Systems

Elements & Classes

元素与职业

Silver Palace features 7 Reactor Attributes (Ignis, Glacies, Fulmen, Gravitas, Radiatio, Alba, Ferrugo) and 5 confirmed Combat Style roles. Understanding resonance reactions and team composition is key to mastering endgame content.

Silver Palace builds its entire combat puzzle on two layered systems: the Reactor Attribute a character is born with, and the combat role they fill on your team. The Reactor Attribute decides what kind of damage you deal and which enemies you can punish; the roles decide who hits, who shields, and who keeps the rest of the squad standing. Get both right and a team clicks together. Get them wrong and you will grind through endgame content the hard way.

This guide covers all seven Reactor Attributes — Ignis, Glacies, Fulmen, Gravitas, Radiatio, Alba, and Ferrugo — alongside Combat Style, the game's confirmed gameplay role system. It then walks through the weakness relationships confirmed so far, the resonance combos that activate when you pair specific attributes, and the team-building habits that hold up from your first squad to your last tower floor.

It pairs naturally with the Resonance System guide for the deeper bonus mechanics and the Combat Mastery guide for how these attributes play out moment to moment in a fight. If you are still assembling your first roster, the Beginner's Guide is the place to start.

Correction (2026-07-07): an earlier version of this guide listed six attributes including Aer (Wind). Expo preview footage of the official in-game Reactor Attribute list shows seven attributes with no Aer. This guide has been corrected to remove Aer and add the two attributes that footage confirms instead, Alba and Ferrugo.

Quick Answer

Silver Palace features seven Reactor Attributes and five Combat Style roles. The attributes are Ignis (fire), Glacies (ice), Fulmen (lightning), Gravitas (gravity and darkness), and Radiatio (light), each with its own strengths, a counter attribute, and a signature playstyle, plus Alba and Ferrugo, which are confirmed to exist but whose gameplay effects have not been revealed yet. The five Combat Style roles, confirmed via the latest expo preview footage, are Resonator Output (damage through Resonance Effects), Striker Output (damage through skills), Break Oppressor (building Stuns), Combat Vanguard (buffing allies), and Survival Healer (healing or shielding allies).

In practice, you build a team by pairing complementary attributes to trigger resonance bonuses and covering the Combat Style roles your content needs, so someone is dealing damage, someone is protecting or buffing the line, and someone can heal or shield. A common starting shape is two damage-focused units plus one Survival Healer, swapping in a Combat Vanguard or Break Oppressor when content starts hitting back hard.

The Seven Reactor Attributes

Every character carries one fixed Reactor Attribute, and that attribute shapes both the kind of damage they deal and the enemies they are best suited to fight. Each attribute's Official Reactor Description below is quoted straight from the in-game Reactor Attribute detail screen, confirmed by Expo preview footage. The Weak Against column reflects a community fan theory that maps all seven attributes into a rock-paper-scissors wheel where each one beats three others and loses to three; Elementa Games hasn't published an official interaction chart, so treat those matchups as informed speculation rather than confirmed mechanics.

Below is each attribute in turn. Note the names are Latin-inspired: Ignis is fire, Glacies is ice, Fulmen is lightning, Gravitas is gravity and darkness, and Radiatio is light. Alba and Ferrugo don't have an official English gloss yet; based on their Latin roots and in-game descriptions they read as "purity" and "rust/corrosion" respectively, but treat that as an inferred reading, not a confirmed translation. Alba and Ferrugo's Strengths and Playstyle remain unrevealed since Elementa hasn't shipped gameplay data for either yet.

Ignis icon Ignis. Official reactor description: converts Silverium into super heated combustible gel. Strengths: high DoT, defense reduction, explosion combos. Weak against (fan theory): Fulmen, Gravitas, Radiatio. Playstyle: aggressive damage dealer with amplifying burn stacks.

Glacies icon Glacies. Official reactor description: converts Silverium into ultra cold condensate. Strengths: freeze crowd control, defense buffs, area denial. Weak against (fan theory): Ignis, Gravitas, Ferrugo. Playstyle: control-oriented support that locks down targets.

