Basics

Glossary

术语表

Silver Palace renames almost everything you know from other gacha games. This is every term the game uses, defined once, with a link to the guide that covers each system in full.

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Character & Roles

Reactor Attribute also seen as Element

Silver Palace's equivalent of elements. Every character has exactly one of seven Reactor Attributes, each described in the codex as a way of converting Silverium into a damage-dealing state. Your Reactor Attribute decides your damage type and which Resonance Effect you can trigger.

Full guide: Reactor Attributes & Combat Styles

Ignis also seen as Fire

The fire Reactor Attribute. Converts Silverium into super-heated combustible gel, dealing Ignis DMG. Its Resonance Effect is Extreme Heat.

Full guide: Reactor Attributes & Combat Styles

Glacies also seen as Ice

The ice Reactor Attribute. Converts Silverium into ultra-cold condensate, dealing Glacies DMG. Its Resonance Effect is Zero Degrees.

Full guide: Reactor Attributes & Combat Styles

Fulmen also seen as Lightning

The lightning Reactor Attribute. Converts Silverium into highly conductive magnetofluid, dealing Fulmen DMG. Its Resonance Effect is Superconductor.

Full guide: Reactor Attributes & Combat Styles

Gravitas also seen as Gravity

The gravity Reactor Attribute. Converts Silverium into a concentrated dark-matter halo, dealing Gravitas DMG. Its Resonance Effect is Dark Star.

Full guide: Reactor Attributes & Combat Styles

Radiatio also seen as Radiation

The radiation Reactor Attribute. Converts Silverium into unstable radioactive material, dealing Radiatio DMG. Its Resonance Effect is Decay.

Full guide: Reactor Attributes & Combat Styles

Alba also seen as Light

The light Reactor Attribute. Converts Silverium into stable pure-phase matter, dealing Alba DMG. Its Resonance Effect is Disintegration. Cynthia II and Gucia carry it.

Full guide: Reactor Attributes & Combat Styles

Ferrugo also seen as Corrosion

The corrosion Reactor Attribute. Converts contaminated Silverium into an excited state, dealing Ferrugo DMG. Its Resonance Effect is Purification. It is the one attribute with no playable carrier in the current roster, so Purification is the one Resonance Effect you cannot trigger.

Full guide: Reactor Attributes & Combat Styles

Identity

A story-derived category, one of six, carried by every character. In combat its main job is gating gear: Motives also have an Identity and can only be equipped by characters of the matching Identity, the same way only Sword characters equip Swords in Genshin Impact. Identity also determines skill-upgrade and Motive Potential Break materials. It is not the role filter, so it does not tell you what a character does in a fight.

Full guide: Combat Styles & Identities

Hero

An Identity. One who leads with influence and shoulders the burden of difficult decisions.

Full guide: Combat Styles & Identities

Guardian

An Identity. One who guards a lifelong ideal with fierce devotion, willing to destroy anything that dares threaten what is sacred.

Full guide: Combat Styles & Identities

Witness

An Identity. One who observes, witnesses, records, and narrates everything to pass the story on.

Full guide: Combat Styles & Identities

Outlaw

An Identity. One driven by powerful ambition and an impulse for destruction, who would do anything to accomplish a goal.

Full guide: Combat Styles & Identities

Saviour

An Identity. One who possesses the wisdom to defy death, betray a predetermined fate, and bear the price that follows.

Full guide: Combat Styles & Identities

Victim

An Identity. One trapped by memories and unable to give up the past, who must also face sacrifice and departure. No playable Victim character appeared in CBT2, though Victim Motives and the stage for their materials both exist.

Full guide: Combat Styles & Identities

Combat Style

The character's intended role in combat, one of five, shown on the character Details screen. This is the real role filter, separate from both Reactor Attribute and Identity. Filter by Combat Style first when building a team, then line up Reactor Attributes for Resonance.

Full guide: Combat Styles & Identities

Striker DPS also seen as Striker Output

A Combat Style. Main DPS focused on doing high damage with their own abilities, independent of what the rest of the team is running.

Full guide: Combat Styles & Identities

Resonance DPS also seen as Resonator Output

A Combat Style. Main DPS built to make Resonance Effects deal much more damage. Rex and Bentham, for example, make the Resonance Effects of their Attribute hit two more times per proc.

Full guide: Combat Styles & Identities

Break Suppressor also seen as Break Oppressor

A Combat Style. Acts as secondary DPS during your main DPS's downtime, dealing decent damage while building high Stun to break enemy poise.

