Hilbert's Hotel Catalysts
All 166 run-scoped Catalysts with their full effect text at every level, what each one is bound to, and every Synthesis recipe.
A Catalyst in Hilbert's Hotel is a buff you draft between rooms. Clear a combat room and the game offers you three, each costing a flat amount of the run's own currency; the one you take applies for the rest of that crawl and expires with it. There are 166 of them.
These are not the Reactor Catalysts you equip outside combat. Those are permanent, there are 17, and they slot into a character's Reactor. The two systems share a word and nothing else, which is a genuinely bad piece of naming and the reason this page exists separately.
The three tiers
A Catalyst arrives as one of three things, and knowing which changes how you draft.
Base Catalysts are what the offer screen hands you, 59 of them. Most run from Lv. 1 to Lv. 3, and the level is what the numbers scale on.
Refined Catalysts are the upgrade, 50 of them. A Refined Catalyst is a differently named Catalyst rather than a fourth level: Fuming Sulphur becomes Molten Sulphur, and the 20% proc chance becomes 40%. It replaces the Lv. 1 to Lv. 3 range with a single stronger effect.
Synthesis Catalysts are made from two others, 57 of them, and they are the top of the system. Calcined Copper is Molten Sulphur combined with Fulgurite Copper, and it carries both effects plus a link between them. Every recipe is listed further down.
That structure is the whole strategy of the mode. Taking the strongest-looking card in every offer leaves you holding a spread of unconnected Base Catalysts at the end of a run; committing to one chain early is what gets you to a Synthesis while the fights still matter.
What a Catalyst is bound to
Read the tags before you read the effect. This is where runs are lost.
Character Catalysts (69). Bound to one member of the roster. They rewrite that character's damage profile, usually trading Ultimate damage away for a much larger Skill or Charged Attack, so they are worth a great deal on the character you actually play and nothing at all on the rest.
Attribute Catalysts (20). Keyed to a Reactor Attribute rather than a person. They add bonus damage of that attribute and build its Resonance, so they follow whatever your team is already stacking.
General Catalysts (77). No binding at all. These proc off something anybody can do, a crit, a parry, an Execute, a Tactical Assault, which makes them the safe pick when a run has drifted away from your main character.
A Character Catalyst that reads beautifully is worth nothing if it is bound to a teammate you never tag in, and the draft screen will not stop you taking it.
All 166 Catalysts
A Base and the Refined it becomes sit side by side, so you can read what the upgrade actually buys. Synthesis Catalysts have their own band lower down, because each one merges two Refined from different chains and belongs to neither. Effects shown are the top of each one's own range.
Upgrade chains (49)
Every Base Catalyst that upgrades, and what it turns into. A Refined Catalyst replaces the Lv. 1 to Lv. 3 range with one stronger effect rather than adding a fourth level.

Reduces Lorin's Ultimate DMG by 50%, but increases his Charged Attack DMG by 400%.
Lower levels
Lv. 1Reduces Lorin's Ultimate DMG by 50%, but increases his Charged Attack DMG by 200%.
Lv. 2Reduces Lorin's Ultimate DMG by 50%, but increases his Charged Attack DMG by 300%.

Reduces Lorin's Ultimate DMG by 50%, but increases his Charged Attack DMG by 400%. Increases Lorin's charge speed by 100%, and makes his attacks unleash a Shocking Current dealing 10% DMG.

The holder also deals additional 5% Radiatio DMG and gains 180 Radiatio Resonance.
Lower levels
Lv. 1The holder also deals additional 5% Radiatio DMG and gains 80 Radiatio Resonance.
Lv. 2The holder also deals additional 5% Radiatio DMG and gains 120 Radiatio Resonance.

The holder also deals additional 5% Radiatio DMG and gains 180 Radiatio Resonance when dealing DMG, which greatly enhances their Resonance Effect: Decay.

Reduces Gratia's Ultimate DMG by 50%, but increases her Shield Energy recovery speed by 100%, and her Shield DMG Multiplier by 200%.
Lower levels
Lv. 1Reduces Gratia's Ultimate DMG by 50%, but increases her Shield Energy recovery speed by 50%, and her Shield DMG Multiplier by 100%.
Lv. 2Reduces Gratia's Ultimate DMG by 50%, but increases her Shield Energy recovery speed by 75%, and her Shield DMG Multiplier by 150%.

Reduces Gratia's Ultimate DMG by 50%, but increases her Shield Energy recovery speed by 200%, and her Shield DMG Multiplier by 100%. Each time she is attacked while her Shield is up, Gratia gains 20 Shield Energy and triggers a counterattack dealing 15% of her Max HP as DMG.

Reduces Argos's Ultimate DMG by 50%. Argos's Charged Attack DMG reduces targets' Glacies RES by 22.5% for 10s, stacking up to 5 times.
Lower levels
Lv. 1Reduces Argos's Ultimate DMG by 50%. Argos's Charged Attack DMG reduces targets' Glacies RES by 10% for 10s, stacking up to 5 times.
Lv. 2Reduces Argos's Ultimate DMG by 50%. Argos's Charged Attack DMG reduces targets' Glacies RES by 15% for 10s, stacking up to 5 times.

Reduces Argos's Ultimate DMG by 50%, but Argos's Charged Attack now reduces targets' Glacies RES by 22.5% for 10s, stacking up to 5 times, and unleashes a Blade Array that deals a total of 600% Glacies DMG.

Reduces Gratia's Ultimate DMG by 50%, but increases her Charged Attack DMG by 400%.
Lower levels
Lv. 1Reduces Gratia's Ultimate DMG by 50%, but increases her Charged Attack DMG by 200%.
Lv. 2Reduces Gratia's Ultimate DMG by 50%, but increases her Charged Attack DMG by 300%.

Reduces Gratia's Ultimate DMG by 50%, but increases her Charged Attack DMG by 400%. Adds a 3rd stage to her Charged Attacks, and increases the DMG and AoE of each stage by 100%.

Reduces Ashley's Ultimate DMG by 50%, but increases her Skill DMG by 225%. Ashley gains 18 Vengeful Flame when dealing DMG. Cooldown: 2s.
Lower levels
Lv. 1Reduces Ashley's Ultimate DMG by 50%, but increases her Skill DMG by 100%. Ashley gains 8 Vengeful Flame when dealing DMG. Cooldown: 2s.
Lv. 2Reduces Ashley's Ultimate DMG by 50%, but increases her Skill DMG by 150%. Ashley gains 12 Vengeful Flame when dealing DMG. Cooldown: 2s.

Reduces Ashley's Ultimate DMG by 50%, but increases her Skill DMG by 225%. Ashley gains 18 Vengeful Flame when dealing DMG. Cooldown: 2s. Increases her Skill Speed by 100% and greatly increases her skills' AoE.

