Glossary
术语表
Silver Palace renames almost everything you know from other gacha games. This is every term the game uses, defined once, with a link to the guide that covers each system in full.
Character & Roles
- Reactor Attribute also seen as Element
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Silver Palace's equivalent of elements. Every character has exactly one of seven Reactor Attributes, each described in the codex as a way of converting Silverium into a damage-dealing state. Your Reactor Attribute decides your damage type and which Resonance Effect you can trigger.
- Ignis also seen as Fire
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The fire Reactor Attribute. Converts Silverium into super-heated combustible gel, dealing Ignis DMG. Its Resonance Effect is Extreme Heat.
- Glacies also seen as Ice
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The ice Reactor Attribute. Converts Silverium into ultra-cold condensate, dealing Glacies DMG. Its Resonance Effect is Zero Degrees.
- Fulmen also seen as Lightning
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The lightning Reactor Attribute. Converts Silverium into highly conductive magnetofluid, dealing Fulmen DMG. Its Resonance Effect is Superconductor.
- Gravitas also seen as Gravity
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The gravity Reactor Attribute. Converts Silverium into a concentrated dark-matter halo, dealing Gravitas DMG. Its Resonance Effect is Dark Star.
- Radiatio also seen as Radiation
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The radiation Reactor Attribute. Converts Silverium into unstable radioactive material, dealing Radiatio DMG. Its Resonance Effect is Decay.
- Alba also seen as Light
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The light Reactor Attribute. Converts Silverium into stable pure-phase matter, dealing Alba DMG. Its Resonance Effect is Disintegration. Cynthia II and Gucia carry it.
- Ferrugo also seen as Corrosion
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The corrosion Reactor Attribute. Converts contaminated Silverium into an excited state, dealing Ferrugo DMG. Its Resonance Effect is Purification. It is the one attribute with no playable carrier in the current roster, so Purification is the one Resonance Effect you cannot trigger.
- Identity
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A story-derived category, one of six, carried by every character. In combat its main job is gating gear: Motives also have an Identity and can only be equipped by characters of the matching Identity, the same way only Sword characters equip Swords in Genshin Impact. Identity also determines skill-upgrade and Motive Potential Break materials. It is not the role filter, so it does not tell you what a character does in a fight.
- Hero
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An Identity. One who leads with influence and shoulders the burden of difficult decisions.
- Guardian
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An Identity. One who guards a lifelong ideal with fierce devotion, willing to destroy anything that dares threaten what is sacred.
- Witness
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An Identity. One who observes, witnesses, records, and narrates everything to pass the story on.
- Outlaw
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An Identity. One driven by powerful ambition and an impulse for destruction, who would do anything to accomplish a goal.
- Saviour
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An Identity. One who possesses the wisdom to defy death, betray a predetermined fate, and bear the price that follows.
- Victim
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An Identity. One trapped by memories and unable to give up the past, who must also face sacrifice and departure. No playable Victim character appeared in CBT2, though Victim Motives and the stage for their materials both exist.
- Combat Style
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The character's intended role in combat, one of five, shown on the character Details screen. This is the real role filter, separate from both Reactor Attribute and Identity. Filter by Combat Style first when building a team, then line up Reactor Attributes for Resonance.
- Striker DPS also seen as Striker Output
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A Combat Style. Main DPS focused on doing high damage with their own abilities, independent of what the rest of the team is running.
- Resonance DPS also seen as Resonator Output
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A Combat Style. Main DPS built to make Resonance Effects deal much more damage. Rex and Bentham, for example, make the Resonance Effects of their Attribute hit two more times per proc.
- Break Suppressor also seen as Break Oppressor
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A Combat Style. Acts as secondary DPS during your main DPS's downtime, dealing decent damage while building high Stun to break enemy poise.
- Combat Support also seen as Combat Vanguard
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A Combat Style. Primarily focused on increasing your team's damage through buffing.
- Survival & Healing also seen as Survival Healer
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A Combat Style. Supports focused on keeping your team alive, typically Healers and Shielders.
- Psyches also seen as Constellations, Trait
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Silver Palace's duplicate-copy upgrades, the equivalent of Constellations in Genshin Impact. Each character has six, so pulling seven total copies unlocks them all.
Combat
- Resonance
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The system that replaces elemental reactions. Hitting an enemy builds a Resonance meter for the matching Reactor Attribute on that enemy, and filling it triggers that attribute's Resonance Effect. The meter fills faster the more characters of that Attribute your team fields.
- Resonance Meter
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The circular gauge that wraps each attribute icon on an enemy's nameplate, below their health and stagger bars. It is tracked per target and per attribute, so splitting damage across two Reactor Attributes builds two gauges at half speed instead of one at full speed.
- Resonance Effect
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The payoff that fires when a Resonance meter fills, unique to each Reactor Attribute. The seven are Extreme Heat (Ignis), Zero Degrees (Glacies), Superconductor (Fulmen), Dark Star (Gravitas), Decay (Radiatio), Disintegration (Alba) and Purification (Ferrugo).
