Skip to content
Silver Palace portrait of the enemy "Manager" & "Supervisor"

"Manager" & "Supervisor"

BossFulmenResists Fulmen 40%
Lv. 100
HP867,233
ATK1,043
DEF1,200
Tenacity70
Max Stun8,000
Stagger600

Reactor Attribute resistances

Damage reduction per attribute. Every enemy in the game sits at 10% across the board, so only a bar above that line changes what you bring.

IgnisIgnis10%
GlaciesGlacies10%
FulmenFulmen40%
GravitasGravitas10%
RadiatioRadiatio10%
AlbaAlba10%
FerrugoFerrugo10%

"Manager" & "Supervisor" takes 40% less Fulmen damage and 10% less of the other six Reactor Attributes. Bring anything except Fulmen and it lands for full.

It carries 867,233 HP at level 100, against 1,734,467 on the bulkiest enemy in the build and 43,362 on the flimsiest.

Breaking the Stun gauge

Its Stun gauge holds 8,000 points. Each stagger takes 600 off it, so it takes 14 of them to break. Tenacity is 70, the higher of the two values a stunnable enemy carries, so the gauge is harder to move than it looks.

Once the gauge breaks, the enemy drops into a groggy state and the Execute window opens: heavy damage plus a party-wide buff for as long as it lasts. Stun Recover Time is 20 and the gauge refills at 1,334, so a broken gauge does not stay broken.

Other enemies that resist Fulmen

Twelve more of the 44 resist Fulmen: Academic Rebels "The Unruly Trio", Rex the Superintendent, The Devourer "Glutton", Security Captain, Security Personnel, Silverium Spillage "Alba", Silverium Spillage "Ferrugo", Silverium Spillage "Fulmen", Silverium Spillage "Glacies", Silverium Spillage "Gravitas", Silverium Spillage "Ignis", Silverium Spillage "Radiatio". The full resistance table has all of them side by side.

"Manager" & "Supervisor" stats by level

Key levels below. Drag the slider at the top of the page for any level from 1 to 100.

LevelHPATKDEFTenacityMax StunStagger
11,44028210708,000600
205,58397.2400708,000600
4027,033267.88600708,000600
60123,147545.52800708,000600
80393,572843.211,000708,000600
100867,2331,0431,200708,000600
HP:
The health pool, and the only stat that climbs steeply with level.
ATK:
Attack power, which feeds every hit the enemy lands on you.
DEF:
Defence, which climbs in even steps with level rather than on a curve.
Tenacity:
Resistance to being interrupted.
Max Stun:
How much Stun the bar holds before it breaks and the Execute window opens.
Stagger:
How much a single stagger takes off that bar.

These enemy stats: last checked . Values can change as the game updates.

Send this page to your group chat.