★★★★★ Witness Motive
The Daydream Mystery
Breakthrough cost to this level
×12
×8
×8
×16 Cynthia had a dream about her cousin. The Duke told her it was a beautiful dream of power. The Countess told her it was a lovely dream of kinship.
A servant stood beside her cousin, gripping her arm. A cape draped over her, coiling around her neck.
In the dream, Cynthia rallied the toy legion and called upon knights who would never think of betrayal to save her cousin... She then awoke. It turned out her cousin was the very gateway back to reality.
Motive Effect
Daydreaming
Effect
The character using this Motive gains 25% Amplitude Coefficient. Upon triggering a Resonance Effect, they gain 1 stacks of Phantasm. This can trigger up to 1 times every 2s. At 2 Phantasm stacks, the Skill DMG of all characters on the team is increased by 14% for 40s.
The character using this Motive gains 30% Amplitude Coefficient. Upon triggering a Resonance Effect, they gain 1 stacks of Phantasm. This can trigger up to 1 times every 2s. At 2 Phantasm stacks, the Skill DMG of all characters on the team is increased by 16.8% for 40s.
The character using this Motive gains 35% Amplitude Coefficient. Upon triggering a Resonance Effect, they gain 1 stacks of Phantasm. This can trigger up to 1 times every 2s. At 2 Phantasm stacks, the Skill DMG of all characters on the team is increased by 19.6% for 40s.
The character using this Motive gains 40% Amplitude Coefficient. Upon triggering a Resonance Effect, they gain 1 stacks of Phantasm. This can trigger up to 1 times every 2s. At 2 Phantasm stacks, the Skill DMG of all characters on the team is increased by 22.4% for 40s.
The character using this Motive gains 45% Amplitude Coefficient. Upon triggering a Resonance Effect, they gain 1 stacks of Phantasm. This can trigger up to 1 times every 2s. At 2 Phantasm stacks, the Skill DMG of all characters on the team is increased by 25.2% for 40s.
The highlighted values scale with refine level. Refining a Motive means pulling duplicate copies of it, up to 5 levels.
Breakthrough Materials
The Daydream Mystery breaks through at Lv. 20, 30, 40, 50, 60, 70. Taking it to Lv. 80 costs 26,875 Ounce plus Witness's Instinct, Witness's Insight, Witness's Challenge, Witness's Legacy.
Lv. 20 breakthrough
Lv. 30 breakthrough
Lv. 40 breakthrough
Lv. 50 breakthrough
Lv. 60 breakthrough
Lv. 70 breakthrough
Total to Lv. 80
Where these materials come from
Witness's Instinct Insight Materials A crystal born from the Cognito Sea, its thoughts scattered and fleeting, like grains of sand adrift. Used by Witness characters for Methods studies.
A currency issued by the Royal Families, minted from diluted and stabilised Silverium of fixed concentration and stored in siphon tubes, formed into grains that make it easier to handle and trade.
Witness's Insight Insight Materials A crystal born from the Cognito Sea, embodying thoughts honed and clarified through years of insight. Used by Witness characters for Methods studies.
Witness's Challenge Insight Materials A crystal born from the Cognito Sea, tempered by trials and filled with thoughts forged in steadfast determination. Used by Witness characters for Methods studies.
Witness's Legacy Insight Materials A crystal born from the Cognito Sea, its legacy burning forevermore, never to be forgotten. Used by Witness characters for Methods studies.
Stats by Level
Key levels below. Drag the slider at the top of the page for any level from 1 to 80.
| Level | HP | ATK |
|---|---|---|
| Lv. 1 | 240 | 24 |
| Lv. 20 | 1,212 | 121 |
| Lv. 30 | 1,956 | 195 |
| Lv. 40 | 2,700 | 270 |
| Lv. 50 | 3,444 | 344 |
| Lv. 60 | 4,188 | 418 |
| Lv. 70 | 4,932 | 493 |
| Lv. 80 | 5,292 | 529 |
Witness Identity
One who observes, witnesses, records, and narrates everything to pass the story on.
Identity is a narrative archetype, not a combat role. For how the two systems differ, see the Combat Styles and Identities guide.
Signature Motive for
Artwork