Fulmen icon Fulmen. Official reactor description: converts Silverium into highly conductive magnetofluid. Strengths: chain lightning, attack speed buffs, stagger. Weak against (fan theory): Glacies, Radiatio, Alba. Playstyle: fast-paced DPS with multi-target cleave.

Gravitas icon Gravitas. Official reactor description: converts Silverium into a concentrated dark matter halo. Strengths: enemy displacement, armor pen, lifesteal sustain. Weak against (fan theory): Fulmen, Ferrugo, Alba. Playstyle: tank-buster with positioning control.

Radiatio icon Radiatio. Official reactor description: converts Silverium into unstable radioactive material. Strengths: high burst, debuff cleansing, healing amp. Weak against (fan theory): Glacies, Gravitas, Alba. Playstyle: burst damage with cleansing team utility.

Alba icon Alba. Official reactor description: converts Silverium into stable pure-phase matter. Strengths: not yet revealed. Weak against (fan theory): Ignis, Glacies, Ferrugo. Playstyle: not yet revealed.

Ferrugo icon Ferrugo. Official reactor description: converts contaminated Silverium into an activated state. Strengths: not yet revealed. Weak against (fan theory): Ignis, Fulmen, Radiatio. Playstyle: not yet revealed.

Read down the documented rows and a pattern emerges: the offensive attributes (Ignis, Fulmen, Radiatio) push raw damage through DoT, cleave, and burst respectively, while Glacies and Gravitas lean toward control and pressure. The character pools are still small in this pre-release period — confirmed assignments include Cinderella and Alf on Ignis, Lorin on Glacies, Firtho on Fulmen, and Cynthia II on Radiatio, with Gravitas, Alba, and Ferrugo yet to have a publicly listed character. Treat any roster beyond these as unconfirmed until the game is live.

The Five Combat Styles

Where Reactor Attributes decide what damage looks like, Combat Style decides the job each character does in the fight. Combat Style is Silver Palace's confirmed gameplay role system, revealed via the latest expo preview footage's character Details screen, and it replaces an earlier version of this guide that described three roles named Heroes, Guardians, and Witnesses. Those names were never an official role system; they came from conflating the game's separate Character Identity narrative labels (Hero, Guardian, Outlaw, Victim, Saviour, Witness) with a combat function that doesn't actually carry those names.

The table below lists the five confirmed Combat Style categories, straight from the game's own description text. A team that ignores damage, control, and sustain entirely tends to fall apart against tougher content, but you do not need one character per category; several categories can be light or empty in an early roster.

Icon Combat Style Core Job
Resonator Output icon Resonator Output Characters that excel at damaging enemies with Resonance Effects
Striker Output icon Striker Output Characters that excel at damaging enemies with skills
Break Oppressor icon Break Oppressor Characters that excel at building up Stuns
Combat Vanguard icon Combat Vanguard Characters that provide powerful buffs to their allies
Survival Healer icon Survival Healer Characters that can heal or shield their allies

Which specific character carries which Combat Style is not officially confirmed for the full roster yet; that mapping will fill in as more kits are revealed. Combat Style is also a separate axis from a character's narrative Identity: a character can be narratively a Guardian (a story archetype describing their place in Silvernia) while functionally playing Survival Healer in a fight. The two systems share some names by coincidence, not because they're the same thing. See the Combat Style guide for the full breakdown of both systems and how they differ.

Reactor Attribute Resonance

Pairing the right attributes on a team does more than diversify your damage — it activates Resonance, a set of team-wide bonuses that can dramatically increase your effectiveness. Some resonances reward doubling up on a single attribute, while others reward specific cross-attribute pairings that mimic how those forces interact in the world. The Resonance System guide goes deeper, but the combos below are the ones tied directly to the attributes with confirmed effects.

There are two flavours here: same-attribute resonances that amplify an attribute's identity, and reaction-style pairings where opposing or complementary attributes interact. The table groups them so you can see at a glance what each pairing buys you. Alba and Ferrugo have no confirmed resonance combos yet, so they're left out of this table until the developers reveal their effects.

