Silver Palace Metal-Blooded: Werewolves & Harpies
The Metal-Blooded: Silver Palace's Werewolves and Harpies
Werewolves are everywhere in Silver Palace. They disrupt the Queen's coronation, they are the reason the Navy takes over the constabulary, they are a hostile faction on Morgue Street, and they turn up in three separate character quests. What the game rarely does is stop and explain what one actually is.
The answer is in the in-game text, spread thin across the Classical Curations documents, a handful of quest scenes, and one bounty caption. This page collects it.
Quick Answer
Metal-Blooded is the category. A werewolf is a Metal-Blooded beast who passes for an ordinary citizen until high-purity Silverium exposes them, at which point the change grants monstrous strength and a feral appetite for violence. Harpies are named in the same in-game breath as werewolves and are the second known Metal-Blooded type. Werewolves have stabilizers, a purchasable treatment that holds the change back. Nothing in the released text says whether harpies have an equivalent.
What the in-game text actually says
The one document that ties Silverium to the creatures is an academic essay in the Classical Curations collection, Understanding the Silverium Conspiracy (Part I). It reproduces the theory it intends to demolish:
"Silverium founts spawned forth the werewolves and harpies; it was Silverium's existence that led Queen Isabella, Second of Her Line to form a navy and usher in an age of naval exploration. And Silverium was what drove Queen Auguria, Third of Her Line to join hands with the United Mining Industry, making Silverium technology widespread..."
Read the framing carefully, because it changes the claim. The essayist introduces that passage with "excuse the absurdity of what is now to follow", and spends the rest of the page calling the whole line of argument "unreasonable and most absurd". So the document does not establish that Silverium made the werewolves. It establishes two softer things: that this is what Silvernians widely believe, and that the city's academic establishment treats the belief as a crank theory.
That gap between what the street believes and what the academy will admit is the most interesting thing in the document, and it is worth holding on to for the rest of this page.
Werewolves: hidden in plain sight

The working definition the game uses is that a werewolf looks like anyone else. They live on ordinary streets, hold ordinary jobs, and are exposed by contact with high-purity Silverium rather than by moonlight. On Morgue Street they are listed as a hostile faction alongside the Stonefall Syndicate and the Street Punksters, and the phrasing is deliberate: they are hidden in plain sight among the street's ordinary citizens.
The scale is citywide, not local. The story opens with residents describing "werewolves and gangs around every corner", a werewolf disrupts the Queen's coronation celebrations, and the crime rate stays "through the roof" until the Royal Navy installs Superintendent Rex over the River Constabulary. Most of the game's antagonists come out of that pressure, as covered in the boss story guide.
The Curations collection puts a family to the statistic. Report: A Chef's Hat is a newspaper interview with a chef named Willoughby after a werewolf attack has left the news cycle. His six-year-old survived because a fellow chef, Alex, pressed his hat over the child's eyes so the boy would not see what was happening. The child now cannot sleep without holding that hat. Willoughby talks about Alex in the past tense throughout. Asked what he would say to Alex if he could, the boy answers:
"I'll kill every last werewolf! For you!"
That is a six-year-old publicly promising extermination, printed in a newspaper, and nobody in the document corrects him. Elsewhere in the same collection, a Bridgehead Primary club recruitment notice has an unsanctioned fourth club scrawled on by hand: the Paranormal Society. In a city with werewolves in it, that is either a children's joke or the only club paying attention.
Stabilizers: the word the game actually uses
Being Metal-Blooded is treatable. In Cynthia II's quest the detective finds a beaten, half-starved werewolf girl held in a disused guild warehouse; when Cynthia tries to rouse her, the terrified girl transforms and lunges. Afterwards Cynthia spends her entire month's allowance on a hundred crates of werewolf stabilizers for her, and invites her to the family estate.
Pull on that and the class politics come out. The change is manageable, the management is a consumable, and the consumable costs roughly what a House Luna heiress has to spend in a month. A family without that money does not get to pass for human. What reads as a kindness in the scene is also a price tag.
