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Site changelog

What has been added to this site, newest first, going back to the day it opened. If you have been away a while, start at the top and stop when you reach something you recognise.

43 updates, 132 linksLast updated:

Going back to February 17, 2026. New posts and guides also go out on the feed. For news about the game itself, try the release date page.

September 2026

Where Silver Palace is available, and when it might arrive

Somebody checked the storefronts country by country, and the iOS listing is missing in two of them. The full country list is up, and the release date page now quotes what each storefront's date field actually says with the day we last read it, over every dated Elementa announcement going back to the 2025 reveal.

Every enemy in the game, and what each one resists

All 44 enemies are up with a page each: the one Reactor Attribute each of them resists, their stats at every level from 1 to 100, and what it takes to break their Stun gauge. Worth a look before your next boss attempt, because nothing in this game is weak to anything.

The Silvernia Archive, and Hilbert's Hotel Catalysts

Fifty-five more of the documents you pick up and read in Silvernia are transcribed in full, including the three versions of the same newspaper story and the whole Botilin supply chain. All 166 run-scoped Catalysts went up the same day with their effect text at every level, alongside two new guides.

A changelog, and the official sticker packs

Two things today. This page, so you can see what we have added since you were last here, and a write-up of the official sticker packs. The list below goes all the way back to February.

Every Memento in Hilbert's Hotel

The full Memento list is up. All 26 from Hilbert's Hotel with their effect text, including the three you want to leave on the table. Worth a skim before your next run.

Ten case files, 82 exhibits

We have put every named investigation on one page, with what sits on each evidence board. Good reading if you like piecing the story together yourself.

Incidents, and 30 books on the detective board

Added a page on Incidents and how the city hands out work. The detective board also grew today: all 30 Epiphanies are on the wall now, so there is a lot more to click through.

A gallery of unreleased art

38 pieces of Silver Palace art that have not been published anywhere official, gathered into one gallery. Go have a look, some of it may never make it into the game.

Three lore posts this week

Silvernia's old religion, the alchemy behind the Golden Lion, and the Gravelkin out on the periphery. Three subjects the game barely mentions and nobody had written up.

Two gamescom developer interviews

Elementa gave two interviews at gamescom. We have covered what the developers said, from the combat rework to what comes after the beta.

The Evidence Locker opens

New series starting today. One piece of in-game text read closely, every Monday, Wednesday and Friday. It has its own feed if you want it in your reader.

Multiplayer gets its own page

Everything known about House of Greed in one place, instead of buried in a news post. If you have been wondering whether you can play this with friends, start here.

August 2026

Companionship, a verdict, and 52 more glossary terms

Three at once today: a full Companionship and Trust guide, our verdict on whether the game is worth your time, and 52 more terms in the glossary.

The third beta test is confirmed

Elementa has confirmed a third beta test. New page covering how access works and how to check whether you qualified, and we have gone through the site correcting everywhere that said otherwise.

The tier list, re-ranked

Big update to the tier list today. Six characters moved, Red Rose is now S, and every placement says which number it rests on. We have also added Implement recommendations per character.

Pre-registration opens

Pre-registration is live across five storefronts. New platforms page with the age ratings by region, plus a post on what the App Store and Google Play listings tell us about the mobile build.

Every character explained, the campaign spine, and a popularity board

Three new pages. Every playable character and how their kit works, the campaign laid out act by act, and a board showing which characters readers here are actually looking up.

Commissions, property, and the working class

A week on how Silvernia makes its money. Every Commission type, how property investment and Stocks work, and a lore piece on the people doing the work.

Food, drink and the twelve shops

Every shop, dish and drink in the city, written up in one go. The price tiers turn out to say a lot about who is eating what.

Every farming ladder in one place

New materials hub with four ladders under it: ascension, element concentrates, identity books and upgrade drops. Find the one you are stuck on. There is a lore post on the Cognito Sea alongside it.

The Argent Strand, the Queen's key, and team building

Two lore posts on where Silverium goes and who gets to hold power in Silvernia, plus a proper team building guide covering the buff window and the Power budget.

Voice lines, gifts, and the characters page rebuilt

Voice lines are live on every character page, in all four dubs. There is also a new gifts page telling you what to hand each character and when.

Implements, Catalysts, and a page for every Epiphany

Three equipment families got proper pages today. Every Implement with its stats, every Catalyst, and a page each for the 30 Epiphanies and the Motives.

Epiphanies, the Argent Docks, and the Metal-Blooded

The Epiphany database is up, along with a guide to the Argent Docks shops and a lore piece on the Metal-Blooded, which is what werewolves and harpies actually are here.

The lore hub rebuilt, and the detective board

Big day for lore. All 18 Classical Curations documents transcribed in full, a detective board you can follow a thread across, and two new endgame pages. Go poke around the board, it is the best thing here.

A glossary, and the title pages

Added a glossary covering every term the game uses, and a page collecting the character title pages.

Controls, equipment and Reactor Energy

Three new guides today. We have also rewritten the Resonance guide from scratch: it is per-character Level 0 to 3, and all seven effects are documented now.

Hilbert's Hotel and the Thought Experiment

Both endgame modes have a page now. The weekly hotel run, and the gauntlet the game calls Thought Experiment.

July 2026

6 updates

The gacha guide, and the books behind the Epiphanies

New gacha guide covering rates and pity. We have also matched all 30 Epiphanies to the real books they come from, which the game never tells you.

Interrogation and minigames

Two new guides: how interrogations work, and everything in the game that is not combat. There are more minigames than you would think.

The Dichotomy beta ends, in four posts

The test closed and the servers wiped. Four posts today: our review, a comparison against the first build, the districts that opened up, and what happens to your progress.

Bosses, and who you are fighting

Two boss pages. One is how to beat them, the other is who they are and how they fit together. Read the second one if you like the mystery.

Motives get their own hub, and the story gets a recap

Motives now have their own database rather than a section inside a guide. Two story pages went up the same day if you are coming in cold.

Combat Style names corrected

The five Combat Style names here came from expo translations. The game uses different wording, so we have moved to the game's across the site, and there is a new page explaining how Styles, Identities and Reactor Attributes fit together.

June 2026

3 updates

A release date page, the Dichotomy beta, and the mount

Three new pages: everything confirmed about the release date, a guide to the beta that is running, and one on the Silverium Pegasus, because the flight and drift mechanics deserve their own write-up.

Five character builds, and the Dichotomy beta announced

The second beta test was announced this week, and we have covered it. Five character build guides went up alongside it, plus the Anime Expo showing.

The soundtrack

Every track Elementa has released so far, in one place, with what each one is scoring.

April 2026

3 updates

The blog fills out, and trailers get a home

Busy month on the blog: the Cinderella boss fight, the factions, what Silverium actually is, and the comparison against Wuthering Waves and Genshin that kept getting asked for. Trailers now have their own page too.

The blog opens

The blog is open. News, theory and anything that does not fit the guide format, with a feed from day one.

Movement and hardware

Two guides for the questions people arrive with: how getting around the city works, and whether your machine can run it.

March 2026

1 update

A page for every character

Every character has their own page now, rather than one long roster.

February 2026

2 updates

The first guides

Resonance, the Motive database, a tier list, combat and rerolling. The first real content on the site.

Silver Palace Meta opens

The site is live. A character list, a guides hub and a countdown. Everything above this line is what happened next.