Reduces Bentham's Ultimate DMG by 50%, but increases her Skill DMG by 225%. Bentham gains 18 Funds when dealing DMG. Cooldown: 2s.
Lower levels
Lv. 1Reduces Bentham's Ultimate DMG by 50%, but increases her Skill DMG by 100%. Bentham gains 8 Funds when dealing DMG. Cooldown: 2s.
Lv. 2Reduces Bentham's Ultimate DMG by 50%, but increases her Skill DMG by 150%. Bentham gains 12 Funds when dealing DMG. Cooldown: 2s.

Reduces Bentham's Ultimate DMG by 50%, but increases her Skill DMG by 225%. Bentham gains 18 Funds when dealing DMG. Cooldown: 2s. When Bentham's skill combos deal DMG, they unleash an extra Frost Shard dealing 53.7% DMG.

When the holder unleashes their Ultimate, they consume 50% of their current HP to gain 2.25 ATK for every 5 HP lost. Lasts 15s.
Lower levels
Lv. 1When the holder unleashes their Ultimate, they consume 50% of their current HP to gain 1 ATK for every 5 HP lost. Lasts 15s.
Lv. 2When the holder unleashes their Ultimate, they consume 50% of their current HP to gain 1.5 ATK for every 5 HP lost. Lasts 15s.

When the holder unleashes their Ultimate, they consume 50% of their current HP to gain 2.25 ATK for every 5 HP lost. Lasts 30s.

Increases Rex's Ultimate Charge Efficiency by 225%, and his Ultimate Multiplier by 45%.
Lower levels
Lv. 1Increases Rex's Ultimate Charge Efficiency by 100%, and his Ultimate Multiplier by 20%.
Lv. 2Increases Rex's Ultimate Charge Efficiency by 150%, and his Ultimate Multiplier by 30%.

Increases Rex's Ultimate Charge Efficiency by 225% and his Ultimate Multiplier by 40.5%. Reduces Rex's Ultimate cooldown to 50%, and increases its hits by 100%.

Increases the holder's ATK by 20% of their DEF; when they drop below 50% HP, their DEF is increased by 0.5 for every 1 HP lost.
Lower levels
Lv. 1Increases the holder's ATK by 20% of their DEF; when they drop below 50% HP, their DEF is increased by 0.2 for every 1 HP lost.
Lv. 2Increases the holder's ATK by 20% of their DEF; when they drop below 50% HP, their DEF is increased by 0.3 for every 1 HP lost.

Increases the holder's DEF by 50% of their Max HP, and their ATK by 20% of their DEF.

When the holder drops below 50% HP, their Stun Buildup Bonus is increased by 225%.
Lower levels
Lv. 1When the holder drops below 50% HP, their Stun Buildup Bonus is increased by 100%.
Lv. 2When the holder drops below 50% HP, their Stun Buildup Bonus is increased by 150%.

Increases the holder's Stun Bonus by 225%.

Reduces Cynthia's Ultimate DMG by 50%, but increases her Charged Attack DMG by 400%.
Lower levels
Lv. 1Reduces Cynthia's Ultimate DMG by 50%, but increases her Charged Attack DMG by 200%.
Lv. 2Reduces Cynthia's Ultimate DMG by 50%, but increases her Charged Attack DMG by 300%.

Reduces Cynthia's Ultimate DMG by 50%, but increases her Charged Attack DMG by 400% and her Charged Attack Speed to 100%.

Reduces the Detective's Ultimate DMG by 50%, but increases their Skill DMG by 225%. The Detective gains 3 Ammunition when dealing DMG. Cooldown: 2s.
Lower levels
Lv. 1Reduces the Detective's Ultimate DMG by 50%, but increases their Skill DMG by 100%. The Detective gains 1 Ammunition when dealing DMG. Cooldown: 2s.
Lv. 2Reduces the Detective's Ultimate DMG by 50%, but increases their Skill DMG by 150%. The Detective gains 2 Ammunition when dealing DMG. Cooldown: 2s.

Reduces the Detective's Ultimate DMG by 50%, but increases their Skill DMG by 225%. The Detective gains 3 Ammunition when dealing DMG. Cooldown: 1s. The Detective's skill is replaced with 5 consecutive rapid-fire shots, each dealing 60% Gravitas DMG that counts as Skill DMG.

Reduces Firtho's Ultimate DMG by 50%, but increases her Skill DMG by 225%. Firtho gains 0.9 Special Serum when dealing DMG. Cooldown: 2s.
Lower levels
Lv. 1Reduces Firtho's Ultimate DMG by 50%, but increases her Skill DMG by 100%. Firtho gains 0.4 Special Serum when dealing DMG. Cooldown: 2s.
Lv. 2Reduces Firtho's Ultimate DMG by 50%, but increases her Skill DMG by 150%. Firtho gains 0.6 Special Serum when dealing DMG. Cooldown: 2s.

Reduces Firtho's Ultimate DMG by 50%, but increases her Skill DMG by 225%. Firtho gains 0.9 Special Serum when dealing DMG. Cooldown: 2s. Firtho's skill deals DMG based on the enemy's HP, dealing 7% of their Max HP as DMG.

When the holder deals DMG, there is a 50% chance to inflict 1 stack of Vulnerability on the enemy, increasing their DMG taken by 20%. This effect stacks up to 10 times and lasts for 10s.
Lower levels
Lv. 1When the holder deals DMG, there is a 20% chance to inflict 1 stack of Vulnerability on the enemy, increasing their DMG taken by 50%. This effect stacks up to 2 times and lasts for 10s.
Lv. 2When the holder deals DMG, there is a 50% chance to inflict 1 stack of Vulnerability on the enemy, increasing their DMG taken by 20%. This effect stacks up to 4 times and lasts for 10s.

When the holder deals DMG, there is a 50% chance to inflict 1 stack of Vulnerability on the enemy, increasing their DMG taken by 40%. This effect stacks up to 10 times and lasts for 10s.

Reduces Alf's Ultimate DMG by 50%, but increases her Skill DMG by 225%. Alf gains 3 Reserve Ammo when dealing DMG. Cooldown: 2s.
Lower levels
Lv. 1Reduces Alf's Ultimate DMG by 50%, but increases her Skill DMG by 100%. Alf gains 1 Reserve Ammo when dealing DMG. Cooldown: 2s.
Lv. 2Reduces Alf's Ultimate DMG by 50%, but increases her Skill DMG by 150%. Alf gains 2 Reserve Ammo when dealing DMG. Cooldown: 2s.

Reduces Alf's Ultimate DMG by 50%, but increases her Skill DMG by 225%. Alf gains 3 Reserve Ammo when dealing DMG. Cooldown: 2s. Adds a 2nd stage to her skill, increasing its DMG and AoE by 100%.

When the holder deals DMG, there is a 50% chance to gain a buff that increases Amplitude Multiplier by 67.50% per stack. This buff stacks up to 5 times.
Lower levels
Lv. 1When the holder deals DMG, there is a 50% chance to gain a buff that increases Amplitude Multiplier by 30% per stack. This buff stacks up to 5 times.
Lv. 2When the holder deals DMG, there is a 50% chance to gain a buff that increases Amplitude Multiplier by 45% per stack. This buff stacks up to 5 times.