One honest caveat. The word "stabilizer" is used elsewhere in the game for something unrelated: Hugin brews "the stabilizer holding his nightmares at bay" for Firtho. Nothing released so far says whether these are the same compound, a shared class of drug, or just a reused word. This site is not going to guess.
Framed, hunted, employed
Every werewolf who appears in a story rather than a fight is being used by somebody with a title.
Framed. Baron Barton, guild master of the collapsing Crescent Guild, claims his treasurer embezzled a fortune before the family tried to vanish. The detective takes it apart: there was no embezzlement, the guild was already failing with its workers unpaid, and Barton framed the werewolf family to bury his own losses. Cynthia refuses to take an aristocrat's word over a commoner's and vows to have the queen strip his title. That confrontation is covered in full in Cynthia II: Who Is She, Really?.
Weaponised. Baron Edgar loosed his werewolf companions on the Cathedral of Illumination to drive Firtho off Howard Williams' body and keep "vampires walk among us" as the morning headline. His assistant Madeline turns out to be a werewolf herself, and fights the detective on his behalf.
Staged. The assassin Red Rose engineered an entire werewolf disturbance for the sole purpose of pulling the detective clear of Superintendent Rex.
Three separate cases, three aristocrats or agents, and in none of them is a werewolf the author of their own trouble. The pattern holds well enough to be worth stating: in the released story, a werewolf is either an aristocrat's instrument or an aristocrat's alibi. The nearest thing to a counterexample is the fight Cynthia walks into, and even there the werewolf is the captive.
The quest also refuses the easy moral. The detective's summary is that Moira distrusts commoners, the werewolf girl hates nobles, and none of them are truly bad.
Harpies: the thinner file

Harpies have exactly three attestations in released material, and it is worth saying so rather than padding.
- The Conspiracy essay names them alongside werewolves as Silverium's spawn, with the caveats above.
- The Royal Equestrian Tournament. Mid-race a harpy attacks the field, Gratia's Silverium steed Top Hat reveals he can fly, and she takes to the air to bring it down and shield the crowd. She is disqualified for it.
- Bounty contracts. Official Dichotomy beta footage of Civic Commissions shows harpies as a standard enemy type, appearing across contracts alongside werewolves, vampires and shield bruisers.
The second one has a twist that makes it the most revealing harpy fact on the site. After the race, the Queen's Herald tells the detective that the attack was a staged, tightly controlled disturbance, arranged to show the public a knight protecting people rather than racing for glory, and to reveal that the Order of the Tide can now take to the skies.
The crown can produce a harpy on demand, at a scheduled time, in front of a crowd, and call it off safely. Whatever a harpy is, the palace has enough control over at least one of them to use it as a prop.
Beyond that, released text says nothing about harpy society, nothing about a harpy origin beyond the shared sentence, and nothing about any harpy equivalent of stabilizers.
Vampires: the word appears twice, and once it is a lie
The bounty caption also lists vampires, which makes them a third folkloric enemy type. The only vampire story in the game is a fabrication.
Howard Williams' death is dressed as a vampire transformation: his research notes describe a ritual of red serum plus mask, the papers are running a Royal Academy scholar's claim to have found a method for creating vampires, and the whole city seems primed to believe it. Every piece of it is staging. The "transformation" is a tetrodotoxin nerve agent that suppresses breathing and pulse for hours, the corpse in the locked room was the killer wearing a mask, and Baron Edgar pushed the vampire angle specifically to control the headline.
This is the game's habit in miniature. A folklore category can be a real enemy type on a bounty board and a convenient lie in a manor on the same afternoon, and the detective's job is to work out which one is in front of you.
