carrying HP and ATK at every level from 1 to 80, the effect text at all 5 refine levels, the full breakthrough material cost bracket by bracket, and the characters whose signature list names it. - **Motive database** (filterable grid, banner rates, pity, Identity explainer): https://www.silverpalacemeta.com/motives - **Epiphanies** (the other equipment line): https://www.silverpalacemeta.com/epiphanies - **Equipment & gear system** overview: https://www.silverpalacemeta.com/guides/equipment ### Identity split - **Hero:** 10 Motives - **Guardian:** 8 Motives - **Outlaw:** 5 Motives - **Victim:** 4 Motives - **Saviour:** 6 Motives - **Witness:** 7 Motives ### Every Motive page - The Doppelganger Mystery (5-star Hero): https://www.silverpalacemeta.com/motives/doppelganger-mystery - The Ordinance Mystery (5-star Hero): https://www.silverpalacemeta.com/motives/ordinance-mystery - The Chivalry Mystery (5-star Guardian): https://www.silverpalacemeta.com/motives/chivalry-mystery - The Cinderella Mystery (5-star Guardian): https://www.silverpalacemeta.com/motives/cinderella-mystery - The Burning Stone Mystery (5-star Outlaw): https://www.silverpalacemeta.com/motives/burning-stone-mystery - The Little Mermaid Mystery (5-star Victim): https://www.silverpalacemeta.com/motives/little-mermaid-mystery - The Bloodbath Mystery (5-star Saviour): https://www.silverpalacemeta.com/motives/bloodbath-mystery - The Daydream Mystery (5-star Witness): https://www.silverpalacemeta.com/motives/daydream-mystery - The Sleeping Beauty Mystery (5-star Witness): https://www.silverpalacemeta.com/motives/sleeping-beauty-mystery - The Curiosity Mystery (4-star Hero): https://www.silverpalacemeta.com/motives/curiosity-mystery - The Lucidity Mystery (4-star Hero): https://www.silverpalacemeta.com/motives/lucidity-mystery - The Lucidity Mystery (4-star Hero): https://www.silverpalacemeta.com/motives/lucidity-mystery-12041003 - The Bitter Tea Mystery (4-star Hero): https://www.silverpalacemeta.com/motives/bitter-tea-mystery - The Stolen Silver Mystery (4-star Hero): https://www.silverpalacemeta.com/motives/stolen-silver-mystery - The Bitter Tea Mystery (4-star Hero): https://www.silverpalacemeta.com/motives/bitter-tea-mystery-12041006 - The Heart Rate Mystery (4-star Guardian): https://www.silverpalacemeta.com/motives/heart-rate-mystery - The Formalism Mystery (4-star Guardian): https://www.silverpalacemeta.com/motives/formalism-mystery - The Wild Trio Mystery (4-star Guardian): https://www.silverpalacemeta.com/motives/wild-trio-mystery - The Resurrection Mystery (4-star Guardian): https://www.silverpalacemeta.com/motives/resurrection-mystery - The Office Mystery (4-star Outlaw): https://www.silverpalacemeta.com/motives/office-mystery - The Mechanical Creations Mystery (4-star Outlaw): https://www.silverpalacemeta.com/motives/mechanical-creations-mystery - The Prosperity Mystery (4-star Victim): https://www.silverpalacemeta.com/motives/prosperity-mystery - The Ivory Tower Mystery (4-star Saviour): https://www.silverpalacemeta.com/motives/ivory-tower-mystery - The Would-Be Adults Mystery (4-star Saviour): https://www.silverpalacemeta.com/motives/would-be-adults-mystery - The Fine Stitches Mystery (4-star Saviour): https://www.silverpalacemeta.com/motives/fine-stitches-mystery - The Duplicity Mystery (4-star Witness): https://www.silverpalacemeta.com/motives/duplicity-mystery - The Flashbulb Mystery (4-star Witness): https://www.silverpalacemeta.com/motives/flashbulb-mystery - The Festival Drinks Mystery (4-star Witness): https://www.silverpalacemeta.com/motives/festival-drinks-mystery - The Coin Mystery (3-star Hero): https://www.silverpalacemeta.com/motives/coin-mystery - The Bellowing Mystery (3-star Hero): https://www.silverpalacemeta.com/motives/bellowing-mystery - The Richness Mystery (3-star Guardian): https://www.silverpalacemeta.com/motives/richness-mystery - The Pincers Mystery (3-star Guardian): https://www.silverpalacemeta.com/motives/pincers-mystery - The Aberrant Mystery (3-star Outlaw): https://www.silverpalacemeta.com/motives/aberrant-mystery - The Furious Speed Mystery (3-star Outlaw): https://www.silverpalacemeta.com/motives/furious-speed-mystery - The Protection Mystery (3-star Victim): https://www.silverpalacemeta.com/motives/protection-mystery - The Soft Songs Mystery (3-star Victim): https://www.silverpalacemeta.com/motives/soft-songs-mystery - The Bullet Mystery (3-star Saviour): https://www.silverpalacemeta.com/motives/bullet-mystery - The Blade Wind Mystery (3-star Saviour): https://www.silverpalacemeta.com/motives/blade-wind-mystery - The Fatuity Mystery (3-star Witness): https://www.silverpalacemeta.com/motives/fatuity-mystery - The Rich Fragrance Mystery (3-star Witness): https://www.silverpalacemeta.com/motives/rich-fragrance-mystery ## Implements (the Four Gear Slots) An Implement is one of the four gear pieces a character equips alongside their Motive and their single Epiphany: Head, Neck, Secondary Weapon, Accessory. Every Implement belongs to a set that spans all four slots, so a full four-piece set is one of each slot rather than four of anything. The Secondary Weapon slot here is gear and is unrelated to Motives, which are the separate weapon layer. Nothing on an Implement rolls. The in-game UI labels the stat lines substats, but a second copy of the same piece at the same rarity and level is identical to the first, which makes best in slot calculable rather than a grind. The only rollable substats in the game sit on the Epiphany. Two things scale a piece: rarity (gray, green, blue, purple, orange), which changes how large the same fixed numbers are, and level, which arrives in five steps (Lv. 20, 40, 60, 70, 80) with a copy dropping at its level rather than being upgraded into it. This site documents all **56 Implement pieces** across **14 sets**, each on its own page carrying its main stats and substats at every one of the five rarities and five levels, its set bonus, and the three siblings that complete the set. - **Implement database** (filterable grid, rarity switch, every set bonus): https://www.silverpalacemeta.com/implements - **Equipment & gear system** overview: https://www.silverpalacemeta.com/guides/equipment ### Set bonuses - **Queen's Divine Right** (4 pieces): Increases the holder's Ultimate Charge Efficiency by 15%. When the character's Amplitude Multiplier exceeds 150%, all other team members gain 18% Amplitude Multiplier. - **To Serve and Protect** (4 pieces): Increases the holder's Amplitude Multiplier by 42%. When the holder's Amplitude Coefficient exceeds 50%, they also gain Thunderous Fury, further increasing their Amplitude Multiplier by 42%. - **Retainer's Code** (4 pieces): Increases the holder's HP by 12%. When the character's Ultimate Charge Efficiency exceeds 150%, all other team members gain 6% DMG. - **The Pre-Argent Light** (4 pieces): Increases the holder's Ultimate Charge Efficiency by 15%. When the character's CRIT DMG exceeds 150%, all other team members gain 18% CRIT DMG. - **Hippocratic Oath** (4 pieces): Increases the holder's Healing Bonus by 12%. When the character's Ultimate Charge Efficiency exceeds 150%, all other team members gain 8% ATK. - **Cogs of the City** (4 pieces): Increases the holder's Break Exploit by 60. When the character's Break Exploit exceeds 200, they also gain 25% Stun Buildup Bonus for 14s whenever they perform a Charged Attack. - **Illusion of Life** (4 pieces): Increases the holder's Amplitude Coefficient by 15%. When the character's Amplitude Coefficient exceeds 50%, each Skill use also increases their ATK by 8% for 8s, stacking up to 2 times. - **Elitism** (4 pieces): Increases the holder's DMG by 8%. When the character's DMG Bonus exceeds 30%, they also gain 1 stack of Lightning whenever they use a Skill, increasing their Stun Buildup Bonus by 12.5% for 14s. Stacks up to 2 times. - **Centuries of Wisdom** (4 pieces): no bonus text listed - **Hey, Jack** (4 pieces): Increases the holder's Stun Buildup Bonus by 25%. When the character's Stun Buildup Bonus exceeds 100%, landing a Basic Attack on an enemy or performing a Perfect Dodge grants 1 or 3 stacks of All In respectively. Each stack of All In increases their Charged