- Reactor Gauge
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The bar that fills as you attack enemies. When it fills you gain one Reactor Energy. Silverdrip accelerates how fast it fills. The Gauge is the meter; Reactor Energy is what the meter pays out.
- Silverdrip
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A resource produced by Executions, Parries and certain character abilities. It does not fill the Reactor Gauge by itself; it accelerates the rate at which attacking fills it.
- Reactor Energy
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What you gain each time the Reactor Gauge fills, shown as a Roman-numeral counter. You can hold up to three at a time. Swapping characters while holding at least one consumes it and fires the incoming character's Tactical Assault.
- Tactical Assault
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The special attack a character performs on swap-in when a Reactor Energy is spent. It typically deals damage and applies an effect tied to that character's kit. Cinderella's, for example, grants her 30 Overheat, a resource several of her abilities spend.
- Basic Attack
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The standard attack every character has, pressed consecutively to run their attack chain. It deals damage of that character's Reactor Attribute and feeds the resource their Skill spends.
- Charged Attack
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Performed by holding the Basic Attack button rather than tapping it. Charged Attacks chain into a specific hit of the Basic Attack chain rather than restarting it: a Basic Attack after Cinderella's Charged Attack performs the third hit of her chain, not the first.
- Dodge
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A dedicated button that dashes you toward enemies or out of an incoming attack.
- Perfect Dodge
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Dodging an attack at the right moment. It triggers a brief slow-motion window you can follow up out of with a Basic Attack.
- Counter Attack
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The follow-up you get by pressing Basic Attack after a Perfect Dodge. The action is not officially labelled anywhere in game, but this is how it behaves. It is distinct from a Pursuit Attack, which follows a normal dash rather than a Perfect Dodge.
- Pursuit Attack
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A unique attack performed by pressing Basic Attack after dashing. Most characters' kits list a named Pursuit Attack alongside their Basic Attack chain.
- Parry
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A dedicated button that deflects an enemy attack if timed correctly. A successful Parry produces Silverdrip.
- Execution
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A finisher on a stunned enemy, triggered from a dedicated button once you have broken their poise. It works the way a critical hit on a stance-broken enemy does in Elden Ring, or a Visceral Attack in Bloodborne, and it can be triggered at range, so you do not have to close the distance. Executions produce Silverdrip.
- Skill
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Each character's signature ability. Skills have no cooldown. They instead consume a resource unique to that character, usually accumulated by the attacks tied to their Basic Attack Talent. Cinderella's resource is Vengeful Flame: at 20 or more she can hold the Skill button, spending 4 per shot of Ignis damage.
- Ultimate
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A once-charged ability every character has. It charges off your hits, with Basic Attacks, Charged Attacks and Skills each contributing different amounts, and the stat Ultimate Charge Efficiency speeds that up.
- Passive
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An always-available ability applied through conditions rather than a button press, with effects specific to each character. Cinderella's grants her 35 CRIT Rate while she is in the Quenched state from her Ultimate.
Gear
- Motives also seen as Weapons
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Silver Palace's equivalent of weapons. Every Motive provides a Base Attack plus secondary stats such as CRIT or ATK%, and carries a Motive Skill. Each Motive has a set Identity and can only be equipped by characters of that Identity.
- Motive Skill
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The named unique effect attached to a Motive, distinct from its Base Attack and secondary stats. Different Motives provide different Motive Skills.
- Catalysts
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Gear that provides a special effect when you perform a Tactical Assault. Catalysts can deal damage, raise your character's stats, or support the team through healing or enemy defence reduction. Each character can equip up to three, subject to Cost and Power Limit.
- Cost
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The budget value attached to each Catalyst, tied to its rarity. The combined Cost of everything you equip cannot exceed your Power Limit, which is what makes Catalyst selection a budgeting problem rather than a straight upgrade path.
- Power Limit
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The ceiling on total Catalyst Cost. Each character can technically hold three Catalysts, but at a Power Limit of 14 they will not all fit if their combined Cost runs over. Distributing Cost across the team is a real optimisation decision.
- Implements also seen as Artifacts, Relics
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The four-piece gear set, roughly the Artifacts of Silver Palace. You run a set of four for a set bonus. Unlike Artifacts, the pieces carry fixed stats that do not roll, so there is no substat lottery to farm.
- Epiphany
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The single piece of gear that carries your rollable substats. Where other games spread substats across four Artifacts, Silver Palace concentrates them onto one Epiphany per character. All 30 Epiphanies are named after real books.
- Fate Clippings
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Torn parts of Epiphanies, earned by salvaging Epiphanies you do not want and by clearing Hilbert's Hotel. Any title in the Argent Docks Epiphany Archive costs a flat 1,000.
Gacha
- Reactor Crystal also seen as Primogems
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The premium currency, the equivalent of Primogems. Reactor Crystals are not spent on banners directly. You exchange them at the Argent Docks for Shots at a flat 360 Reactor Crystals each.
- Judgement Shot
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The currency used to pull on Limited Character banners.
- Deduction Shot
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The currency used to pull on Limited Motive banners.
- Standard Shot
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The currency used to pull on the Standard Character banner.
- Bullet of Insight also seen as Insight Shot
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The currency used to pull on the Standard Motive banner.