When the holder deals DMG, there is a 50% chance to gain a buff that increases Amplitude Multiplier by 135% per stack. This buff stacks up to 5 times.

When the holder triggers a Resonance Effect, they also inflict 5% corresponding attribute DMG and gain 450 corresponding attribute Resonance.
Lower levels
Lv. 1When the holder triggers a Resonance Effect, they also inflict 5% corresponding attribute DMG and gain 200 corresponding attribute Resonance.
Lv. 2When the holder triggers a Resonance Effect, they also inflict 5% corresponding attribute DMG and gain 300 corresponding attribute Resonance.

When the holder triggers a Resonance Effect, they also inflict 5% corresponding attribute DMG and gain 900 corresponding attribute Resonance.

Increases Ashley's Ultimate Charge Efficiency by 225%, and her Ultimate DMG by 225%.
Lower levels
Lv. 1Increases Ashley's Ultimate Charge Efficiency by 100%, and her Ultimate DMG by 100%.
Lv. 2Increases Ashley's Ultimate Charge Efficiency by 150%, and her Ultimate DMG by 150%.

Increases Ashley's Ultimate Charge Efficiency by 225%, her Ultimate DMG by 225%, and her Ultimate Speed by 100%.

When the holder deals DMG, there is a 20% chance to detonate 3 clusters of Burning Sparks. Each Spark deals 180% AoE Ignis DMG.
Lower levels
Lv. 1When the holder deals DMG, there is a 20% chance to detonate 3 clusters of Burning Sparks. Each Spark deals 80% AoE Ignis DMG.
Lv. 2When the holder deals DMG, there is a 20% chance to detonate 3 clusters of Burning Sparks. Each Spark deals 120% AoE Ignis DMG.

When the holder deals DMG, there is a 40% chance to detonate 3 clusters of Burning Sparks. Each Spark deals 180% AoE Ignis DMG.

The holder has a 20.0% chance to trigger 1 heavy attack when dealing DMG. This heavy attack ignores enemy DEF, dealing 540% Heavy DMG.
Lower levels
Lv. 1The holder has a 20.0% chance to trigger 1 heavy attack when dealing DMG. This heavy attack ignores enemy DEF, dealing 240% Heavy DMG.
Lv. 2The holder has a 20.0% chance to trigger 1 heavy attack when dealing DMG. This heavy attack ignores enemy DEF, dealing 360% Heavy DMG.

The holder has a 40.0% chance to trigger 1 heavy attack when dealing DMG. This heavy attack ignores enemy DEF, dealing 540% Heavy DMG.

The holder unleashes a Frost Blast when Executing an enemy, dealing 1125% Glacies DMG.
Lower levels
Lv. 1The holder unleashes a Frost Blast when Executing an enemy, dealing 500% Glacies DMG.
Lv. 2The holder unleashes a Frost Blast when Executing an enemy, dealing 750% Glacies DMG.

The holder unleashes 2 Frost Blasts when executing an enemy, dealing 1125% Glacies DMG. This counts as Execution DMG.

Increases the holder's ATK by 11.2% of their Max HP when entering battle.
Lower levels
Lv. 1Increases the holder's ATK by 5.0% of their Max HP when entering battle.
Lv. 2Increases the holder's ATK by 7.5% of their Max HP when entering battle.

Increases the holder's ATK by 22.5% of their Max HP when entering battle.

While the holder is at full HP, their ATK is increased by 338%.
Lower levels
Lv. 1While the holder is at full HP, their ATK is increased by 150%.
Lv. 2While the holder is at full HP, their ATK is increased by 225%.

While the holder is above 80% HP, their ATK is increased by 338%.

Reduces Rex's Ultimate DMG by 50%, but increases his Skill DMG by 225%. Rex gains 18 Rage when dealing DMG. Cooldown: 2s.
Lower levels
Lv. 1Reduces Rex's Ultimate DMG by 50%, but increases his Skill DMG by 100%. Rex gains 8 Rage when dealing DMG. Cooldown: 2s.
Lv. 2Reduces Rex's Ultimate DMG by 50%, but increases his Skill DMG by 150%. Rex gains 12 Rage when dealing DMG. Cooldown: 2s.

Reduces Rex's Ultimate DMG by 50%, but increases his Skill DMG by 225%. Rex gains 18 Rage when dealing DMG. Cooldown: 2s. Adds a new stage to his Charged Skills, increasing their DMG and AoE by 100% and unleashing 5 Shocking Currents upon landing, each dealing 120% DMG.

The holder has a 90.0% chance of triggering 1 Resonance Effect: Dark Star on the spot whenever they defeat an enemy.
Lower levels
Lv. 1The holder has a 40.0% chance of triggering 1 Resonance Effect: Dark Star on the spot whenever they defeat an enemy.
Lv. 2The holder has a 60.0% chance of triggering 1 Resonance Effect: Dark Star on the spot whenever they defeat an enemy.

The holder triggers 1 Resonance Effect: Dark Star on the spot whenever they defeat an enemy.

The holder also deals additional 5% Fulmen DMG and gains 180 Fulmen Resonance.
Lower levels
Lv. 1The holder also deals additional 5% Fulmen DMG and gains 80 Fulmen Resonance.
Lv. 2The holder also deals additional 5% Fulmen DMG and gains 120 Fulmen Resonance.

The holder also deals additional 5% Fulmen DMG and gains 180 Fulmen Resonance when dealing DMG, which greatly enhances their Resonance Effect: Superconductor.

The holder also deals additional 5% Fulmen DMG and gains 180 Fulmen Resonance when dealing DMG. When the holder triggers Resonance Effect: Superconductor, they trigger an additional empowered Resonance Effect: Superconductor.

Increases Bentham's Ultimate Charge Efficiency by 225%, and her Ultimate Multiplier by 45%.
Lower levels
Lv. 1Increases Bentham's Ultimate Charge Efficiency by 100%, and her Ultimate Multiplier by 20%.
Lv. 2Increases Bentham's Ultimate Charge Efficiency by 150%, and her Ultimate Multiplier by 30%.

Increases Bentham's Ultimate Charge Efficiency by 225% and her Ultimate Multiplier by 40.5%. Reduces Bentham's Ultimate cooldown to 50%, and increases its hits by 100%.

The holder also deals additional 5% Gravitas DMG and gains 180 Gravitas Resonance.
Lower levels
Lv. 1The holder also deals additional 5% Gravitas DMG and gains 80 Gravitas Resonance.
Lv. 2The holder also deals additional 5% Gravitas DMG and gains 120 Gravitas Resonance.

The holder also deals additional 5% Gravitas DMG and gains 180 Gravitas Resonance when dealing DMG, which greatly enhances their Resonance Effect: Dark Star.