Full guide: Combat Styles & Identities

Combat Support also seen as Combat Vanguard

A Combat Style. Primarily focused on increasing your team's damage through buffing.

Full guide: Combat Styles & Identities

Survival & Healing also seen as Survival Healer

A Combat Style. Supports focused on keeping your team alive, typically Healers and Shielders.

Full guide: Combat Styles & Identities

Psyches also seen as Constellations, Trait

Silver Palace's duplicate-copy upgrades, the equivalent of Constellations in Genshin Impact. Each character has six, so pulling seven total copies unlocks them all.

Full guide: Gacha Guide

Combat

Resonance

The system that replaces elemental reactions. Hitting an enemy builds a Resonance meter for the matching Reactor Attribute on that enemy, and filling it triggers that attribute's Resonance Effect. The meter fills faster the more characters of that Attribute your team fields.

Full guide: Resonance System

Resonance Meter

The circular gauge that wraps each attribute icon on an enemy's nameplate, below their health and stagger bars. It is tracked per target and per attribute, so splitting damage across two Reactor Attributes builds two gauges at half speed instead of one at full speed.

Full guide: Resonance System

Resonance Effect

The payoff that fires when a Resonance meter fills, unique to each Reactor Attribute. The seven are Extreme Heat (Ignis), Zero Degrees (Glacies), Superconductor (Fulmen), Dark Star (Gravitas), Decay (Radiatio), Disintegration (Alba) and Purification (Ferrugo).

Full guide: Resonance System

Reactor Gauge

The bar that fills as you attack enemies. When it fills you gain one Reactor Energy. Silverdrip accelerates how fast it fills. The Gauge is the meter; Reactor Energy is what the meter pays out.

Full guide: Reactor Energy & Tactical Assault

Silverdrip

A resource produced by Executions, Parries and certain character abilities. It does not fill the Reactor Gauge by itself; it accelerates the rate at which attacking fills it.

Full guide: Reactor Energy & Tactical Assault

Reactor Energy

What you gain each time the Reactor Gauge fills, shown as a Roman-numeral counter. You can hold up to three at a time. Swapping characters while holding at least one consumes it and fires the incoming character's Tactical Assault.

Full guide: Reactor Energy & Tactical Assault

Tactical Assault

The special attack a character performs on swap-in when a Reactor Energy is spent. It typically deals damage and applies an effect tied to that character's kit. Cinderella's, for example, grants her 30 Overheat, a resource several of her abilities spend.

Full guide: Reactor Energy & Tactical Assault

Basic Attack

The standard attack every character has, pressed consecutively to run their attack chain. It deals damage of that character's Reactor Attribute and feeds the resource their Skill spends.

Full guide: Combat Mastery

Charged Attack

Performed by holding the Basic Attack button rather than tapping it. Charged Attacks chain into a specific hit of the Basic Attack chain rather than restarting it: a Basic Attack after Cinderella's Charged Attack performs the third hit of her chain, not the first.

Full guide: Combat Mastery

Dodge

A dedicated button that dashes you toward enemies or out of an incoming attack.

Full guide: Combat Mastery

Perfect Dodge

Dodging an attack at the right moment. It triggers a brief slow-motion window you can follow up out of with a Basic Attack.

Full guide: Combat Mastery

Counter Attack

The follow-up you get by pressing Basic Attack after a Perfect Dodge. The action is not officially labelled anywhere in game, but this is how it behaves. It is distinct from a Pursuit Attack, which follows a normal dash rather than a Perfect Dodge.

Full guide: Combat Mastery

Pursuit Attack

A unique attack performed by pressing Basic Attack after dashing. Most characters' kits list a named Pursuit Attack alongside their Basic Attack chain.

Full guide: Combat Mastery

Parry

A dedicated button that deflects an enemy attack if timed correctly. A successful Parry produces Silverdrip.

Full guide: Combat Mastery

Execution

A finisher on a stunned enemy, triggered from a dedicated button once you have broken their poise. It works the way a critical hit on a stance-broken enemy does in Elden Ring, or a Visceral Attack in Bloodborne, and it can be triggered at range, so you do not have to close the distance. Executions produce Silverdrip.

Full guide: Combat Mastery

Skill

Each character's signature ability. Skills have no cooldown. They instead consume a resource unique to that character, usually accumulated by the attacks tied to their Basic Attack Talent. Cinderella's resource is Vengeful Flame: at 20 or more she can hold the Skill button, spending 4 per shot of Ignis damage.