- Revelation
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One pull. Rates and pity are counted in Revelations: up to 100 guarantee a featured 5-star character, up to 80 guarantee a featured 5-star Motive, and every 10 guarantee at least one 4-star. Not in the official terminology document; this is the in-game wording from CB2.
- Mind Shards
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The duplicate-conversion currency. Twelve Mind Shards buy one Shot of any type at the Argent Docks Shard Exchange, and 90 buy a character-specific Mystery item. Not in the official terminology document; this is the in-game wording from CB2.
- Argent Docks
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The central shop, running four tabs: Cognito Reload for Reactor Crystal to Shot conversion, Cognito Assembly for the Shard and Mind Grain exchanges, the Gift Shop, and the Epiphany Archive. Not in the official terminology document; this is the in-game wording from CB2.
- Mind Grains
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The bulk exchange currency, dropped by revealing 3-star Motives. Spent on the Argent Docks Mind Grain Exchange for upgrade books, Rectified Concentrates, Motive bookmarks and Ounce bundles, with a weekly stock cap on every line. Not in the official terminology document; this is the in-game wording from CB2.
Stats
- HP, ATK, DEF
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The standard three, working as they do elsewhere. HP is how much damage you can take, DEF lowers incoming damage, and ATK is the main damage stat, though some characters scale off HP or DEF instead.
- CRIT Rate
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The chance an attack lands as a Critical Hit.
- CRIT DMG
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The multiplier applied to a Critical Hit's damage.
- DMG%
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Damage Bonus, in three flavours. Universal DMG% applies to everything, Attribute DMG% such as Ignis DMG% applies only to that Reactor Attribute's damage, and ability-specific DMG% such as Basic Attack DMG% or Ultimate DMG% applies only to that ability.
- Ultimate Charge Efficiency also seen as Energy Recharge
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Multiplies the rate at which your Ultimate charges. Silver Palace's equivalent of Energy Recharge.
- Amplitude Coefficient
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The chance for a Resonance Effect's damage to be multiplied. Essentially CRIT Rate, but for Resonance Effects rather than your character's own abilities.
- Amplitude Multiplier
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The multiplier applied when a Resonance Effect's damage is amplified. Essentially CRIT DMG, but for Resonance Effects rather than your character's own abilities.
- Stun Buildup Bonus
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Multiplies the amount of Stun your attacks apply, so you break enemy poise faster and reach an Execution sooner.
- Break Exploit
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Higher Break Exploit means faster Defense Reduction and faster Resonance Accumulation. The Resonance half is the one you can feel: it fills Resonance meters quicker, so your Resonance Effects fire more often. What exactly counts as Defense Reduction here is not yet clear.
World & Lore
- Metal-Blooded also seen as Metal-Blooded beasts
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The in-game category for Silvernia's mutated creatures, of which werewolves are the type you meet most and harpies the second. A Metal-Blooded beast passes for an ordinary citizen until high-purity Silverium exposes them, and the change brings monstrous strength and a feral appetite for violence. Metal-Blooded Claw is also one of the three character ascension material families.
- Stabilizers also seen as Werewolf stabilizers
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A purchasable treatment that holds a werewolf's transformation back. Cynthia II spends an entire month's allowance on a hundred crates of them for the girl she rescues, which puts the change in reach of anyone who can afford the upkeep and out of reach of anyone who cannot. The same word is used for an unrelated compound Hugin brews for Firtho.
No terms match the selected category.
Frequently Asked Questions
What is a Reactor Attribute in Silver Palace?
Reactor Attribute is Silver Palace's equivalent of elements. Every character has exactly one of seven: Ignis, Glacies, Fulmen, Gravitas, Radiatio, Alba and Ferrugo. It decides your damage type and which Resonance Effect you can trigger. It is a separate system from Combat Style and Identity.
What is the difference between Combat Style and Identity?
Combat Style is the gameplay role filter, with five values: Resonance DPS, Striker DPS, Break Suppressor, Combat Support and Survival & Healing. Identity is a story-derived category with six values: Hero, Guardian, Witness, Outlaw, Saviour and Victim. Identity gates which Motives a character can equip and which upgrade materials they need. It does not tell you what a character does in a fight.
What are Psyches in Silver Palace?
Psyches are the duplicate-copy upgrades, equivalent to Constellations in Genshin Impact. Each character has six, so pulling seven total copies unlocks them all.
What is the difference between Silverdrip and Reactor Energy?
They sit on either side of the Reactor Gauge. Attacking enemies fills the Reactor Gauge, and Silverdrip, produced by Executions, Parries and certain abilities, accelerates how fast it fills. When the Gauge fills you gain one Reactor Energy, up to three at a time, and swapping characters spends one to fire the incoming character’s Tactical Assault.
What is the Silver Palace equivalent of Energy Recharge?
Ultimate Charge Efficiency. It multiplies the rate at which your Ultimate charges. Two related stats have no Genshin equivalent: Amplitude Coefficient is CRIT Rate for Resonance Effects, and Amplitude Multiplier is CRIT DMG for Resonance Effects.