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Enemy Database

Silver Palace enemies

All 44 enemies with the Reactor Attribute each one resists, their stats at every level from 1 to 100, and what it takes to break their Stun bar.

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Silvernia fields 44 enemies in the Dichotomy beta build: 10 bosses, 10 elites and 24 standard enemies. Every one of them is listed here with what it resists, what it is worth hitting with, and how much health it carries at the level you meet it.

What this means for a mono-attribute team

Resonance pays you for stacking one Reactor Attribute across a team, and the resistances are the argument against doing it blind. Fulmen is resisted by 13 of the 44, Radiatio by 3. Seven of those Fulmen rows are the Silverium Spillages, which are each named after a different attribute and then all resist the same one, so the naming will not help you guess.

A 40% cut on a boss is a longer fight, not a wall. It is worth planning a second team around rather than rebuilding your first one for.

Which Reactor Attribute does each enemy resist?

Every enemy in the game takes 10% less damage from all seven Reactor Attributes, and all but 2 raise exactly one of those above that floor: 20% on a standard enemy, 30% on an elite, 40% on a boss. There are no weaknesses in the other direction, so the only question before a fight is which single attribute to avoid.

Type:
Resists:

44 of 44 enemies.

Bosses (10)

Ten named fights. Every one of them resists a single Reactor Attribute at 40%, holds an 8,000 point Stun gauge in most cases, and is the reason to check this page before a story attempt.

Arms Specialist and Defence Expert resist nothing above the floor, so bring whatever your best team already runs.

Stun, stagger and the Execute window

Breaking an enemy's Stun bar is what opens the Execute window, and the numbers behind it barely move with level. Three things decide how fast a bar breaks:

  • Max Stun is the size of the bar. A standard enemy holds 267 to 1,200; a boss holds 8,000.
  • Stagger is what one stagger takes off it. 11 enemies carry a stagger value so far past their own bar that a single one empties it outright, and every Silverium Spillage is among them.
  • Tenacity is how hard the gauge is to move at all. It is 20 on most of the roster and 70 on the heavies, which is the stagger-resistant behaviour the combat guide describes. Vita et Mors and Security Hatch sit at a ceiling nothing else reaches.

The Defence Expert is the one worth calling out for the opposite reason: it carries 390 DEF against the 1,200 almost everything else runs, which is the lowest number in the build and sits behind a name promising the opposite.

Frequently Asked Questions

How many enemies are there in Silver Palace?

The Dichotomy beta build carries 44 enemies: 10 bosses, 10 elites and 24 standard enemies. This page lists all 44 with their resistances, their stats at every level from 1 to 100 and their Stun parameters.

Which Reactor Attribute is each enemy weak to?

None of them is weak to anything, which is the part most players get wrong. Every enemy takes 10% less damage from all seven Reactor Attributes, and all but two raise exactly one of those above the floor. So the question to ask is what an enemy resists, not what it is weak to: anything outside that one attribute lands for full.

Which attribute is resisted by the most enemies?

Fulmen, by 13 of the 44. Radiatio is resisted by only 3. That gap is worth knowing before you commit a mono-attribute team, because Resonance rewards stacking one attribute and the roster does not spread evenly across the seven.

Do enemy resistances break a mono-attribute team?

They slow it down rather than break it. A 40% resistance on a boss is a damage cut, not immunity, and the Resonance a mono team builds is a real gain on every other fight. The teams that suffer are the ones stacking the attribute that the boss in front of them happens to resist, which is a per-fight decision rather than a team-building rule.

Which enemies cannot be stunned or staggered?

Vita et Mors and Security Hatch carry a Tenacity ceiling nothing else in the build approaches, which is the game marking a Stun gauge that is not meant to be moved. At the other end, 11 enemies lose their entire Stun bar to a single stagger and drop straight into the Execute window.

Do enemy stats scale with level?

HP does, steeply. Rex opens at 1,920 HP at level 1 and reaches 1,156,311 at level 100. ATK climbs on the same curve and DEF climbs in even steps, but Tenacity, Max Stun and Stagger never move at all. So the level of a fight changes how long it takes, not how it is fought.

Every enemy stat here: last checked . Values can change as the game updates.

Send the resistance table to whoever is stuck on the boss.