Full guide: Combat Mastery

Ultimate

A once-charged ability every character has. It charges off your hits, with Basic Attacks, Charged Attacks and Skills each contributing different amounts, and the stat Ultimate Charge Efficiency speeds that up.

Full guide: Combat Mastery

Passive

An always-available ability applied through conditions rather than a button press, with effects specific to each character. Cinderella's grants her 35 CRIT Rate while she is in the Quenched state from her Ultimate.

Full guide: Combat Mastery

Gear

Motives also seen as Weapons

Silver Palace's equivalent of weapons. Every Motive provides a Base Attack plus secondary stats such as CRIT or ATK%, and carries a Motive Skill. Each Motive has a set Identity and can only be equipped by characters of that Identity.

Full guide: Motive Database

Motive Skill

The named unique effect attached to a Motive, distinct from its Base Attack and secondary stats. Different Motives provide different Motive Skills.

Full guide: Motive Database

Catalysts

Gear that provides a special effect when you perform a Tactical Assault. Catalysts can deal damage, raise your character's stats, or support the team through healing or enemy defence reduction. Each character can equip up to three, subject to Cost and Power Limit.

Full guide: Equipment & Gear

Cost

The budget value attached to each Catalyst, tied to its rarity. The combined Cost of everything you equip cannot exceed your Power Limit, which is what makes Catalyst selection a budgeting problem rather than a straight upgrade path.

Full guide: Equipment & Gear

Power Limit

The ceiling on total Catalyst Cost. Each character can technically hold three Catalysts, but at a Power Limit of 14 they will not all fit if their combined Cost runs over. Distributing Cost across the team is a real optimisation decision.

Full guide: Equipment & Gear

Implements also seen as Artifacts, Relics

The four-piece gear set, roughly the Artifacts of Silver Palace. You run a set of four for a set bonus. Unlike Artifacts, the pieces carry fixed stats that do not roll, so there is no substat lottery to farm.

Full guide: Equipment & Gear

Epiphany

The single piece of gear that carries your rollable substats. Where other games spread substats across four Artifacts, Silver Palace concentrates them onto one Epiphany per character. All 30 Epiphanies are named after real books.

Full guide: All 30 Epiphanies

Fate Clippings

Torn parts of Epiphanies, earned by salvaging Epiphanies you do not want and by clearing Hilbert's Hotel. Any title in the Argent Docks Epiphany Archive costs a flat 1,000.

Full guide: Argent Docks Shop Guide

Gacha

Reactor Crystal also seen as Primogems

The premium currency, the equivalent of Primogems. Reactor Crystals are not spent on banners directly. You exchange them at the Argent Docks for Shots at a flat 360 Reactor Crystals each.

Full guide: Argent Docks Shop Guide

Judgement Shot

The currency used to pull on Limited Character banners.

Full guide: Gacha Guide

Deduction Shot

The currency used to pull on Limited Motive banners.

Full guide: Gacha Guide

Standard Shot

The currency used to pull on the Standard Character banner.

Full guide: Gacha Guide

Bullet of Insight also seen as Insight Shot

The currency used to pull on the Standard Motive banner.

Full guide: Gacha Guide

Revelation

One pull. Rates and pity are counted in Revelations: up to 100 guarantee a featured 5-star character, up to 80 guarantee a featured 5-star Motive, and every 10 guarantee at least one 4-star. Not in the official terminology document; this is the in-game wording from CB2.

Full guide: Gacha Guide

Mind Shards

The duplicate-conversion currency. Twelve Mind Shards buy one Shot of any type at the Argent Docks Shard Exchange, and 90 buy a character-specific Mystery item. Not in the official terminology document; this is the in-game wording from CB2.

Full guide: Argent Docks Shop Guide

Argent Docks

The central shop, running four tabs: Cognito Reload for Reactor Crystal to Shot conversion, Cognito Assembly for the Shard and Mind Grain exchanges, the Gift Shop, and the Epiphany Archive. Not in the official terminology document; this is the in-game wording from CB2.

Full guide: Argent Docks Shop Guide

Mind Grains

The bulk exchange currency, dropped by revealing 3-star Motives. Spent on the Argent Docks Mind Grain Exchange for upgrade books, Rectified Concentrates, Motive bookmarks and Ounce bundles, with a weekly stock cap on every line. Not in the official terminology document; this is the in-game wording from CB2.