When the holder deals DMG, they also unleash a Shocking Current, dealing a total of 225% AoE Fulmen DMG. Cooldown: 2s.
Lower levels
Lv. 1When the holder deals DMG, they also unleash a Shocking Current, dealing a total of 100% AoE Fulmen DMG. Cooldown: 2s.
Lv. 2When the holder deals DMG, they also unleash a Shocking Current, dealing a total of 150% AoE Fulmen DMG. Cooldown: 2s.

When the holder deals DMG, they also unleash a Shocking Current, dealing a total of 225% AoE Fulmen DMG. Cooldown: 1s.

Increases the holder's Amplitude Coefficient by 22.5%. The in-game description does not say what else it does.
Lower levels
Lv. 1Increases the holder's Amplitude Coefficient by 10%. The in-game description does not say what else it does.
Lv. 2Increases the holder's Amplitude Coefficient by 15%. The in-game description does not say what else it does.

Increases the holder's Amplitude Coefficient by 50%. The in-game description does not say what else it does.

Reduces Firtho's Ultimate DMG by 50%, but increases her Charged Attack DMG by 400%.
Lower levels
Lv. 1Reduces Firtho's Ultimate DMG by 50%, but increases her Charged Attack DMG by 200%.
Lv. 2Reduces Firtho's Ultimate DMG by 50%, but increases her Charged Attack DMG by 300%.

Reduces Firtho's Ultimate DMG by 50%, but increases her Charged Attack DMG by 400%. Adds a 2nd/3rd stage to her Charged Attacks, and increases the DMG and AoE of each stage by 100%.

Reduces Red Rose's Ultimate DMG by 50%, but increases her Skill DMG by 225%. Red Rose gains 3 Rose Petals when dealing Skill DMG. Cooldown: 10s.
Lower levels
Lv. 1Reduces Red Rose's Ultimate DMG by 50%, but increases her Skill DMG by 100%. Red Rose gains 1 Rose Petals when dealing Skill DMG. Cooldown: 10s.
Lv. 2Reduces Red Rose's Ultimate DMG by 50%, but increases her Skill DMG by 150%. Red Rose gains 2 Rose Petals when dealing Skill DMG. Cooldown: 10s.

Reduces Red Rose's Ultimate DMG by 50%, but increases her Skill DMG by 225%. Red Rose gains 3 Rose Petals when dealing DMG. Cooldown: 5s. Red Rose gains 1 extra Rose Petal when dealing Skill DMG. Cooldown: 0.5s.

When the holder deals DMG, there is a 10% chance to gain a buff that increases their Max HP by 50%. This buff stacks up to 10 times and lasts for 10s.
Lower levels
Lv. 1When the holder deals DMG, there is a 10% chance to gain a buff that increases their Max HP by 50%. This buff stacks up to 2 times and lasts for 10s.
Lv. 2When the holder deals DMG, there is a 10% chance to gain a buff that increases their Max HP by 50%. This buff stacks up to 4 times and lasts for 10s.

When the holder deals DMG, there is a 20% chance to gain a buff that increases their Max HP by 50%. This buff stacks up to 10 times and lasts for 10s.

Reduces Argos's Ultimate DMG by 50%, but increases his Charged Attack DMG by 400%.
Lower levels
Lv. 1Reduces Argos's Ultimate DMG by 50%, but increases his Charged Attack DMG by 200%.
Lv. 2Reduces Argos's Ultimate DMG by 50%, but increases his Charged Attack DMG by 300%.

Reduces Argos's Ultimate DMG by 50%, but increases his Charged Attack DMG by 400%. Adds a 2nd/3rd stage to his Charged Attacks, and increases the DMG and AoE of each stage by 100%.

When the holder deals DMG, there is a 5% chance that they will recover 20% of their Max HP.
Lower levels
Lv. 1When the holder deals DMG, there is a 5% chance that they will recover 10% of their Max HP.
Lv. 2When the holder deals DMG, there is a 5% chance that they will recover 15% of their Max HP.

When the holder deals DMG, there is a 10% chance that they will recover 15% of their Max HP.

The holder also deals additional 5% Ignis DMG and gains 180 Ignis Resonance.
Lower levels
Lv. 1The holder also deals additional 5% Ignis DMG and gains 80 Ignis Resonance.
Lv. 2The holder also deals additional 5% Ignis DMG and gains 120 Ignis Resonance.

The holder also deals additional 5% Ignis DMG and gains 180 Ignis Resonance when dealing DMG, which greatly enhances their Resonance Effect: Extreme Heat.

The holder also deals additional 5% Glacies DMG and gains 180 Glacies Resonance.
Lower levels
Lv. 1The holder also deals additional 5% Glacies DMG and gains 80 Glacies Resonance.
Lv. 2The holder also deals additional 5% Glacies DMG and gains 120 Glacies Resonance.

The holder also deals additional 5% Glacies DMG and gains 180 Glacies Resonance when dealing DMG, which greatly enhances their Resonance Effect: Zero Degrees.

Increases Alf's Ultimate Charge Efficiency by 225%, and her Ultimate DMG by 225%.
Lower levels
Lv. 1Increases Alf's Ultimate Charge Efficiency by 100%, and her Ultimate DMG by 100%.
Lv. 2Increases Alf's Ultimate Charge Efficiency by 150%, and her Ultimate DMG by 150%.

Increases Alf's Ultimate Charge Efficiency by 225%, her Ultimate DMG by 225%, and her Ultimate Speed by 100%. Greatly increases her Ultimate's AoE.

The holder unleashes a Scorching Strike when Parrying an attack, dealing 450% Ignis DMG.
Lower levels
Lv. 1The holder unleashes a Scorching Strike when Parrying an attack, dealing 200% Ignis DMG.
Lv. 2The holder unleashes a Scorching Strike when Parrying an attack, dealing 300% Ignis DMG.

The holder unleashes 2 Scorching Strikes when parrying an attack, dealing 450% Ignis DMG.

Reduces Gratia's Ultimate DMG by 50%, but increases her Skill DMG by 225%. Gratia gains 18 Muscle Memory when dealing DMG. Cooldown: 2s.
Lower levels
Lv. 1Reduces Gratia's Ultimate DMG by 50%, but increases her Skill DMG by 100%. Gratia gains 8 Muscle Memory when dealing DMG. Cooldown: 2s.
Lv. 2Reduces Gratia's Ultimate DMG by 50%, but increases her Skill DMG by 150%. Gratia gains 12 Muscle Memory when dealing DMG. Cooldown: 2s.

Reduces Gratia's Ultimate DMG by 50%, but increases her Skill DMG by 225%. Gratia gains 18 Muscle Memory when dealing DMG. Cooldown: 2s. Gratia unleashes an extra Frost Blast when she deals Skill DMG, dealing 1125% DMG. Cooldown: 10s.

The holder also deals additional 5% Alba DMG and gains 180 Alba Resonance.
Lower levels
Lv. 1The holder also deals additional 5% Alba DMG and gains 80 Alba Resonance.
Lv. 2The holder also deals additional 5% Alba DMG and gains 120 Alba Resonance.