Resonance Attributes Effect Recommended For
Meltdown Ignis + Ignis Burns deal 50% more damage and spread to nearby enemies on defeat Clearing groups, DoT-focused teams
Permafrost Glacies + Glacies Freeze duration +40%; frozen enemies take 25% more damage Boss fights, controlling elites
Thunderstorm Fulmen + Fulmen Chain lightning jumps to 2 more targets; attack speed +20% Mob content, fast clears
Singularity Gravitas + Gravitas Enemies pulled to center; armor penetration +30% Tank bosses, armored enemies
Radiance Radiatio + Radiatio Critical damage +50%; cleanses occur twice as often PvP, debuff-heavy content
Vaporize Ignis + Glacies Opposing attributes react for massive explosion damage on application Burst windows, boss execution
Overload Fulmen + Radiatio Light amplifies lightning; 30% chance for a bonus lightning strike Sustained DPS, multi-target

The takeaway is that double-attribute resonance gives you the cleanest, most reliable bonus, which is why mono-attribute and two-attribute teams are so strong. The cross-attribute pairings — Vaporize, Overload — trade some of that consistency for spike effects that shine in burst windows. Build around whichever your content rewards, and remember these bonuses are tuned during a pre-release window, so exact percentages may shift before launch.

Team Building

Putting it together means balancing two axes at once: attribute coverage for resonance and weakness exploitation, and Combat Style coverage so your team can actually survive the fight it is dealing damage to. New players almost always overinvest in the first axis and forget the second. The fastest way to feel stronger early is not a wider attribute spread: it is making sure a Survival Healer is on the team.

For beginners, the priorities are simple. Focus on building one strong mono-attribute team first so your resonance is maxed and your investment is concentrated. Always include a Survival Healer for healing and buffs. And do not neglect 4-star characters, since they are far easier to push to maximum resonance than chasing 5-star pulls. If you are still deciding who to chase, the Tier List will help you spend wisely.

For endgame, the calculus widens. Build two to three teams covering different attributes so you can answer whatever a tower floor throws at you. Invest in reaction combos like Vaporize and Overload for bursting bosses. And keep a Combat Vanguard or Break Oppressor on hand for any content with heavy incoming damage: survival, not raw DPS, is usually what gates the hardest fights.

Frequently Asked Questions

How many Reactor Attributes should my team have?

For most content, 2-3 attributes is optimal. Double-attribute resonance (same attribute x2) provides strong bonuses. Triple-attribute teams offer more flexibility but weaker resonance. Mono-attribute teams maximize resonance but struggle against resistant enemies.

What's the best Combat Style composition?

A common starting shape is two damage-focused units (Resonator Output or Striker Output) plus one Survival Healer for maximum output. For harder content, add a Combat Vanguard or Break Oppressor for balance. Pure damage teams work for farming and easy content, since no character-to-Combat-Style mapping is officially confirmed yet, treat any specific composition as a guideline, not a locked meta.

Do Reactor Attributes matter for the main story?

Story content is generally forgiving and doesn't require attribute optimization. Reactor Attributes become crucial for endgame bosses, Tower challenges, and competitive modes.

Can I change a character's Reactor Attribute?

No, each character has a fixed Reactor Attribute. However, some characters can trigger reactions with multiple attributes through their kits.

What happens when Reactor Attributes react?

Attribute reactions create additional effects beyond base damage. Some reactions (Vaporize, Overload) deal bonus damage. Others provide buffs or trigger secondary effects.

What are Alba and Ferrugo?

Alba and Ferrugo are two of the seven Reactor Attributes, confirmed by Expo preview footage of the in-game Reactor Attribute detail screen. Their official in-game descriptions say Alba converts Silverium into "stable pure-phase matter" and Ferrugo converts "contaminated Silverium" into an "activated" state, but no character, weakness, or resonance data has been revealed for either yet.

Master the Reactor Attributes and Combat Styles together and Silver Palace's combat stops feeling like a wall and starts feeling like a system you can solve. Pick an attribute to anchor your first team, cover the Combat Style roles your content needs, lean on resonance, and grow from there. The natural next steps are the Resonance System guide for the full bonus mechanics and Combat Mastery for turning all of this into damage on the field.