DMG by 3% for 8s, stacking up to 3 times. - **The Hunter and the Hunted** (4 pieces): Increases the holder's ATK by 12%. When the character's Ultimate Charge Efficiency exceeds 150%, their ATK is further increased by 12%. - **Séance Whispers** (4 pieces): no bonus text listed - **Embers and Flame** (4 pieces): Increases the holder's CRIT Rate by 15%. When the character's CRIT Rate exceeds 70%, each Ultimate use also increases their Basic Attack DMG by 15% for 16s. - **City Grime Alliance** (4 pieces): The holder grants an 8% DMG increase to all characters on the team who share the same Reactor Attribute. ### Every Implement page - The Monarch as State (Head, Queen's Divine Right set): https://www.silverpalacemeta.com/implements/the-monarch-as-state - Fox's Cunning, Lion's Might (Neck, Queen's Divine Right set): https://www.silverpalacemeta.com/implements/foxs-cunning-lions-might - Terror Over Adoration (Secondary Weapon, Queen's Divine Right set): https://www.silverpalacemeta.com/implements/terror-over-adoration - Fear Not Cruelty (Accessory, Queen's Divine Right set): https://www.silverpalacemeta.com/implements/fear-not-cruelty - Defender of Justice (Head, To Serve and Protect set): https://www.silverpalacemeta.com/implements/defender-of-justice - Upholder of Order (Neck, To Serve and Protect set): https://www.silverpalacemeta.com/implements/upholder-of-order - Crusher of Evil (Secondary Weapon, To Serve and Protect set): https://www.silverpalacemeta.com/implements/crusher-of-evil - Eradicator of the Lawless (Accessory, To Serve and Protect set): https://www.silverpalacemeta.com/implements/eradicator-of-the-lawless - For a Tidy Dwelling (Head, Retainer's Code set): https://www.silverpalacemeta.com/implements/for-a-tidy-dwelling - For a Secret Lock (Neck, Retainer's Code set): https://www.silverpalacemeta.com/implements/for-a-secret-lock - For a Peaceful Sleep (Secondary Weapon, Retainer's Code set): https://www.silverpalacemeta.com/implements/for-a-peaceful-sleep - For a Fine Afternoon (Accessory, Retainer's Code set): https://www.silverpalacemeta.com/implements/for-a-fine-afternoon - Earth Bathed in Light (Head, The Pre-Argent Light set): https://www.silverpalacemeta.com/implements/earth-bathed-in-light - Cherished Teachings (Neck, The Pre-Argent Light set): https://www.silverpalacemeta.com/implements/cherished-teachings - Compassion Enlightens All (Secondary Weapon, The Pre-Argent Light set): https://www.silverpalacemeta.com/implements/compassion-enlightens-all - Fields of Abundance (Accessory, The Pre-Argent Light set): https://www.silverpalacemeta.com/implements/fields-of-abundance - Inescapable Ailment (Head, Hippocratic Oath set): https://www.silverpalacemeta.com/implements/inescapable-ailment - Rhythm of Life (Neck, Hippocratic Oath set): https://www.silverpalacemeta.com/implements/rhythm-of-life - Sole Road to Recovery (Secondary Weapon, Hippocratic Oath set): https://www.silverpalacemeta.com/implements/sole-road-to-recovery - Trial of a Lifetime (Accessory, Hippocratic Oath set): https://www.silverpalacemeta.com/implements/trial-of-a-lifetime - Non-Dustproof Dust Cap (Head, Cogs of the City set): https://www.silverpalacemeta.com/implements/non-dustproof-dust-cap - Non-Absorbent Towel (Neck, Cogs of the City set): https://www.silverpalacemeta.com/implements/non-absorbent-towel - Non-Turnable Wrench (Secondary Weapon, Cogs of the City set): https://www.silverpalacemeta.com/implements/non-turnable-wrench - Non-Insulated Lunch Box (Accessory, Cogs of the City set): https://www.silverpalacemeta.com/implements/non-insulated-lunch-box - Swirling Thoughts (Head, Illusion of Life set): https://www.silverpalacemeta.com/implements/swirling-thoughts - Journey of the Argent Strand (Neck, Illusion of Life set): https://www.silverpalacemeta.com/implements/journey-of-the-argent-strand - Time Cycle (Secondary Weapon, Illusion of Life set): https://www.silverpalacemeta.com/implements/time-cycle - Conscious Echoes (Accessory, Illusion of Life set): https://www.silverpalacemeta.com/implements/conscious-echoes - Age of Technology (Head, Elitism set): https://www.silverpalacemeta.com/implements/age-of-technology - Innovation-Led Future (Neck, Elitism set): https://www.silverpalacemeta.com/implements/innovation-led-future - Industry of Glory (Secondary Weapon, Elitism set): https://www.silverpalacemeta.com/implements/industry-of-glory - Ultimate Efficiency (Accessory, Elitism set): https://www.silverpalacemeta.com/implements/ultimate-efficiency - Truth Deduction Methods (Head, Centuries of Wisdom set): https://www.silverpalacemeta.com/implements/truth-deduction-methods - Principles of Universal Motion (Neck, Centuries of Wisdom set): https://www.silverpalacemeta.com/implements/principles-of-universal-motion - Path to Scholarly Pursuits (Secondary Weapon, Centuries of Wisdom set): https://www.silverpalacemeta.com/implements/path-to-scholarly-pursuits - Celestial Roamings (Accessory, Centuries of Wisdom set): https://www.silverpalacemeta.com/implements/celestial-roamings - The Blind Man (Head, Hey, Jack set): https://www.silverpalacemeta.com/implements/the-blind-man - The Wisher (Neck, Hey, Jack set): https://www.silverpalacemeta.com/implements/the-wisher - The Debt Collector (Secondary Weapon, Hey, Jack set): https://www.silverpalacemeta.com/implements/the-debt-collector - The Cheater (Accessory, Hey, Jack set): https://www.silverpalacemeta.com/implements/the-cheater - Hunter's Shadow (Head, The Hunter and the Hunted set): https://www.silverpalacemeta.com/implements/hunters-shadow - Drawing in the Net (Neck, The Hunter and the Hunted set): https://www.silverpalacemeta.com/implements/drawing-in-the-net - A Reckoning of Blood (Secondary Weapon, The Hunter and the Hunted set): https://www.silverpalacemeta.com/implements/a-reckoning-of-blood - Winner Eats All (Accessory, The Hunter and the Hunted set): https://www.silverpalacemeta.com/implements/winner-eats-all - "Save Me!" (Head, Séance Whispers set): https://www.silverpalacemeta.com/implements/save-me - "Where... Am I...?" (Neck, Séance Whispers set): https://www.silverpalacemeta.com/implements/where-am-i - "Judgement Awaits." (Secondary Weapon, Séance Whispers set): https://www.silverpalacemeta.com/implements/judgement-awaits - "Forgive Me..." (Accessory, Séance Whispers set): https://www.silverpalacemeta.com/implements/forgive-me - Death Is Now the Phoenix' Nest (Head, Embers and Flame set): https://www.silverpalacemeta.com/implements/death-is-now-the-phoenix-nest - Eyes of Flickering Flame (Neck, Embers and Flame set): https://www.silverpalacemeta.com/implements/eyes-of-flickering-flame - Soul-Shaking Blaze (Secondary Weapon, Embers and Flame set): https://www.silverpalacemeta.com/implements/soul-shaking-blaze - To Wait, or to Hope (Accessory, Embers and Flame set): https://www.silverpalacemeta.com/implements/to-wait-or-to-hope - Individual Struggles (Head, City Grime Alliance set): https://www.silverpalacemeta.com/implements/individual-struggles - At Home in the Storm (Neck, City Grime Alliance set): https://www.silverpalacemeta.com/implements/at-home-in-the-storm - Rousing Fanfare (Secondary Weapon, City Grime Alliance set): https://www.silverpalacemeta.com/implements/rousing-fanfare - Breaking Stories (Accessory, City Grime Alliance set): https://www.silverpalacemeta.com/implements/breaking-stories ## Catalysts (the Reactor Layer) A Catalyst is a stone slotted into a character's own Reactor rather than into the shared gear loadout. Every Catalyst keys off the same trigger: the holder launching a **Tactical Assault**. The effect then runs for a window afterwards, 12 or 16 seconds on most of them, though three (Stone, Cryoflux, Tin) resolve the instant the Tactical Assault lands. Each character equips up to three Catalysts, and the slots cost 1, 2 and 4 Power, so one full Reactor costs 7. The team shares a single Power budget that rises to 3, then 7, then 14 as the Crisis Level goes up. There are eight Catalyst attributes (Ignis, Glacies, Fulmen, Gravitas, Radiatio, Ferrugo, Alba, Omni); a Catalyst of a given attribute can be equipped as long as somebody on the team carries a Reactor of that attribute, and Omni Catalysts have no