The holder also deals additional 5% Alba DMG and gains 180 Alba Resonance when dealing DMG, which greatly enhances their Resonance Effect: Purification.

When the holder lands a crit, their CRIT DMG is increased by 450% for 10s.
Lower levels
Lv. 1When the holder lands a crit, their CRIT DMG is increased by 200% for 10s.
Lv. 2When the holder lands a crit, their CRIT DMG is increased by 300% for 10s.

When the holder lands a crit, their CRIT DMG is increased by 900% for 10s.

Reduces the Detective's Ultimate DMG by 50%, but increases their Skill DMG by 450%.
Lower levels
Lv. 1Reduces the Detective's Ultimate DMG by 50%, but increases their Skill DMG by 200%.
Lv. 2Reduces the Detective's Ultimate DMG by 50%, but increases their Skill DMG by 300%.

Reduces the Detective's Ultimate DMG by 50%, but increases their Skill DMG by 450%. The Detective's Skill DMG increases by 1000% when they haven't unleashed a Charged Shot for 10s.

The holder gains ATK equal to 20% of their current Shield; when dealing DMG, they gain a Shield equal to 90% of their Max HP. Lasts 10s. Cooldown: 10s.
Lower levels
Lv. 1The holder gains ATK equal to 20% of their current Shield; when dealing DMG, they gain a Shield equal to 40% of their Max HP. Lasts 10s. Cooldown: 10s.
Lv. 2The holder gains ATK equal to 20% of their current Shield; when dealing DMG, they gain a Shield equal to 60% of their Max HP. Lasts 10s. Cooldown: 10s.

The holder gains ATK equal to 20% of their current Shield; when dealing DMG, they gain a Shield equal to 90% of their Max HP. Lasts 10s. Cooldown: 5s.

Increases Red Rose's Ultimate Charge Efficiency by 225%, and her Ultimate Multiplier by 45%.
Lower levels
Lv. 1Increases Red Rose's Ultimate Charge Efficiency by 100%, and her Ultimate Multiplier by 20%.
Lv. 2Increases Red Rose's Ultimate Charge Efficiency by 150%, and her Ultimate Multiplier by 30%.

Increases Red Rose's Ultimate Charge Efficiency by 225% and her Ultimate Multiplier by 40.5%. Reduces Red Rose's Ultimate cooldown to 50%, and increases the Rose Petals it grants to 100%.

Increases Cynthia's Ultimate Charge Efficiency by 225%, and her Ultimate Multiplier by 45%.
Lower levels
Lv. 1Increases Cynthia's Ultimate Charge Efficiency by 100%, and her Ultimate Multiplier by 20%.
Lv. 2Increases Cynthia's Ultimate Charge Efficiency by 150%, and her Ultimate Multiplier by 30%.

Increases Cynthia's Ultimate Charge Efficiency by 225% and her Ultimate Multiplier by 40.5%. Reduces Cynthia's Ultimate cooldown to 50%, and greatly increases its AoE and pulling force.

Reduces Lorin's Ultimate DMG by 50%, but increases his Skill DMG by 225%. Lorin gains 18 Street Smarts when dealing DMG. Cooldown: 2s.
Lower levels
Lv. 1Reduces Lorin's Ultimate DMG by 50%, but increases his Skill DMG by 100%. Lorin gains 8 Street Smarts when dealing DMG. Cooldown: 2s.
Lv. 2Reduces Lorin's Ultimate DMG by 50%, but increases his Skill DMG by 150%. Lorin gains 12 Street Smarts when dealing DMG. Cooldown: 2s.

Reduces Lorin's Ultimate DMG by 50%, but increases his Skill DMG by 225%. Lorin gains 18 Street Smarts when dealing DMG. Cooldown: 2s. Increases Lorin's Skill DMG and AoE by 100%.

When the holder triggers a Resonance Effect, their Amplitude Multiplier is increased by 450% for 10s.
Lower levels
Lv. 1When the holder triggers a Resonance Effect, their Amplitude Multiplier is increased by 200% for 10s.
Lv. 2When the holder triggers a Resonance Effect, their Amplitude Multiplier is increased by 300% for 10s.

When the holder triggers a Resonance Effect, their Amplitude Multiplier is increased by 900% for 10s.
No upgrade path (10)
These never refine and never combine. All ten apply to a teammate rather than the character you are controlling, and three of them turn up for sale in the Catalyst Shop.

When the holder unleashes their Tactical Assault, the main character gains +9 Resilience for 300 s. Stacks up to 10 times.
Lower levels
Lv. 1When the holder unleashes their Tactical Assault, the main character gains +4 Resilience for 300 s. Stacks up to 10 times.
Lv. 2When the holder unleashes their Tactical Assault, the main character gains +6 Resilience for 300 s. Stacks up to 10 times.

When the holder unleashes their Tactical Assault, the main character gains +45% ATK for 300s, stacking up to 10 times.
Lower levels
Lv. 1When the holder unleashes their Tactical Assault, the main character gains +20% ATK for 300s, stacking up to 10 times.
Lv. 2When the holder unleashes their Tactical Assault, the main character gains +30% ATK for 300s, stacking up to 10 times.

When the holder unleashes their Tactical Assault, the main character gains +45% DEF for 300s, stacking up to 10 times.
Lower levels
Lv. 1When the holder unleashes their Tactical Assault, the main character gains +20% DEF for 300s, stacking up to 10 times.
Lv. 2When the holder unleashes their Tactical Assault, the main character gains +30% DEF for 300s, stacking up to 10 times.

When the holder unleashes their Tactical Assault, the main character gains +45% Max HP for 300s, stacking up to 10 times.
Lower levels
Lv. 1When the holder unleashes their Tactical Assault, the main character gains +20% Max HP for 300s, stacking up to 10 times.
Lv. 2When the holder unleashes their Tactical Assault, the main character gains +30% Max HP for 300s, stacking up to 10 times.

When the holder unleashes their Tactical Assault, the main character recovers 15.0% of their Max HP.
Lower levels
Lv. 1When the holder unleashes their Tactical Assault, the main character recovers 7.5% of their Max HP.
Lv. 2When the holder unleashes their Tactical Assault, the main character recovers 10.0% of their Max HP.

When the holder unleashes their Tactical Assault, the main character gains +36% DMG Bonus for 300s, stacking up to 10 times.
Lower levels
Lv. 1When the holder unleashes their Tactical Assault, the main character gains +16% DMG Bonus for 300s, stacking up to 10 times.
Lv. 2When the holder unleashes their Tactical Assault, the main character gains +24% DMG Bonus for 300s, stacking up to 10 times.

When the holder unleashes their Tactical Assault, their next Tactical Assault is greatly enhanced.

If the holder has this Catalyst equipped, they revive the main character upon death. The main character also recovers 20.0% of their Max HP. This effect can only be triggered once per battle.