Full guide: Argent Docks Shop Guide

Stats

HP, ATK, DEF

The standard three, working as they do elsewhere. HP is how much damage you can take, DEF lowers incoming damage, and ATK is the main damage stat, though some characters scale off HP or DEF instead.

Full guide: Equipment & Gear

CRIT Rate

The chance an attack lands as a Critical Hit.

Full guide: Equipment & Gear

CRIT DMG

The multiplier applied to a Critical Hit's damage.

Full guide: Equipment & Gear

DMG%

Damage Bonus, in three flavours. Universal DMG% applies to everything, Attribute DMG% such as Ignis DMG% applies only to that Reactor Attribute's damage, and ability-specific DMG% such as Basic Attack DMG% or Ultimate DMG% applies only to that ability.

Full guide: Equipment & Gear

Ultimate Charge Efficiency also seen as Energy Recharge

Multiplies the rate at which your Ultimate charges. Silver Palace's equivalent of Energy Recharge.

Full guide: Equipment & Gear

Amplitude Coefficient

The chance for a Resonance Effect's damage to be multiplied. Essentially CRIT Rate, but for Resonance Effects rather than your character's own abilities.

Full guide: Equipment & Gear

Amplitude Multiplier

The multiplier applied when a Resonance Effect's damage is amplified. Essentially CRIT DMG, but for Resonance Effects rather than your character's own abilities.

Full guide: Equipment & Gear

Stun Buildup Bonus

Multiplies the amount of Stun your attacks apply, so you break enemy poise faster and reach an Execution sooner.

Full guide: Equipment & Gear

Break Exploit

Higher Break Exploit means faster Defense Reduction and faster Resonance Accumulation. The Resonance half is the one you can feel: it fills Resonance meters quicker, so your Resonance Effects fire more often. What exactly counts as Defense Reduction here is not yet clear.

Full guide: Equipment & Gear

World & Lore

Metal-Blooded also seen as Metal-Blooded beasts

The in-game category for Silvernia's mutated creatures, of which werewolves are the type you meet most and harpies the second. A Metal-Blooded beast passes for an ordinary citizen until high-purity Silverium exposes them, and the change brings monstrous strength and a feral appetite for violence. Metal-Blooded Claw is also one of the three character ascension material families.

Full guide: The Metal-Blooded

Stabilizers also seen as Werewolf stabilizers

A purchasable treatment that holds a werewolf's transformation back. Cynthia II spends an entire month's allowance on a hundred crates of them for the girl she rescues, which puts the change in reach of anyone who can afford the upkeep and out of reach of anyone who cannot. The same word is used for an unrelated compound Hugin brews for Firtho.

Full guide: The Metal-Blooded

Frequently Asked Questions

What is a Reactor Attribute in Silver Palace?

Reactor Attribute is Silver Palace's equivalent of elements. Every character has exactly one of seven: Ignis, Glacies, Fulmen, Gravitas, Radiatio, Alba and Ferrugo. It decides your damage type and which Resonance Effect you can trigger. It is a separate system from Combat Style and Identity.

What is the difference between Combat Style and Identity?

Combat Style is the gameplay role filter, with five values: Resonance DPS, Striker DPS, Break Suppressor, Combat Support and Survival & Healing. Identity is a story-derived category with six values: Hero, Guardian, Witness, Outlaw, Saviour and Victim. Identity gates which Motives a character can equip and which upgrade materials they need. It does not tell you what a character does in a fight.

What are Psyches in Silver Palace?

Psyches are the duplicate-copy upgrades, equivalent to Constellations in Genshin Impact. Each character has six, so pulling seven total copies unlocks them all.

What is the difference between Silverdrip and Reactor Energy?

They sit on either side of the Reactor Gauge. Attacking enemies fills the Reactor Gauge, and Silverdrip, produced by Executions, Parries and certain abilities, accelerates how fast it fills. When the Gauge fills you gain one Reactor Energy, up to three at a time, and swapping characters spends one to fire the incoming character’s Tactical Assault.

What is the Silver Palace equivalent of Energy Recharge?

Ultimate Charge Efficiency. It multiplies the rate at which your Ultimate charges. Two related stats have no Genshin equivalent: Amplitude Coefficient is CRIT Rate for Resonance Effects, and Amplitude Multiplier is CRIT DMG for Resonance Effects.