restriction. Note these are the permanent Reactor Catalysts. Hilbert's Hotel has its own run-scoped Catalysts, a completely different system that shares only the word. This site documents all **17 Reactor Catalysts**, each on its own page with the full effect text, the drop routes, and the slot and Power rules. - **Catalyst database**: https://www.silverpalacemeta.com/catalysts - **Reactor & Tactical Assault** overview: https://www.silverpalacemeta.com/guides/reactor-energy-tactical-assault ### Where Catalysts come from Acquisition is not tracked per Catalyst; these routes apply to all 17: - Advancement Tests, labelled Mental Breakthrough in game, are where most Catalysts come from. - Quests, exploration and puzzle rewards hand out the rest as you work through the city. - Adversary enemies, the elite tier, can drop them. - The Catalyst Shop sells them outright for Hilbert's Hotel Vouchers. ### Every Catalyst page - Asphaltnium: For 16s after the holder triggers Tactical Assault: Gain +6% DMG. (https://www.silverpalacemeta.com/catalysts/asphaltnium) - Galena: For 16s after the holder triggers Tactical Assault: Each successful hit increases the character's CRIT Rate by 1% for 8s, up to 7 times. (https://www.silverpalacemeta.com/catalysts/galena) - Alumalloy: For 16s after the holder triggers Tactical Assault: Attribute RES Penetration increases as the enemy count within a 5-metre radius drops, from 3% with 3 enemies up to 9% with 1 enemy. (https://www.silverpalacemeta.com/catalysts/alumalloy) - Stone: After the holder triggers Tactical Assault: All teammates gain a shield that absorbs DMG equal to 12% of the on-field character's HP for 25s. (https://www.silverpalacemeta.com/catalysts/stone) - Wolframite: For 12s after the holder triggers Tactical Assault: The closer the character is to the enemy, the more DMG they deal: up to a 9% bonus against enemies within 1 metre, to no bonus when beyond 3.5 metres. (https://www.silverpalacemeta.com/catalysts/wolframite) - Ferroxene: For 16s after the holder triggers Tactical Assault: DMG dealt by this character cannot build up attribute debuffs or Stun values. The character instead gains an 18% DMG Bonus. (https://www.silverpalacemeta.com/catalysts/ferroxene) - Cryoflux: When the holder triggers Tactical Assault, recover 25% of Silverdrips. (https://www.silverpalacemeta.com/catalysts/cryoflux) - Acetic Acid: For 12s after the holder triggers Tactical Assault: The character gains Healing Efficiency +25%. (https://www.silverpalacemeta.com/catalysts/acetic-acid) - Vulkanash: For 16s after the holder triggers Tactical Assault: When the holder's Ignis DMG triggers a critical hit, all teammates recover 1 Silverdrip, up to 2 times per second. (https://www.silverpalacemeta.com/catalysts/vulkanash) - Hexogen: For 16s after the holder triggers Tactical Assault: When the character kills an enemy, they trigger an explosion that deals Ignis DMG equal to 70% ATK. (https://www.silverpalacemeta.com/catalysts/hexogen) - Sulfate: For 16s after the holder triggers Tactical Assault: Upon applying a Resonance Effect to an enemy, the character gains +11% ATK for 12s. (https://www.silverpalacemeta.com/catalysts/sulfate) - Lead: For 12s after the holder triggers Tactical Assault: The character's Skill increases Resonance Accumulation Efficiency by 24%. (https://www.silverpalacemeta.com/catalysts/lead) - Nitric Acid: For 12s after the holder triggers Tactical Assault: Character Amplitude Coefficient +7%. (https://www.silverpalacemeta.com/catalysts/nitric-acid) - Antimony: For 12s after the holder triggers Tactical Assault: Whenever the character successfully parries, they gain 3 stacks of Focus, up to a maximum of 6. While Focus is active, the character's next attack will crit. Focus lasts 12s. (https://www.silverpalacemeta.com/catalysts/antimony) - Alkali: For 12s after the holder triggers Tactical Assault: The character's Execution reduces the enemy's DEF by 12% for 16s. (https://www.silverpalacemeta.com/catalysts/alkali) - Dry Ice: For 16s after the holder triggers Tactical Assault: Upon applying Resonance Effect to an enemy, immediately recover 12 Silverdrips, and reduce Ultimate Cooldown by 10%. (https://www.silverpalacemeta.com/catalysts/dry-ice) - Tin: When the holder triggers Tactical Assault, heal the entire team for 18% of the character's HP. (https://www.silverpalacemeta.com/catalysts/tin) ## Hilbert's Hotel Catalysts (run-scoped, not the Reactor Catalysts above) A **Hilbert's Hotel Catalyst** is a buff drafted between rooms inside a hotel run. Clearing a combat room offers a choice of three, each costing run currency, and the one taken applies for the rest of that crawl before expiring with it. These are a different system from the 17 permanent Reactor Catalysts in the section above, which are equipped outside combat and persist; the two share a word and nothing else. There are **166** across three tiers: 59 Base, 50 Refined and 57 Synthesis. A Base Catalyst runs Lv. 1 to Lv. 3. A Refined Catalyst is its upgrade and is a differently named Catalyst rather than a fourth level, replacing the whole range with one stronger effect. A Synthesis Catalyst is **made by combining two Catalysts already held**, and carries both of their effects plus a link between them. That structure is the strategy of the mode: taking the strongest-looking card in every offer ends a run holding unconnected Base Catalysts, while committing to one chain early reaches a Synthesis while the fights still matter. Each Catalyst is bound to one of three things, which is the first thing to read off an offer: 69 are bound to a single character and do nothing on anyone else, 20 are keyed to a Reactor Attribute, and 77 have no binding at all and proc off something anyone can do. - **Catalyst database** (all 166, with effect text at every level): https://www.silverpalacemeta.com/hilberts-hotel/catalysts - **Hilbert's Hotel** overview: https://www.silverpalacemeta.com/hilberts-hotel ### All 57 Synthesis recipes Both ingredients have to be in hand, so a recipe is a plan for a run rather than something stumbled into. There are no per-Catalyst pages; each anchors on the database page. - Crystalline Sulphur = Pyroxene + Molten Sulphur (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#crystalline-sulphur) - Cowry Shell = Tridacna + Serpentine (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#cowry-shell) - Bamboo Salt = Larimar + Flux Salt (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#bamboo-salt) - Kyanite = Linarite + Crystal Cluster (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#kyanite) - Darkflame Crystal = Galmei + Crystal Cluster (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#darkflame-crystal) - Lunar Quartz = Star Quartz + Crystal Cluster (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#lunar-quartz) - Troilite = Midnight Iron + Flux Salt (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#troilite) - Rutile = Golden Topaz + Molten Sulphur (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#rutile) - Precious Coral = Rubellite + Crystal Cluster (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#precious-coral) - Sanguine Acetum = Lethal Acetum + Refined Mercury (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#sanguine-acetum) - Halite = Rosickýite + Flux Salt (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#halite) - Cassiterite = Realgar + Wrought Gold (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#cassiterite) - Tetrahedrite = Obsidian + Fulgurite Copper (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#tetrahedrite) - Glauber's Salt = Moissanite + Flux Salt (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#glaubers-salt) - Melanterite = Neptunite + Blazing Vanadium (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#melanterite) - Cinder Opal = Carnelian + Crystal Cluster (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#cinder-opal) - Golden Gin = Distilled Spirits + Refined Mercury (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#golden-gin) - Rose Gold = Rhodonite + Wrought Gold (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#rose-gold) - Depths Gem = Ammolite + Borneolum (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#depths-gem) - Clove Salt = Amethyst + Flux Salt (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#clove-salt) - Red Agate = Garnet + Flux Salt (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#red-agate-synthesis) - Titanite = Golden Zircon + Dark Ruby Silver (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#titanite) - Galena = Refined Tourmaline + Dark Ruby Silver (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#galena) - Radon = Carbon + Chrysoprase (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#radon) - Jadeflame = Cyanotrichite + South Red Agate (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#jadeflame) - Venus Crystal = Dioptase + Starbrite (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#venus-crystal) - Seabed Iron = Starbrite + Carbon (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#seabed-iron) - Ice Agate = South Red Agate + Antarcticite (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#ice-agate) - White Jadeite = Antarcticite + Dioptase (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#white-jadeite) - Brassheart = Chrysoprase + Cyanotrichite (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#brassheart) - Blood Stone = Blazing Vanadium + Refined Mercury (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#blood-stone) - Foul Salt = Blazing Vanadium + Crystal Cluster (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#foul-salt) - Mottled Gold = Blazing Vanadium + Wrought Gold (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#mottled-gold) - Flower Sulphur = Erythrite Cluster + Molten Sulphur (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#flower-sulphur) - Bloom Emerald = Polarite + Red Beryl (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#bloom-emerald) - Argyrodite = Molten Sulphur + Dark Ruby Silver (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#argyrodite) - Calcined Copper = Molten Sulphur + Fulgurite Copper (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#calcined-copper) - Cinnabar Silt = Molten Sulphur + Refined Mercury (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#cinnabar-silt) - Fire Quartz = Molten Sulphur + Star Rose Quartz (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#fire-quartz) - Furnace Ash = Molten Sulphur + Flux Salt (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#furnace-ash) - Spodumene = Red Beryl + Glowstone (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#spodumene) - Nightshine Pearl = Borneolum + Dark Ruby Silver (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#nightshine-pearl) - Teardrop Tanzanite = Spring Tanzanite + Fulgurite Copper (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#teardrop-tanzanite) - Matte Gold = Wrought Gold + Heavy Black Lead (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#matte-gold) - Resodumene = Glowstone + Cracked Quartz (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#resodumene) - Charred Salt = Fulgurite Copper + Flux Salt (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#charred-salt) - Purpurite Grains = Fulgurite Copper + Refined Mercury (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#purpurite-grains) - Thunderbolt Ash = Fulgurite Copper + Borneolum (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#thunderbolt-ash) - Thunderstone = Fulgurite Copper + Star Rose Quartz (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#thunderstone) - Butterfly Crystal = Phantom Quartz + Ice Agate (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#butterfly-crystal) - Argentite = Refined Mercury + Borneolum (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#argentite) - Blood Quartz = Refined Mercury + Dark Ruby Silver (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#blood-quartz) - Spinel = Dark Ruby Silver + Star Rose Quartz (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#spinel) - Chameleon Cobalt = Cracked Quartz + Ultra Vibrathrite (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#chameleon-cobalt) - Lapis Lazuli = Serpentine + Wrought Gold (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#lapis-lazuli) - Snake Amber = Serpentine + Heavy Black Lead (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#snake-amber) - Rhythmite = Ultra Vibrathrite + Polarite (https://www.silverpalacemeta.com/hilberts-hotel/catalysts#rhythmite) ## Mementos (Hilbert's Hotel run artifacts) A Memento is a run-scoped artifact drafted inside **Hilbert's Hotel**. Doors that open onto a Random Event rather than a fight pay one out, the branch chosen decides which, and it applies for the rest of that crawl before expiring with it. A save and resume keeps them; a new run does not. There are **26**: 10 that move the run economy and 16 that change how the team fights. The thing worth knowing is that rarity here is polarity, not quality. 3 Mementos do nothing but take something away, and all 3 of them are Common (Maw of Greed, VIP Service List, Depreciating Bond). A further 7 buy a real gain with a real cost. Four are drawn as exact opposites of another, same clause and same number, one helping and one hurting. These are not the same as the hotel's run-scoped Catalysts, which are drafted after combat rooms and level up inside the run, and they have nothing to do with the permanent Reactor Catalysts above. - **Memento database**: https://www.silverpalacemeta.com/hilberts-hotel/mementos - **Hilbert's Hotel** overview: https://www.silverpalacemeta.com/hilberts-hotel ### Where Mementos come from - Random Events are the source. Some doors open onto a short dialogue scene with a branching choice instead of a fight, and the branch you pick decides what the room pays. - They last one run. Mementos are drafted inside a crawl and expire with it, the same way the hotel's own Catalysts do. - They survive a save and resume. Leaving the hotel part-way and coming back drops you at the room you left with your Mementos intact. - You are not offered every one. A single run sees a fraction of the 26, which is why knowing the bad ones on sight is worth more than knowing the best one. ### Every Memento There are no per-Memento pages; each anchors on the database page. - Maw of Greed (Common): Reduces the amount of Hilbert's Hotel Vouchers acquired from subsequent battles by 25%. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#maw-of-greed) - Gold Pot (Rare): Increases the amount of Hilbert's Hotel Vouchers acquired from subsequent battles by 50%. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#gold-pot) - Sales Voucher (Rare): Reduces the cost of all shop items by 30%. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#sales-voucher) - VIP Service List (Common): Increases the cost of all shop items by 30%. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#vip-service-list) - Depreciating Bond (Common): Reduces your current Hilbert's Hotel Vouchers total by 5% with each event you complete. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#depreciating-bond) - Appreciating Bond (Epic): Increases your current Hilbert's Hotel Vouchers total by 10% with each event you complete. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#appreciating-bond) - Luxury Sweets Jar (Rare): Grants you Hilbert's Hotel Vouchers each time you gain a new Memento. Common ones grant 50, Rare ones 75, and Legendary ones 100. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#luxury-sweets-jar) - Doubled Chips (Epic): Increases your Hilbert's Hotel Vouchers by 50% of your current Voucher total. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#doubled-chips) - Hotel Souvenir Coin (Rare): Grants 100 Hilbert's Hotel Vouchers, plus an extra 100 for each of your Mementos. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#hotel-souvenir-coin) - Secret Shaker (Epic): Grants 1 to 2 random Privilege Cards. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#secret-shaker) - Shears of Golden Boughs (Rare): When entering battle, this character's Final DMG is increased by 50%, and their DMG taken is increased by 50%. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#shears-of-golden-boughs) - Hidden Spike (Epic): When entering battle, this character's Final DMG is increased by 100%, and their DMG taken is increased by 100%. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#hidden-spike) - Lucky Rabbit Foot (Rare): After entering battle, this character's Final DMG Bonus increases once every 10s. Over 10s, it increases from 0 to 140%, at which point it immediately reverts to 0 and the cycle restarts. Lasts until battle ends. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#lucky-rabbit-foot) - Secret Society Charm (Epic): After entering battle, this character's Final DMG Bonus increases once every 10s. Over 10s, it falls from 200% to -60%, at which point it immediately reverts to 200% and the cycle restarts. Lasts until battle ends. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#secret-society-charm) - Toxic Whip (Rare): After entering battle, every instance of DMG this character deals also deals 0.5% of their current HP as DMG. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#toxic-whip) - Damaged Time (Rare): After entering battle, this character's DMG dealt to enemies with 100% HP also deals 60% of the target's Max HP as DMG, after which the target recovers 5% of their Max HP per second. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#damaged-time) - Silverium Gauntlet: Right (Epic): After entering battle, this character gains CRIT Rate +100% and their CRIT DMG is set to 200%. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#silverium-gauntlet-right) - Silverium Gauntlet: Left (Epic): After entering battle, this character gains CRIT DMG +300% and their CRIT Rate is set to 50%. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#silverium-gauntlet-left) - Season's Bouquet (Legendary): After entering battle, this converts 15% of the character's Max HP to ATK. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#seasons-bouquet) - Scale of Strength (Epic): After entering battle: · If the character's ATK is greater than their DEF, their DEF is increased to match it. · If their DEF is greater than their ATK, their ATK is increased to match it. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#scale-of-strength) - Aromatic Essence (Rare): After entering battle, this character deals +100% DMG with every 5th attack. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#aromatic-essence) - Rusty Pocket Watch (Epic): After entering battle, this character's Final DMG is reduced by 15%, but they deal +350% DMG with every 10th attack. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#rusty-pocket-watch) - Lucky Card (Legendary): After entering battle, all probability-related attributes have their chance increased by 100%. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#lucky-card) - Watcher's Dreamcatcher (Legendary): Increases the chance for this character's Catalysts to appear by 100%. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#watchers-dreamcatcher) - Guest Room Tool Kit (Epic): After entering battle, 25% Reactor Energy is restored when side characters use their Tactical Assault. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#guest-room-tool-kit) - Professional Tool Kit (Legendary): After entering battle, the Reactor Energy cost of side characters' Tactical Assaults is increased by 100%, and their Tactical Assaults' effects are increased by 100%. (https://www.silverpalacemeta.com/hilberts-hotel/mementos#professional-tool-kit) ## Enemies Silvernia fields **44** enemies in the Dichotomy beta build: 10 bosses, 10 elites and 24 standard enemies. The one thing to know about them is that **no enemy is weak to anything**. Every one takes 10% less damage from all seven Reactor Attributes, and all but 2 raise exactly one of those above that floor: 20% on a standard enemy, 30% on an elite, 40% on a boss. So the question is what an enemy resists, not what it is weak to, and everything outside that one attribute lands for full. Resistances are not spread evenly. Fulmen 13, Alba 8, Ignis 5, Glacies 5, Gravitas 4, Ferrugo 4, Radiatio 3 out of 44. That matters because Resonance pays a team for stacking one attribute. Vita et Mors and Security Hatch cannot be interrupted at all. 11 enemies lose their whole Stun bar to a single stagger. - **Enemy database**: https://www.silverpalacemeta.com/enemies - **Boss guide** (how to beat each one): https://www.silverpalacemeta.com/guides/bosses - **Boss story and lore**: https://www.silverpalacemeta.com/guides/boss-story ### Every enemy Each has its own page with stats at every level from 1 to 100. - Academic Rebels "The Unruly Trio" (Boss, resists Fulmen 40%, 770,874 HP at level 100): https://www.silverpalacemeta.com/enemies/academic-rebels-the-unruly-trio - Banshee "Bloodweeper Vulture" (Boss, resists Glacies 40%, 1,040,680 HP at level 100): https://www.silverpalacemeta.com/enemies/banshee-bloodweeper-vulture - "Cinderella" (Boss, resists Ignis 40%, 1,734,467 HP at level 100): https://www.silverpalacemeta.com/enemies/cinderella - "Manager" & "Supervisor" (Boss, resists Fulmen 40%, 867,233 HP at level 100): https://www.silverpalacemeta.com/enemies/manager-supervisor - Medallion Knight (Boss, resists Alba 40%, 1,156,311 HP at level 100): https://www.silverpalacemeta.com/enemies/medallion-knight - Rex the Superintendent (Boss, resists Fulmen 40%, 1,156,311 HP at level 100): https://www.silverpalacemeta.com/enemies/rex-superintendent - Security Captain "Redback Spider" (Boss, resists Radiatio 40%, 1,156,311 HP at level 100): https://www.silverpalacemeta.com/enemies/security-captain-redback-spider - Soulless Lord (Boss, resists Alba 40%, 1,156,311 HP at level 100): https://www.silverpalacemeta.com/enemies/soulless-lord - Street Tyrant "Quarterback" (Boss, resists Ignis 40%, 1,156,311 HP at level 100): https://www.silverpalacemeta.com/enemies/street-tyrant-quarterback - Vita et Mors (Boss, resists Alba 40%, 1,734,467 HP at level 100): https://www.silverpalacemeta.com/enemies/vita-et-mors - Arms Specialist (Elite, resists nothing above the floor, 433,617 HP at level 100): https://www.silverpalacemeta.com/enemies/arms-specialist - Defence Expert (Elite, resists nothing above the floor, 433,617 HP at level 100): https://www.silverpalacemeta.com/enemies/defence-expert - Factory Castigator "Jaws" (Elite, resists Glacies 30%, 578,156 HP at level 100): https://www.silverpalacemeta.com/enemies/factory-castigator-jaws - Garrison Knight (Female) (Elite, resists Alba 30%, 578,156 HP at level 100): https://www.silverpalacemeta.com/enemies/garrison-knight-female - Harpy (Elite, resists Glacies 30%, 578,156 HP at level 100): https://www.silverpalacemeta.com/enemies/harpy - Savage Enforcer (Elite, resists Ignis 30%, 578,156 HP at level 100): https://www.silverpalacemeta.com/enemies/savage-enforcer - Security Elite "Scorpion Tail" (Elite, resists Glacies 30%, 578,156 HP at level 100): https://www.silverpalacemeta.com/enemies/security-elite-scorpion-tail - Street Ace (Elite, resists Ferrugo 30%, 578,156 HP at level 100): https://www.silverpalacemeta.com/enemies/street-ace - The Devourer "Glutton" (Elite, resists Fulmen 40%, 1,156,311 HP at level 100): https://www.silverpalacemeta.com/enemies/the-devourer-glutton - Werewolf (Elite, resists Gravitas 30%, 578,156 HP at level 100): https://www.silverpalacemeta.com/enemies/werewolf - Butler: Numberless (Standard, resists Glacies 20%, 289,078 HP at level 100): https://www.silverpalacemeta.com/enemies/butler-numberless - Gang Enforcer (Standard, resists Gravitas 20%, 289,078 HP at level 100): https://www.silverpalacemeta.com/enemies/gang-enforcer - Gang Muscle (Standard, resists Ferrugo 20%, 376,403 HP at level 100): https://www.silverpalacemeta.com/enemies/gang-muscle - Goods Guardian "Clam-Class" (Other, resists Radiatio 30%, 925,049 HP at level 100): https://www.silverpalacemeta.com/enemies/goods-guardian-clam-class - Punk Boss (Standard, resists Ferrugo 20%, 289,078 HP at level 100): https://www.silverpalacemeta.com/enemies/punk-boss - Security Captain (Standard, resists Fulmen 20%, 289,078 HP at level 100): https://www.silverpalacemeta.com/enemies/security-captain - Security Hatch (Standard, resists Ignis 20%, 57,816 HP at level 100): https://www.silverpalacemeta.com/enemies/security-hatch - Security Personnel (Standard, resists Fulmen 20%, 173,447 HP at level 100): https://www.silverpalacemeta.com/enemies/security-personnel - Silverium Spillage "Alba" (Standard, resists Fulmen 20%, 57,816 HP at level 100): https://www.silverpalacemeta.com/enemies/silverium-spillage-alba - Silverium Spillage "Ferrugo" (Standard, resists Fulmen 20%, 57,816 HP at level 100): https://www.silverpalacemeta.com/enemies/silverium-spillage-ferrugo - Silverium Spillage "Fulmen" (Standard, resists Fulmen 20%, 57,816 HP at level 100): https://www.silverpalacemeta.com/enemies/silverium-spillage-fulmen - Silverium Spillage "Glacies" (Standard, resists Fulmen 20%, 57,816 HP at level 100): https://www.silverpalacemeta.com/enemies/silverium-spillage-glacies - Silverium Spillage "Gravitas" (Standard, resists Fulmen 20%, 57,816 HP at level 100): https://www.silverpalacemeta.com/enemies/silverium-spillage-gravitas - Silverium Spillage "Ignis" (Standard, resists Fulmen 20%, 57,816 HP at level 100): https://www.silverpalacemeta.com/enemies/silverium-spillage-ignis - Silverium Spillage "Radiatio" (Standard, resists Fulmen 20%, 57,816 HP at level 100): https://www.silverpalacemeta.com/enemies/silverium-spillage-radiatio - Squire (Standard, resists Alba 20%, 289,078 HP at level 100): https://www.silverpalacemeta.com/enemies/squire - Street Punkster (Standard, resists Ferrugo 20%, 376,403 HP at level 100): https://www.silverpalacemeta.com/enemies/street-punkster - Surveillance Unit "Spider Eye" (Standard, resists Ignis 20%, 43,362 HP at level 100): https://www.silverpalacemeta.com/enemies/surveillance-unit-spider-eye - Theriomania Afflicted: Female (Standard, resists Gravitas 20%, 173,447 HP at level 100): https://www.silverpalacemeta.com/enemies/theriomania-afflicted-female - Theriomania Afflicted: Male (Standard, resists Gravitas 20%, 173,447 HP at level 100): https://www.silverpalacemeta.com/enemies/theriomania-afflicted-male - Waxbound (F) (Standard, resists Alba 20%, 173,447 HP at level 100): https://www.silverpalacemeta.com/enemies/waxbound-f - Waxbound (M) (Standard, resists Alba 20%, 173,447 HP at level 100): https://www.silverpalacemeta.com/enemies/waxbound-m - Waxdrip (Standard, resists Alba 20%, 173,447 HP at level 100): https://www.silverpalacemeta.com/enemies/waxdrip - Waxghoul (Standard, resists Radiatio 20%, 173,447 HP at level 100): https://www.silverpalacemeta.com/enemies/waxghoul ## Progression Materials Levelling a character or a Motive spends from a pool of **152 materials** across **24 farming routes**. Ascension always takes the same four parts: one Rectified element concentrate matching the character's Reactor Attribute, one four-tier object family, one Identity ability book line, and Ounce. The four groups, each on its own page: - **Element Concentrates** (28 rows, 7 tier ladders): https://www.silverpalacemeta.com/materials/element-concentrates - **Identity Ability Books** (24 rows, 6 tier ladders): https://www.silverpalacemeta.com/materials/identity-books - **Ascension Materials** (80 rows, 20 tier ladders): https://www.silverpalacemeta.com/materials/ascension-materials - **Upgrade Drops and Currency** (20 rows): https://www.silverpalacemeta.com/materials/upgrade-drops - **Materials hub and reverse lookup**: https://www.silverpalacemeta.com/materials ### What is spent where The most widely shared materials, summed across every character and every Motive at its published ceiling: - Ounce: 6,199,925 units across 53 consumers (Daily Routine: Funds Gathering, Info Exchange, Cognito Assembly, City Events) - Twin Argent Strands: 60 units across 15 consumers (Info Exchange) - Hero's Legacy: 512 units across 12 consumers (Hero's Path, Craft) - Hero's Challenge: 276 units across 12 consumers (Hero's Path, Craft) - Hero's Instinct: 262 units across 12 consumers (Hero's Path) - Hero's Insight: 220 units across 12 consumers (Hero's Path, Craft) - Guardian's Legacy: 390 units across 11 consumers (Guardian's Resilience, Craft) - Guardian's Challenge: 210 units across 11 consumers (Guardian's Resilience, Craft) - Guardian's Instinct: 201 units across 11 consumers (Guardian's Resilience) - Guardian's Insight: 168 units across 11 consumers (Guardian's Resilience, Craft) - Witness's Legacy: 376 units across 10 consumers (Witness's Verdict, Craft) - Witness's Challenge: 203 units across 10 consumers (Witness's Verdict, Craft) Two structural notes. Identity ability books are the largest sink because character abilities and Motive breakthrough draw on the same six lines, with Hero's Path the most contested. And the two ascension family shapes farm differently: the fourteen object families top out at a Craft-only orange tier, while all four tiers of the six Identity-domain families come from their own domain and never from Craft. ## Trust and Gifts Trust is the relationship track raised by giving a character gifts. It buys story access rather than power: raising it unlocks Companionship mode, a personal letter from that character, and one or more Interaction or Rendezvous scenes, alongside Ounce and Insight books. There are **18 giftable Valuables**. Each character prefers two or three of them, and a preferred gift is worth **100 Trust EXP**. The 5 Trust levels come to **780 Trust EXP**, so **8 preferred gifts** take one character to the top level. The Gift Shop in the Argent Docks charges a flat **10,000 Ounce** per gift with a weekly stock of 50, which puts a full Trust track at **80,000 Ounce** per character. Gifts a character does not prefer still raise Trust, but the game data does not record by how much. - **Gift database and reverse lookup**: https://www.silverpalacemeta.com/gifts - **Argent Docks shop guide**: https://www.silverpalacemeta.com/guides/argent-docks ### The Trust levels - **Lv. 1:** 100 Trust EXP, 100 running total (1 preferred gift). Shared rewards: Ounce x5,000, The Science of All Things: Volume I x3 - **Lv. 2:** 150 Trust EXP, 250 running total (3 preferred gifts). Shared rewards: Ounce x5,000, The Science of All Things: Volume I x3 - **Lv. 3:** 220 Trust EXP, 470 running total (5 preferred gifts). Shared rewards: Ounce x5,000, The Science of All Things: Volume I x3 - **Lv. 4:** 310 Trust EXP, 780 running total (8 preferred gifts). Shared rewards: Ounce x5,000, Paper Bookmark of Conspiracy x3 - **Lv. 5:** cap, no further requirement, 780 running total (8 preferred gifts). Shared rewards: Standard Shot x1, Reactor Crystal x50 Each character also unlocks their own Companionship mode, personal letter, and Interaction or Rendezvous scenes on top of the shared rewards above. Those are listed on the character pages. ### Which character prefers which gift - **Preserved Bouquet**: preferred by "Cinderella" - **Honey Gin**: preferred by Argos, Lorin, Red Rose - **Bunny Milk Sweets**: preferred by Alf, Cynthia II, Captain Kaboom - **Small Weights Set**: preferred by Rex, Gratia - **Fine Silverium Calliper**: preferred by Gucia, Captain Kaboom - **Silverium Terrarium**: preferred by Alf, Firtho, Gucia - **Gossip Magazine**: preferred by Argos, Grimm, Gratia - **Key Intel**: preferred by Lorin, Bentham - **Scientific Horizons: The Compendium**: preferred by "Cinderella", Firtho - **Limited-Edition Lipstick**: preferred by Red Rose - **Exotic Finery**: preferred by "Cinderella", Grimm - **Hardy Foliage**: preferred by Red Rose, Gucia - **Automaton Cat Doll**: preferred by Alf, Lorin, Cynthia II - **Vintage Records**: preferred by Argos, Bentham - **Enamel Pocket Watch**: preferred by Firtho, Rex, Bentham - **Fortuitous Amulet**: preferred by Gratia - **Rare Tropical Fruit**: preferred by Cynthia II - **Magician's Cards**: preferred by Captain Kaboom, Grimm ### Preferred gifts by character - **"Cinderella"**: Preserved Bouquet, Scientific Horizons: The Compendium, Exotic Finery (8 gifts, 80,000 Ounce to max) - **Argos**: Honey Gin, Gossip Magazine, Vintage Records (8 gifts, 80,000 Ounce to max) - **Alf**: Bunny Milk Sweets, Silverium Terrarium, Automaton Cat Doll (8 gifts, 80,000 Ounce to max) - **Lorin**: Honey Gin, Key Intel, Automaton Cat Doll (8 gifts, 80,000 Ounce to max) - **Firtho**: Silverium Terrarium, Scientific Horizons: The Compendium, Enamel Pocket Watch (8 gifts, 80,000 Ounce to max) - **Cynthia