When the holder unleashes their Tactical Assault, the main character recovers 3.0% of their Max HP per second for 10s, stacking up to 10 times.
Lower levels
Lv. 1When the holder unleashes their Tactical Assault, the main character recovers 1.0% of their Max HP per second for 10s, stacking up to 10 times.
Lv. 2When the holder unleashes their Tactical Assault, the main character recovers 2.0% of their Max HP per second for 10s, stacking up to 10 times.

When the holder unleashes their Tactical Assault, the main character gains a Shield equal to 45% of their Max HP for 10s, stacking up to 10 times.
Lower levels
Lv. 1When the holder unleashes their Tactical Assault, the main character gains a Shield equal to 20% of their Max HP for 10s, stacking up to 10 times.
Lv. 2When the holder unleashes their Tactical Assault, the main character gains a Shield equal to 30% of their Max HP for 10s, stacking up to 10 times.
Synthesis recipes (57)
Two Catalysts you already hold, combined. Both ingredients have to be in hand, so a recipe is a plan for a run rather than something you stumble into. Each ingredient links back to its own entry above.

Reduces Lorin's Ultimate DMG by 50%, but increases his Charged Attack DMG by 400%. Increases Lorin's charge speed by 100%, and makes his attacks unleash a Shocking Current and 3 Burning Sparks. The Shocking Current deals 225% DMG, and the Burning Sparks deal 180% DMG.

Reduces Gratia's Ultimate DMG by 50%, but increases her Shield Energy recovery speed by 100%, and her Shield DMG Multiplier by 200%.
Each time she is attacked while her Shield is up, Gratia gains 20 Shield Energy and triggers a counterattack that deals 25% of her Max HP as DMG, while also gaining 90% of her Max HP as Shield, lasting 10s. Cooldown: 5s. While this Shield is active, Gratia can launch an extra counterattack.

Reduces Argos's Ultimate DMG by 50%. Argos now unleashes a Blade Array that deals a total of 600% Glacies DMG every time he deals DMG through Charged Attacks.
Argos has a 50% chance to inflict 1 stack of Vulnerability on the enemy when dealing DMG, increasing their DMG taken by 10% and reducing their Glacies RES by 40%. This effect stacks up to 20 times and lasts for 10s.

Reduces Gratia's Ultimate DMG by 50%, and replaces her Charged Attack with an attack that deals 40% of her Max HP as DMG. Adds a 3rd stage to her Charged Attacks, and increases the DMG and AoE of each stage by 100%.
Gratia gains 1 buff stack every 0.1s while charging, each stack increasing her Max HP by 50%. Stacks up to 10 times and lasts 10s.

Reduces Ashley's Ultimate DMG by 50%, but increases her Skill DMG by 225%. Ashley gains 18 Vengeful Flame when dealing DMG. Increases her Skill Speed by 100%, and each shot deals 6% of her Max HP as DMG, with a greatly increased skill AoE.
Ashley has a 40% chance to gain 1 buff stack when dealing DMG. Each stack increases her Max HP by 50%, stacking up to 10 times and lasting 10s. At 10 buff stacks, her skill effect is replaced with gaining 18 Vengeful Flame when dealing DMG, and the cooldown is reduced to 0s.

Reduces Bentham's Ultimate DMG by 50%, but increases her Skill DMG by 225%. Bentham gains 18 Funds when dealing DMG. Cooldown: 2s. When Bentham's Skill combos deal DMG, they unleash 2 extra Frost Shards, each dealing 20% of her Max HP as DMG.
Bentham has a 40% chance to gain 1 buff stack when dealing DMG. Each stack increases her Max HP by 50%, stacking up to 10 times and lasting 10s. At 10 buff stacks, her skill effect is replaced with gaining 18 Funds when dealing DMG, and the cooldown is reduced to 0s.

Increases Rex's Ultimate Charge Efficiency by 225% and his Ultimate Multiplier by 40.5%. Reduces Rex's Ultimate cooldown to 50%, and increases its hits by 100%.
Rex has a 40% chance to inflict 1 Vulnerability when dealing DMG, increasing the target's DMG taken by 50% and their Ultimate DMG taken by an extra 50%. Stacks up to 10 times and lasts 10s.

Reduces Cynthia's Ultimate DMG by 50%, but increases her Charged Attack DMG by 400% and her Charged Attack Speed to 100%.
Cynthia's Charged Attack DMG has a 40% chance to unleash 3 extra Burning Sparks, each dealing 180% AoE Ignis DMG.

Reduces the Detective's Ultimate DMG by 50%, but increases their Skill DMG by 225%. The Detective's skill is replaced with 5 consecutive rapid-fire shots, each dealing 12% of their Max HP as Gravitas DMG that counts as Skill DMG.
The Detective gains 1 Ammunition when dealing DMG, cooldown: 1s; they also have a 40% chance to gain 1 buff stack. Each stack increases their Max HP by 50%, stacking up to 10 times and lasting 10s. At 10 buff stacks, their skill effect is replaced with gaining 6 Ammunition when dealing DMG, and the cooldown is reduced to 0s.

Reduces Firtho's Ultimate DMG by 50%, but increases her Skill DMG by 225%. Firtho gains 1 Special Serum when dealing DMG. Cooldown: 2s. Firtho's skill deals now deals 7% of the enemy's Max HP as DMG, and permanently increases her Max HP equal to 0.5% of the DMG dealt.
When Firtho deals DMG, there is a 40% chance that she will be healed for 40% of her Max HP.

Reduces Alf's Ultimate DMG by 50%, but increases her Skill DMG by 225%. Alf gains 3 Reserve Ammo when dealing DMG. Cooldown: 2s. Adds a 2nd stage to her skill, and increases its DMG and AoE by 100%.
Alf has a 40% chance to inflict 1 Vulnerability when dealing DMG, increasing the target's DMG taken by 50% and their Skill DMG taken by an extra 50%. Stacks up to 10 times and lasts 10s.

Increases Ashley's Ultimate Charge Efficiency by 225%, her Ultimate DMG by 225%, and her Ultimate Speed by 100%.
When Ashley's HP is above 80%, her ATK is increased by 338%, and when her Ultimate hits an enemy, its duration is extended by 0.5s.

Reduces Rex's Ultimate DMG by 50%, but increases his Skill DMG by 225%. Rex gains 18 Rage when dealing DMG. Cooldown: 2s. Adds a new stage to his Charged Skills, increasing their DMG and AoE by 100% and unleashing 5 Shocking Currents upon landing, each dealing 120% DMG. Rex's Skill DMG unleashes an extra Shocking Current that deals 225% AoE Fulmen DMG.

Increases Bentham's Ultimate Charge Efficiency by 225% and her Ultimate Multiplier by 40.5%. Reduces Bentham's Ultimate cooldown to 50%, and increases its hits by 100%.
Bentham has a 40% chance to inflict 1 Vulnerability when dealing DMG, increasing the target's DMG taken by 50% and their Ultimate DMG taken by an extra 50%. Stacks up to 10 times and lasts 10s.