Where the Metal-Blooded meet your account
Metal-Blooded creatures are also a farming target. Character ascension in the beta build draws on one of three material families, and which one you need depends on the character:
| Material family | Characters |
|---|---|
| Metal-Blooded Claw (Crude, Intact, Rare, Heirloom) | Hugin, Munin, Rex, Alf, Cinderella, Bentham |
| Feather (Fledgling, Juvenile, Hunter, Quilled) | Gratia, Firtho, Lorin, Red Rose, Captain Kaboom |
| Wax (Droplet, Layered Coating, Slender Wick, Infinitus) | Cynthia II, Argos, Grimm, Gucia |
The split tracks Identity almost exactly: Hero and Outlaw take Claw, Guardian and Saviour take Feather, Witness takes Wax. Gucia is the one exception, a Saviour on the Wax line. Whether that is a deliberate design choice or a beta-build inconsistency is not something released material answers. Per-character quantities are on the individual character pages; note that the ascension tables were compiled from a third-party database rather than from Elementa directly.
Two things worth not assuming. Nothing states that the Feather line drops from harpies, and the colours argue against it: the tournament harpy has dark plumage while the Quilled Feather icon is crimson. And Wolf King's Hunt, the map boss encounter below, drops Epiphany titles rather than ascension claws. See the equipment guide and the Epiphanies page for that loop.
The Wolf King

There is a named wolf in the game, and his encounter card carries the only official text about him. Wolf King's Hunt sits at Felix, Morgue Street, High Peers, and reads:
"The hunting ground of the Wolf King. Here, the law of the jungle rules over all.
To enter upon it is both brave, and reckless. Yet there are cunning predators who present themselves as prey, as you shall see. Perhaps this shall become your own hunting ground, in time."
Note the in-game spelling: Wolf King, not King Wolf. And note the phrase "cunning predators who present themselves as prey", which is the werewolf definition restated. Passing for something harmless is the through-line of every werewolf in this game, from Madeline to the girl in the warehouse, and the card applies it to the player as well.

The Motive card The Aberrant Mystery, a 3-star Outlaw, shows a white lupine figure in an aristocratic blue coat with gold gauntlets. That is a description of the art and nothing more; the card art carries no flavour text, and no official material connects it to the Wolf King.
What the community has pieced together
The rest of what circulates about the Metal-Blooded comes from players who tested the closed beta, not from text this site can point at. It is collected here as reported, and separated from everything above deliberately.
Closed beta players report that The Aberrant Mystery carries flavour text describing a wolf who hunts his own kind: a midnight carnage in which even the rain smelled of blood, a great many wolves killed and paralysed, no stated reason for turning on his own, and a closing line that another hunt is still to come. The same reports place the Wolf King among the bosses reworked in the combat overhaul, alongside Rex.
On the creatures themselves, players describe harpies as having no equivalent of werewolf stabilizers, leaving them to find their own way to hold the change back. One reported quest involves a harpy whose family buys the internal organs of executed prisoners so she can stay human, with those who cannot manage it going feral or organising into street gangs. Players also report that the mutated population is marginalised to the point that some aristocrats openly propose culling all of them without exception, and that the gangs and werewolves may be working together.
Two further threads are worth recording. Some players use "silverillia" for creatures composed of Silverium alone, and extend that to certain bosses and to Gucia's tail. Others read Silverium as lending limited sentience to the objects made from it, pointing at the artificial horses. The game's own attested version of that last idea is narrower and better: Top Hat, Gratia's steed, is a rare prototype "said to sense its rider's feelings".
Finally, on names. The Wolf King as a nod to King Lycaon, the Greek king turned wolf, fits a game that already draws on Hugin and Munin, Cinderella and the Grimms. That layer is covered from sourced material in the name origins and fairytale reimaginings posts. Lycaon is a reader's inference, not a confirmed reference.