II**: Bunny Milk Sweets, Automaton Cat Doll, Rare Tropical Fruit (8 gifts, 80,000 Ounce to max) - **Rex**: Small Weights Set, Enamel Pocket Watch (8 gifts, 80,000 Ounce to max) - **Red Rose**: Honey Gin, Limited-Edition Lipstick, Hardy Foliage (8 gifts, 80,000 Ounce to max) - **Gucia**: Fine Silverium Calliper, Silverium Terrarium, Hardy Foliage (8 gifts, 80,000 Ounce to max) - **Captain Kaboom**: Bunny Milk Sweets, Fine Silverium Calliper, Magician's Cards (8 gifts, 80,000 Ounce to max) - **Grimm**: Gossip Magazine, Exotic Finery, Magician's Cards (Trust level rewards not in the game data yet) - **Bentham**: Key Intel, Vintage Records, Enamel Pocket Watch (8 gifts, 80,000 Ounce to max) - **Gratia**: Small Weights Set, Gossip Magazine, Fortuitous Amulet (8 gifts, 80,000 Ounce to max) ## Skill Upgrade Costs and Materials Every character has five abilities (Basic Attack, Skill, Ultimate, Tactical Assault, Passive Skill), and each levels independently. Upgrade materials are published through Lv. 10, while the value curves run to Lv. 20. Each ability also carries two or three nodes, sub-upgrades that grant a flat stat (ATK %, CRIT Rate, CRIT DMG or Stun Buildup Bonus) for their own material cost. Ability materials are decided by the character's **Identity**, not their Reactor Attribute: each Identity draws from its own four-tier family (Instinct, Insight, Challenge, Legacy), topped up with weekly boss materials. The currency is Ounce. Per-ability, per-level and per-node breakdowns with quantities are rendered on each character page under the "Skills" heading. ### Identity material families - **Hero:** Hero's Instinct / Hero's Insight / Hero's Challenge / Hero's Legacy - **Outlaw:** Outlaw's Instinct / Outlaw's Insight / Outlaw's Challenge / Outlaw's Legacy - **Witness:** Witness's Instinct / Witness's Insight / Witness's Challenge / Witness's Legacy - **Guardian:** Guardian's Instinct / Guardian's Insight / Guardian's Challenge / Guardian's Legacy - **Saviour:** Saviour's Instinct / Saviour's Insight / Saviour's Challenge / Saviour's Legacy ### Skill material index (which characters need what) - **Hero's Instinct:** Hugin, Alf, Rex, Munin - **Hero's Insight:** Hugin, Alf, Rex, Munin - **Hero's Challenge:** Hugin, Alf, Rex, Munin - **Hero's Legacy:** Hugin, Alf, Rex, Munin - **Everburning Chain Sword:** Hugin, "Cinderella", Alf, Lorin, Firtho, Rex, Bentham, Gratia, Munin - **Twin Argent Strands:** Hugin, "Cinderella", Argos, Alf, Lorin, Firtho, Cynthia II, Rex, Red Rose, Gucia, Captain Kaboom, Grimm, Bentham, Gratia, Munin - **Outlaw's Instinct:** "Cinderella", Bentham - **Outlaw's Insight:** "Cinderella", Bentham - **Outlaw's Challenge:** "Cinderella", Bentham - **Outlaw's Legacy:** "Cinderella", Bentham - **Witness's Instinct:** Argos, Cynthia II, Grimm - **Witness's Insight:** Argos, Cynthia II, Grimm - **Witness's Challenge:** Argos, Cynthia II, Grimm - **Witness's Legacy:** Argos, Cynthia II, Grimm - **Embryo in a Bottle:** Argos, Cynthia II, Red Rose, Gucia, Captain Kaboom, Grimm - **Guardian's Instinct:** Lorin, Firtho, Gratia - **Guardian's Insight:** Lorin, Firtho, Gratia - **Guardian's Challenge:** Lorin, Firtho, Gratia - **Guardian's Legacy:** Lorin, Firtho, Gratia - **Saviour's Instinct:** Red Rose, Gucia, Captain Kaboom - **Saviour's Insight:** Red Rose, Gucia, Captain Kaboom - **Saviour's Challenge:** Red Rose, Gucia, Captain Kaboom - **Saviour's Legacy:** Red Rose, Gucia, Captain Kaboom ### Per-character skill totals (all five skills to Lv. 10, nodes included) - **Hugin** (Hero Identity): Ounce x221,810, Hero's Instinct x41, Hero's Insight x38, Hero's Challenge x52, Hero's Legacy x94, Everburning Chain Sword x38, Twin Argent Strands x4. Page: https://www.silverpalacemeta.com/characters/hugin - **"Cinderella"** (Outlaw Identity): Ounce x221,810, Outlaw's Instinct x41, Outlaw's Insight x38, Outlaw's Challenge x52, Outlaw's Legacy x94, Everburning Chain Sword x38, Twin Argent Strands x4. Page: https://www.silverpalacemeta.com/characters/cinderella - **Argos** (Witness Identity): Ounce x221,810, Witness's Instinct x41, Witness's Insight x38, Witness's Challenge x52, Witness's Legacy x94, Embryo in a Bottle x38, Twin Argent Strands x4. Page: https://www.silverpalacemeta.com/characters/argos - **Alf** (Hero Identity): Ounce x221,810, Hero's Instinct x41, Hero's Insight x38, Hero's Challenge x52, Hero's Legacy x94, Everburning Chain Sword x38, Twin Argent Strands x4. Page: https://www.silverpalacemeta.com/characters/alf - **Lorin** (Guardian Identity): Ounce x221,810, Guardian's Instinct x41, Guardian's Insight x38, Guardian's Challenge x52, Guardian's Legacy x94, Everburning Chain Sword x38, Twin Argent Strands x4. Page: https://www.silverpalacemeta.com/characters/lorin - **Firtho** (Guardian Identity): Ounce x221,810, Guardian's Instinct x41, Guardian's Insight x38, Guardian's Challenge x52, Guardian's Legacy x94, Everburning Chain Sword x38, Twin Argent Strands x4. Page: https://www.silverpalacemeta.com/characters/firtho - **Cynthia II** (Witness Identity): Ounce x221,810, Witness's Instinct x41, Witness's Insight x38, Witness's Challenge x52, Witness's Legacy x94, Embryo in a Bottle x38, Twin Argent Strands x4. Page: https://www.silverpalacemeta.com/characters/cynthia-ii - **Rex** (Hero Identity): Ounce x221,810, Hero's Instinct x41, Hero's Insight x38, Hero's Challenge x52, Hero's Legacy x94, Everburning Chain Sword x38, Twin Argent Strands x4. Page: https://www.silverpalacemeta.com/characters/rex - **Red Rose** (Saviour Identity): Ounce x221,810, Saviour's Instinct x41, Saviour's Insight x38, Saviour's Challenge x52, Saviour's Legacy x94, Embryo in a Bottle x38, Twin Argent Strands x4. Page: https://www.silverpalacemeta.com/characters/red-rose - **Gucia** (Saviour Identity): Ounce x221,810, Saviour's Instinct x41, Saviour's Insight x38, Saviour's Challenge x52, Saviour's Legacy x94, Embryo in a Bottle x38, Twin Argent Strands x4. Page: https://www.silverpalacemeta.com/characters/gucia - **Captain Kaboom** (Saviour Identity): Ounce x221,810, Saviour's Instinct x41, Saviour's Insight x38, Saviour's Challenge x52, Saviour's Legacy x94, Embryo in a Bottle x38, Twin Argent Strands x4. Page: https://www.silverpalacemeta.com/characters/captain-kaboom - **Grimm** (Witness Identity): Ounce x221,810, Witness's Instinct x41, Witness's Insight x38, Witness's Challenge x52, Witness's Legacy x94, Embryo in a Bottle x38, Twin Argent Strands x4. Page: https://www.silverpalacemeta.com/characters/grimm - **Bentham** (Outlaw Identity): Ounce x221,810, Outlaw's Instinct x41, Outlaw's Insight x38, Outlaw's Challenge x52, Outlaw's Legacy x94, Everburning Chain Sword x38, Twin Argent Strands x4. Page: https://www.silverpalacemeta.com/characters/bentham - **Gratia** (Guardian Identity): Ounce x221,810, Guardian's Instinct x41, Guardian's Insight x38, Guardian's Challenge x52, Guardian's Legacy x94, Everburning Chain Sword x38, Twin Argent Strands x4. Page: https://www.silverpalacemeta.com/characters/gratia - **Munin** (Hero Identity): Ounce x221,810, Hero's Instinct x41, Hero's Insight x38, Hero's Challenge x52, Hero's Legacy x94, Everburning Chain Sword x38, Twin Argent Strands x4 (shares Hugin's kit). Page: https://www.silverpalacemeta.com/characters/munin ## Potential Break Costs and Materials Potential Break is a character's limit-break track, separate from ability levelling: each tier raises the character's level cap. There are 6 tiers, raising the cap to Lv. 20, Lv. 30, Lv. 40, Lv. 50, Lv. 60, Lv. 70 in turn, and every tier costs Ounce plus three materials: one Reactor Attribute concentrate, one gathered material, and one boss material that escalates in tier. Ounce costs are identical for every character: 6,250 / 9,400 / 12,500 / 18,750 / 25,000 / 62,500 per tier, for a total of 134,400 Ounce. Full per-tier breakdowns with quantities are rendered on each character page under the "Potential Break Costs" heading. ### Reactor Attribute concentrates Each Reactor Attribute takes its own concentrate: - **Gravitas:** Rectified Darkmatter Concentrate - **Ignis:** Rectified High-Temp Concentrate - **Glacies:** Rectified Condensate Concentrate - **Fulmen:** Rectified Conductive Concentrate - **Radiatio:** Rectified Decay Concentrate - **Alba:** Rectified Essence Concentrate ### Material index (which characters need what) - **Rectified Darkmatter Concentrate:** Hugin, Munin - **Gold Mistletoe:** Hugin, Alf, Cynthia II, Gucia, Munin - **Crude Metal-Blooded Claw:** Hugin, "Cinderella", Alf, Rex, Bentham, Munin - **Intact Metal-Blooded Claw:** Hugin, "Cinderella", Alf, Rex, Bentham, Munin - **Rare Metal-Blooded Claw:** Hugin, "Cinderella", Alf, Rex, Bentham, Munin - **Heirloom Metal-Blooded Claw:** Hugin, "Cinderella", Alf, Rex, Bentham, Munin - **Rectified High-Temp Concentrate:** "Cinderella", Alf, Red Rose - **Can Conch:** "Cinderella", Grimm, Bentham - **Rectified Condensate Concentrate:** Argos, Bentham, Gratia - **Recyclable Whitesand:** Argos, Lorin, Red Rose - **Wax Droplet:** Argos, Cynthia II, Gucia, Grimm - **Layered Wax Coating:** Argos, Cynthia II, Gucia, Grimm - **Slender Wax Wick:** Argos, Cynthia II, Gucia, Grimm - **Wax Infinitus:** Argos, Cynthia II, Gucia, Grimm - **Rectified Conductive Concentrate:** Lorin, Rex, Grimm - **Fledgling Feather:** Lorin, Firtho, Red Rose, Captain Kaboom, Gratia - **Juvenile Feather:** Lorin, Firtho, Red Rose, Captain Kaboom, Gratia - **Hunter Feather:** Lorin, Firtho, Red Rose, Captain Kaboom, Gratia - **Quilled Feather:** Lorin, Firtho, Red Rose, Captain Kaboom, Gratia - **Rectified Decay Concentrate:** Firtho, Captain Kaboom - **Quick Electrified Core:** Firtho, Rex, Captain Kaboom, Gratia - **Rectified Essence Concentrate:** Cynthia II, Gucia ### Per-character totals (every Potential Break tier) - **Hugin** (Gravitas): Rectified Darkmatter Concentrate x47, Gold Mistletoe x111, Crude Metal-Blooded Claw x3, Ounce x134,400, Intact Metal-Blooded Claw x15, Rare Metal-Blooded Claw x15, Heirloom Metal-Blooded Claw x5. Page: https://www.silverpalacemeta.com/characters/hugin - **"Cinderella"** (Ignis): Rectified High-Temp Concentrate x47, Can Conch x111, Crude Metal-Blooded Claw x3, Ounce x134,400, Intact Metal-Blooded Claw x15, Rare Metal-Blooded Claw x15, Heirloom Metal-Blooded Claw x5. Page: https://www.silverpalacemeta.com/characters/cinderella - **Argos** (Glacies): Rectified Condensate Concentrate x47, Recyclable Whitesand x111, Wax Droplet x3, Ounce x134,400, Layered Wax Coating x15, Slender Wax Wick x15, Wax Infinitus x5. Page: https://www.silverpalacemeta.com/characters/argos - **Alf** (Ignis): Rectified High-Temp Concentrate x47, Gold Mistletoe x111, Crude Metal-Blooded Claw x3, Ounce x134,400, Intact Metal-Blooded Claw x15, Rare Metal-Blooded Claw x15, Heirloom Metal-Blooded Claw x5. Page: https://www.silverpalacemeta.com/characters/alf - **Lorin** (Fulmen): Rectified Conductive Concentrate x47, Recyclable Whitesand x111, Fledgling Feather x3, Ounce x134,400, Juvenile Feather x15, Hunter Feather x15, Quilled Feather x5. Page: https://www.silverpalacemeta.com/characters/lorin - **Firtho** (Radiatio): Rectified Decay Concentrate x47, Quick Electrified Core x111, Fledgling Feather x3, Ounce x134,400, Juvenile Feather x15, Hunter Feather x15, Quilled Feather x5. Page: https://www.silverpalacemeta.com/characters/firtho - **Cynthia II** (Alba): Rectified Essence Concentrate x47, Gold Mistletoe x111, Wax Droplet x3, Ounce x134,400, Layered Wax Coating x15, Slender Wax Wick x15, Wax Infinitus x5. Page: https://www.silverpalacemeta.com/characters/cynthia-ii - **Rex** (Fulmen): Rectified Conductive Concentrate x47, Quick Electrified Core x111, Crude Metal-Blooded Claw x3, Ounce x134,400, Intact Metal-Blooded Claw x15, Rare Metal-Blooded Claw x15, Heirloom Metal-Blooded Claw x5. Page: https://www.silverpalacemeta.com/characters/rex - **Red Rose** (Ignis): Rectified High-Temp Concentrate x47, Recyclable Whitesand x111, Fledgling Feather x3, Ounce x134,400, Juvenile Feather x15, Hunter Feather x15, Quilled Feather x5. Page: https://www.silverpalacemeta.com/characters/red-rose - **Gucia** (Alba): Rectified Essence Concentrate x47, Gold Mistletoe x111, Wax Droplet x3, Ounce x134,400, Layered Wax Coating x15, Slender Wax Wick x15, Wax Infinitus x5. Page: https://www.silverpalacemeta.com/characters/gucia - **Captain Kaboom** (Radiatio): Rectified Decay Concentrate x47, Quick Electrified Core x111, Fledgling Feather x3, Ounce x134,400, Juvenile Feather x15, Hunter Feather x15, Quilled Feather x5. Page: https://www.silverpalacemeta.com/characters/captain-kaboom - **Grimm** (Fulmen): Rectified Conductive Concentrate x47, Can Conch x111, Wax Droplet x3, Ounce x134,400, Layered Wax Coating x15, Slender Wax Wick x15, Wax Infinitus x5. Page: https://www.silverpalacemeta.com/characters/grimm - **Bentham** (Glacies): Rectified Condensate Concentrate x47, Can Conch x111, Crude Metal-Blooded Claw x3, Ounce x134,400, Intact Metal-Blooded Claw x15, Rare Metal-Blooded Claw x15, Heirloom Metal-Blooded Claw x5. Page: https://www.silverpalacemeta.com/characters/bentham - **Gratia** (Glacies): Rectified Condensate Concentrate x47, Quick Electrified Core x111, Fledgling Feather x3, Ounce x134,400, Juvenile Feather x15, Hunter Feather x15, Quilled Feather x5. Page: https://www.silverpalacemeta.com/characters/gratia - **Munin** (Gravitas): Rectified Darkmatter Concentrate x47, Gold Mistletoe x111, Crude Metal-Blooded Claw x3, Ounce x134,400, Intact Metal-Blooded Claw x15, Rare Metal-Blooded Claw x15, Heirloom Metal-Blooded Claw x5. Page: https://www.silverpalacemeta.com/characters/munin ## Factions - **MISS** - Detective's ally organization - **Corporate Monopolies** - Silverium commercialization - **Underground Syndicates** - Criminal organizations - **Royal Affiliates** - Queen Feliana's administration - **Mystic Cults** - Silverium worship groups ## System Requirements (Dichotomy PC Beta) PC (Windows) only. Official specs for the Dichotomy Beta Test: ### Minimum - **OS:** Windows 10 22H2 / Windows 11 21H2 or higher - **CPU:** Intel Core i7-8700 / AMD Ryzen 5 3600 (or equivalent) - **GPU:** NVIDIA GeForce GTX 1060 6 GB / AMD Radeon RX 580 8 GB - **VRAM:** 6 GB - **RAM:** 12 GB - **Storage:** 65 GB SSD (plus ~25 GB temporary space during extraction) ### Recommended - **OS:** Windows 10 22H2 / Windows 11 21H2 or higher - **CPU:** Intel Core i7-12700 / AMD Ryzen 7 5800X (or above) - **GPU:** NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600 XT (or above) - **VRAM:** 8 GB or higher - **RAM:** 16 GB or higher - **Storage:** 65 GB SSD (plus ~25 GB temporary space during extraction) Full breakdown: https://www.silverpalacemeta.com/guides/system-requirements ## Soundtrack (OST) The Silver Palace OST has 8 official tracks released on the game's YouTube channel. Full list and embedded players: https://www.silverpalacemeta.com/soundtrack 1. Welcome to Silvernia: Theme Song (3:01) 2. Red Rose: Theme Song (1:02) 3. Rex (Superintendent): Theme Song (3:20) 4. Cinderella Boss Fight Theme (5:26) 5. Soundtrack Compilation (Part 3): Battle Music (8:19) 6. Soundtrack Compilation (Part 1) (7:21) 7. Soundtrack Compilation (Part 2): 40 Minutes of Peaceful Music (41:23) 8. Character Menu BGM (3:22) YouTube Playlist: https://www.youtube.com/playlist?list=PLU1aTlROfogbeSUArdXXWSJtVkb5hEo4R ## Official Sources - **Official Website (Global):** https://silverpalace.elementagames.com/ - **Official Website (CN):** https://www.silverpalace.cn/ - **Twitter/X:** https://x.com/SilverPalace_EN - **Discord:** https://discord.gg/jgKn2T9jFW - **YouTube:** https://www.youtube.com/@SilverPalace-Official - **Facebook:** https://www.facebook.com/SilverPalaceOfficial ## Community Resources - **Reddit:** https://www.reddit.com/r/SilverPalaceOfficial/ - **Wiki (Fandom):** https://silverpalace.fandom.com/ - **GitHub:** https://github.com/choopk/silverpalace ## Contact & Attribution - **Email:** contact@silverpalacemeta.com - **GitHub:** https://github.com/choopk/silverpalace - **Fan Site Status:** This is a fan-made resource, not affiliated with Elementa Games ## Legal Notice Silver Palace is a trademark of Silver Studio / Elementa Games. This fan site operates under fair use for informational and educational purposes. Arknights: Endfield and all related content are trademarks of Hypergryph/Yostar. --- Last updated: 2026-10-03 Total blog posts: 109 Site version: 2.0 (Individual Post JSON)