Reduces Firtho's Ultimate DMG by 50%, but increases her Charged Attack DMG by 400%. Adds a 2nd/3rd stage to her Charged Attacks, and increases the DMG and AoE of each stage by 100%.
Firtho loses 50% HP per second while charging, increasing her ATK by 5 with every 5 HP lost. Lasts 30s. After a Charged Attack hits an enemy, Firtho receives healing equal to the DMG dealt after 0.5 s.

Reduces Red Rose's Ultimate DMG by 50%, but increases her Skill DMG by 225%. Red Rose gains 3 Rose Petals when dealing DMG. Cooldown: 2s. She consumes 1 extra Rose Petal when dealing Skill DMG, dealing 40% of her Max HP as DMG. Cooldown: 0.1s.
Red Rose has a 40% chance to gain 1 buff stack when dealing DMG. Each stack increases her Max HP by 50%, stacking up to 10 times and lasting 10s. At 10 buff stacks, Red Rose's skill deals 40% of her Max HP as DMG, with a cooldown of 0.1s.

Reduces Argos's Ultimate DMG by 50%, but increases his Charged Attack DMG by 400%.
Adds a 2nd/3rd stage to his Charged Attacks, increases the DMG and AoE of each stage by 100%, and his attacks heal him by 1% of their DMG dealt.

Increases Alf's Ultimate Charge Efficiency by 225%, her Ultimate DMG by 225%, and her Ultimate Speed by 100%. Greatly increases her Ultimate's AoE.
While Alf is above 80% HP, her ATK is increased by 338%.

Reduces Gratia's Ultimate DMG by 50%, but increases her Skill DMG by 225%. Gratia gains 18 Muscle Memory when dealing DMG. Cooldown: 2s.
Gratia's Skill DMG unleashes an extra Frost Blast, dealing 1125% DMG. Cooldown: 2s. When executing an enemy, she unleashes 2 Frost Blasts dealing 1125% Glacies DMG. Both DMG counts as Execution DMG.

Reduces the Detective's Ultimate DMG by 50%, but increases their Skill DMG by 450%. The Detective's Skill DMG increases by 1000% when they haven't unleashed a Charged Shot for 10s.
The Detective has a 40% chance to inflict 1 Vulnerability when dealing DMG, increasing the target's DMG taken by 10% and their Skill DMG taken by an extra 10%. Stacks up to 50 times and lasts 50s.

Increases Red Rose's Ultimate Charge Efficiency by 225% and her Ultimate Multiplier by 40.5%. Reduces Red Rose's Ultimate cooldown to 50%, and increases the Rose Petals it grants to 100%.
Red Rose has a 40% chance to inflict 1 Vulnerability when dealing DMG, increasing the target's DMG taken by 50% and their Ultimate DMG taken by an extra 50%. Stacks up to 10 times and lasts 10s.

Increases Cynthia's Ultimate Charge Efficiency by 225% and her Ultimate Multiplier by 40.5%. Reduces Cynthia's Ultimate cooldown to 50%, and greatly increases its AoE and pulling force.
Cynthia unleashes 2 Scorching Strikes when Parrying an attack, dealing 450% Ignis DMG. Her Ultimate DMG counts as a Parry.

Reduces Lorin's Ultimate DMG by 50%, but increases his Skill DMG by 225%. Lorin gains 18 Street Smarts when dealing DMG. Cooldown: 2s. Increases Lorin's Skill DMG to 100%; landing a skill counts as a Parry. Cooldown: 5s.

When the holder deals DMG, they additionally deal 2 instances of 180 Radiatio and Alba DMG, gain 5% Radiatio and Alba Resonance, and greatly enhance their Resonance Effects: Decay and Purification.

When the holder deals DMG, they additionally deal 2 instances of 180 Fulmen and Ignis DMG, gain 5% Fulmen and Ignis Resonance, and greatly enhance the Resonance Effect: Extreme Heat. When the holder triggers Resonance Effect: Superconductor, they trigger an additional empowered Resonance Effect: Superconductor.

When the holder deals DMG, they additionally deal 2 instances of 180 Fulmen and Gravitas DMG, gain 5% Fulmen and Gravitas Resonance, and greatly enhance their Resonance Effects: Superconductor and Dark Star.

When the holder deals DMG, they additionally deal 2 instances of 180 Gravitas and Radiatio DMG, gain 5% Gravitas and Radiatio Resonance, and greatly enhance their Resonance Effects: Dark Star and Decay.

When the holder deals DMG, they additionally deal 2 instances of 5% Ignis and Glacies DMG, gain 180 Ignis and Glacies Resonance, and greatly enhance their Resonance Effects: Extreme Heat and Zero Degrees.

When the holder deals DMG, they additionally deal 2 instances of 180 Glacies and Fulmen DMG, gain 5% Glacies and Fulmen Resonance, and greatly enhance their Resonance Effects: Zero Degrees and Superconductor.

When the holder deals DMG, they additionally deal 2 instances of 180 Alba and Fulmen DMG, gain 5% Alba and Fulmen Resonance, and greatly enhance the Resonance Effect: Purification. When the holder triggers Resonance Effect: Superconductor, they trigger an additional empowered Resonance Effect: Superconductor.

When the holder unleashes their Ultimate, they consume 50% of their current HP to gain 1 ATK for every 10 HP lost. Lasts until the end of the battle.

When the holder deals DMG, there is a 40% chance to gain a buff that increases their Max HP by 50%. This buff stacks up to 10 times and lasts for 10s. When they have 10 stacks, they gain a bonus effect where their attacks drain 50% of their current HP and they gain 2.25 ATK for every 5 HP lost. While this effect persists, they cannot become exhausted.

For every 5 HP lost, the holder gains 2.25 ATK. While their HP is above 80%, they gain 338% ATK and are treated as having both 1 HP and full HP.

When the holder deals DMG, there is a 50% chance to gain a buff that increases Amplitude Multiplier by 135% per stack. This buff stacks up to 5 times. There is also a 40% chance to unleash 3 Burning Sparks, each dealing 180% AoE Ignis DMG. These sparks immediately grant the holder 5 Amplitude Multiplier buff stacks.

The holder has a 40.0% chance to trigger a Heavy Attack when dealing DMG. This Heavy Attack ignores enemy DEF and deals 540% Heavy DMG. When dealing Heavy DMG, they also deal an additional 5% All-Attribute DMG and gain 900 All-Attribute Resonance.

When the holder deals DMG, there is a 40% chance to unleash 3 clusters of Burning Sparks and 2 Scorching Strikes, all dealing 450% AoE Ignis DMG.

When the holder deals DMG, there is a 40% chance to detonate 3 clusters of Burning Sparks. Each Spark deals 180% AoE Ignis DMG and reduces the cooldown of Shocking Current by 0.5s.
When the holder deals DMG, they also unleash a Shocking Current, dealing 225% AoE Fulmen DMG. Cooldown: 2s.