The Victorian parallel
Silver Palace does not borrow the Victorian era as decor. It reproduces the machinery. The Curations collection has a factory letter from a girl working as a "knocker-upper", paid per sleeping colleague she taps awake with a long stick because "even clocks are considered a luxury in this place", and because a girl was punished for turning up late. It has two competing posters running a real commercial argument: one selling cast high-purity Silverium as stable, cheap and suited to the pace of modern society, the other selling a 37-step handcrafted process on the line that "a metallic shine like this is crafted, not cast". That is the machine-versus-craft fight of the actual industrial revolution, staged as advertising.
Set the Metal-Blooded against that and the reading writes itself. Silvernia industrialised on a substance it does not understand, the people closest to the raw material are the ones the city then treats as a threat, and the class that profits owns the treatment. The real Victorian industrial revolution produced its own diseases of proximity, from lead and arsenic to mercury and phossy jaw, and its own habit of blaming the afflicted. The game never says Silverium poisoning causes the change, and this site is not going to say it either. But the vocabulary is doing work: "Metal-Blooded" locates it in the blood, and the belief the city holds is that the founts spawned them.
The full world and narrative analysis goes further into how the setting reproduces Victorian labour rather than referencing it.
What is still unknown
- How a person becomes Metal-Blooded, and whether it is inherited, contracted, or induced.
- Any stated relationship between werewolves and harpies beyond one shared sentence in a debunking essay.
- Whether the Feather ascension line drops from harpies.
- Whether the Wolf King appears in the story or exists only as a repeatable map encounter.
- Whether "vampire" names a real Metal-Blooded type or only a bounty enemy silhouette.
Frequently Asked Questions
What are the Metal-Blooded in Silver Palace?
Metal-Blooded is the in-game term for the mutated creatures of Silvernia, of which werewolves are the type you meet most. A Metal-Blooded beast passes for an ordinary citizen until high-purity Silverium exposes them, and the change brings monstrous strength and a feral appetite for violence.
Are Silver Palace werewolves human?
They live as citizens, hold jobs and raise families, and the story treats them as people throughout. Cynthia II's quest turns on a werewolf family being framed by a baron rather than on the family doing anything wrong, and the detective's own summary is that none of the parties involved are truly bad.
What are werewolf stabilizers?
A consumable treatment that holds the transformation back. Cynthia II spends an entire month's allowance on a hundred crates of them for the girl she rescues, which gives you the rough price: manageable for a House Luna heiress, out of reach for a family the guilds have ruined. The same word is used for an unrelated compound Hugin brews for Firtho, and no released text says whether they are related.
Who is the Wolf King in Silver Palace?
A named wolf whose hunting ground is a map boss encounter at Felix, Morgue Street, High Peers. His encounter card is the only official text about him, describing a place where "the law of the jungle rules over all" and warning of "cunning predators who present themselves as prey". Note the spelling is Wolf King rather than King Wolf. Closed beta players report he is among the bosses reworked in the combat overhaul.
Did Silverium create the werewolves and harpies?
That is what Silvernians believe, and the in-game essay Understanding the Silverium Conspiracy (Part I) quotes the claim that "Silverium founts spawned forth the werewolves and harpies". The essay quotes it in order to reject it, calling the whole argument absurd. So the belief is confirmed; the mechanism is not.
Are werewolves or harpies playable in Silver Palace?
No announced character is either. Both appear as enemy types in Civic Commissions bounties, and werewolves appear as story characters including Baron Edgar's assistant Madeline, but no playable roster slot has been revealed for a Metal-Blooded character.
Sources
- In-game Classical Curations, transcribed in full at /lore/classical-curations: Understanding the Silverium Conspiracy (Part I), Report: A Chef's Hat, Club Recruitment Notice, New at the Trade Fair Poster, Silverium Craft Exhibition Poster, Letter in the Corner.
- Official Silver Palace Dichotomy beta footage for the werewolf encounter, the Royal Equestrian Tournament harpy, the Civic Commissions bounty enemy types, and the Wolf King's Hunt encounter card.
- The site's own story recap for the Cynthia II, Gratia and Firtho quest lines.
- Closed beta player reports for the section explicitly marked as community-pieced-together, and for nothing else on this page.
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