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Endgame Guides

Silver Palace Endgame Modes

Three endgame modes on three different clocks: weekly, one-time, and hourly. Here is what each one asks of you and what it pays.

Silver Palace's endgame is not one activity but three, and they are built to sit on different clocks so they never compete for the same evening. One resets weekly, one never resets at all, and one comes back every hour.

Knowing which is which is most of the planning. Hilbert's Hotel is your scheduled income: clear its rooms once a week and the Merit ladder pays out Reactor Crystals. It is also the only mode with a draft, so the 26 Mementos it hands out are worth reading before you go in. Thought Experiment is the difficulty check: a story-gated gauntlet you climb once, which tells you honestly whether your team is built or just levelled. The Civic Commissions Board is the one with no ceiling: an hourly-refreshing bounty board whose exchange sells standard weapon and character banner pulls for a currency you earn only there.

Which mode to run first

If you have just hit endgame, run them in that order. Hilbert's Hotel gives you the crystals to pull with, Thought Experiment tells you where your team falls over, and the Civic Commissions Board is what you farm in between the other two. The three share the same Parry, Stun, Execution and Tactical Assault combat loop covered in the Combat Mastery guide, so improving in one carries into the others. For the side modes that sit outside endgame, from the horse races to the Coffeehouse, see the game modes guide.

ModeCadenceHeadline reward
Hilbert's HotelWeekly resetReactor Crystals
Thought ExperimentNo resetClear rewards
Civic Commissions BoardHourly refreshStandard banner pulls