Hilbert's Hotel
The weekly room crawl: a Merit ladder, the Weekly Earnings reward track, run Catalysts, and the Membership Privileges upgrade tree.
Three endgame modes on three different clocks: weekly, one-time, and hourly. Here is what each one asks of you and what it pays.
The weekly room crawl: a Merit ladder, the Weekly Earnings reward track, run Catalysts, and the Membership Privileges upgrade tree.
The story-gated combat gauntlet, previously known as Deep Cognito: tiered stages, team composition demands, and clear rewards.
The bounty board: B, A and S rank contracts, the Bounty Registry investigation loop, Glory Coin, and standard banner pulls at the Bounty Exchange.
Silver Palace's endgame is not one activity but three, and they are built to sit on different clocks so they never compete for the same evening. One resets weekly, one never resets at all, and one comes back every hour.
Knowing which is which is most of the planning. Hilbert's Hotel is your scheduled income: clear its rooms once a week and the Merit ladder pays out Reactor Crystals. Thought Experiment is the difficulty check: a story-gated gauntlet you climb once, which tells you honestly whether your team is built or just levelled. The Civic Commissions Board is the one with no ceiling: an hourly-refreshing bounty board whose exchange sells standard weapon and character banner pulls for a currency you earn only there.
If you have just hit endgame, run them in that order. Hilbert's Hotel gives you the crystals to pull with, Thought Experiment tells you where your team falls over, and the Civic Commissions Board is what you farm in between the other two. The three share the same Parry, Stun, Execution and Tactical Assault combat loop covered in the Combat Mastery guide, so improving in one carries into the others.
| Mode | Cadence | Headline reward |
|---|---|---|
| Hilbert's Hotel | Weekly reset | Reactor Crystals |
| Thought Experiment | No reset | Clear rewards |
| Civic Commissions Board | Hourly refresh | Standard banner pulls |