When the holder deals DMG, there is a 40% chance to detonate 3 clusters of Burning Sparks, each spark dealing 180% AoE Ignis DMG. They also recover 20% of their Max HP.

When the holder deals DMG, there is a 40% chance to unleash 3 clusters of Burning Sparks, all dealing 180% AoE Ignis DMG and inflicting 200 Stun.

When the holder deals DMG, there is a 40% chance to inflict 1 stack of Vulnerability on the enemy, increasing their DMG taken by 50%. Additionally detonates a number of Burning Sparks equal to 3 times the number of Vulnerability stacks, with each Spark dealing 180% AoE Ignis DMG.

The holder triggers 1 Resonance Effect: Dark Star on the spot whenever they defeat an enemy. They have a 40.0% chance to trigger 1 heavy attack when dealing DMG. This heavy attack ignores enemy DEF, dealing 540% Heavy DMG. When the holder deals DMG with Dark Star, they trigger 1 additional heavy attack.

The holder unleashes 2 Scorching Strikes when Parrying an attack, dealing 450% Ignis DMG. When executing an enemy, they unleash 2 Frost Blasts dealing 1125% Glacies DMG. Both this Ignis and Glacies DMG count as Execution DMG.

Increases the holder's ATK by 22.50% of their Max HP when entering battle and unleashes a Shocking Current when dealing DMG, dealing a total of 225% AoE Fulmen DMG. Cooldown: 1s.

Increases the holder's ATK by 20% of their DEF. While above 80% HP, their ATK is increased by 338% and their DEF is increased by 1.8% of their Max HP.

The holder triggers 1 Resonance Effect: Dark Star on the spot whenever they defeat an enemy. When the holder lands a crit, their CRIT DMG is increased by 900% and they trigger 1 weakened Resonance Effect: Dark Star.

When the holder deals DMG, there is a 40% chance to inflict 1 stack of Vulnerability on the enemy, increasing their DMG taken by 50%. Additionally unleashes a number of Shocking Currents equal to 1 times the number of Vulnerability stacks, with each Current dealing 225% AoE Fulmen DMG.

When the holder deals DMG, there is a 40% chance to unleash a Shocking Current, dealing a total of 225% AoE Fulmen DMG and healing them for 20% of their HP lost.

The holder unleashes a Shocking Current when dealing DMG, dealing a total of 225% AoE Fulmen DMG. Cooldown: 1s. This counts as Execution DMG. When executing an enemy, they unleash 2 Frost Blasts dealing 1125% Glacies DMG. This also counts as Execution DMG, and refreshes the Shocking Current cooldown.

The holder unleashes a Shocking Current when dealing DMG, dealing a total of 225% AoE Fulmen DMG and inflicting 400 Stun. Cooldown: 1s.

The holder also gains 180 All-Attribute Resonance when dealing DMG, and greatly enhances all their Resonance Effects.

The holder unleashes 2 Frost Blasts when Executing an enemy, dealing 1125% Glacies DMG. This counts as Execution DMG. They then recover 50% of their Max HP.

The holder unleashes 2 Scorching Strikes when Parrying an attack, dealing 450% Ignis DMG. They then recover 20% of their Max HP.

The holder unleashes 2 Scorching Strikes when Parrying an attack, dealing 450% Ignis DMG and inflicting 200 Stun.

When the holder lands a crit or triggers a Resonance Effect, their CRIT DMG and Amplitude Multiplier are both increased by 900% for 10s.

While the holder is above 80% HP, their ATK is increased by 338%. When dealing DMG, they gain a Shield equal to 900% of their ATK, lasting 10s. Cooldown: 5s.

Increases the holder's ATK by 20% of their DEF; when dealing DMG, they gain a Shield equal to 90% of their Max HP. Lasts 10s. Cooldown: 5s. While they have a Shield, their DEF is increased by 180.0% of their Max HP.

When the holder triggers a Resonance Effect, Resonance Multiplier is increased by 900% for 10seconds. They also deal 5% corresponding attribute DMG to enemies and gain 900 corresponding attribute Resonance.
No Catalysts match those filters.
All 57 Synthesis recipes
Every Synthesis Catalyst and the pair it is made from. Both ingredients have to be in hand, so a recipe is a plan for a run rather than something you stumble into.
Where Catalysts come from
- Clearing a combat room is the source. You are shown a choice of three and take one, and most rooms offer a single pick, some two, and a few three.
- Each one costs run currency. Ten against a pool of 295 was the observed price, so a run's budget decides how many of the offers you can actually take.
- They last one run. A Catalyst is drafted inside a crawl and expires with it, the same way Mementos do.
- The higher tiers are built, not drafted. A Refined Catalyst is the upgrade of one you already hold, and a Synthesis Catalyst is made from two of them, which is why a run that commits to one chain early ends up stronger than one that takes the best card in every offer.
Frequently Asked Questions
What is a Catalyst in Hilbert's Hotel?
A Catalyst is a buff you draft between rooms inside a Hilbert's Hotel run. Clearing a combat room offers you a choice of three, each costing run currency, and the one you take applies for the rest of that crawl. There are 166 of them across three tiers, and they expire when the run ends.
How many Hilbert's Hotel Catalysts are there?
There are 166: 59 Base, 50 Refined and 57 Synthesis. This page lists all 166 with their full effect text at every level.
Are Hilbert's Hotel Catalysts the same as Reactor Catalysts?
No. They share a word and nothing else. A Reactor Catalyst is permanent, slots into a character’s own Reactor outside combat and fires on a Tactical Assault; there are 17 of them and they live on the Catalysts page. The ones here are drafted mid-run, apply only to that run, and disappear when the stage ends.
What is a Refined Catalyst?
A Refined Catalyst is the upgrade of a Base one, and it is a differently named Catalyst rather than a fourth level. 50 of the 166 are Refined. Base Catalysts run from Lv. 1 to Lv. 3; a Refined one replaces that whole range with a single stronger effect.
What is a Synthesis Catalyst?
A Synthesis Catalyst is made from two others rather than drafted. There are 57, each combining a specific pair, and every recipe is listed on this page. They are the strongest tier and the reason a run that commits to one chain early beats a run that takes the best-looking card in every offer.
Which Hilbert’s Hotel Catalysts work on any character?
77 of the 166 have no binding at all and proc off something anybody can do: a crit, a parry, an Execute, a Tactical Assault. Another 20 are keyed to a Reactor Attribute rather than a person, so they follow whatever your team already stacks. The remaining 69 are bound to one member of the roster and do nothing on anybody else.
Do Catalysts carry over between Hilbert’s Hotel runs?
No. A Catalyst lasts the run you drafted it in and expires with it, the same way Mementos do. Leaving part-way through and coming back is different: a save and resume drops you at the room you left with everything you were holding.
Every Catalyst effect here: last checked . Values can change as the game updates.
Send the Catalyst list to whoever is running the hotel this week.