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Silver Palace Curious Deductions: Multiple Endings

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Silver Palace Curious Deductions: Multiple Endings

Silver Palace "Curious Deductions": Every Ending, Explained

Curious Deductions is Silver Palace's deduction mode, revealed in the official update "The Science of All Things: Curious Deductions Edition." It runs branching detective cases on the Evidence Board, it has multiple endings, and a "Restart Deduction" option lets you wipe your board and chase a different conclusion. Uncover the one true ending and you unlock a unique collectable and an achievement.

The reveal frames it with a line about Silvernia: wherever the Detective appears, an unsolved case is never far behind. People from all walks of life, a tangled web of clues, and the devil in the details. Below is everything the announcement confirmed about how the mode works.

The Resurrection Enigma

The case at the center of the reveal is The Resurrection Enigma, and it investigates something that should be impossible: the dead returning to life.

It opens in the dead of night among cemetery tombs, and the mystery turns on a wound that vanishes without a trace. A body was buried in haste. After a scholar's death, an ancient legend casts its shadow over a secluded manor, and the only explanation left defies everything the people involved thought they knew. Your job is to work out what actually happened to the people entangled in the case.

The Resurrection Enigma case in Silver Palace, showing a dark cemetery scene with blood-red script overlaid on the tombs

The case in the beta build: Howard Williams and Williams Manor

Every detail in that teaser lines up with a case already playable in the Dichotomy beta: the death of Howard Williams, a pharmaceutical scholar, and the roughly two and a half hours of investigation that follow it. The build never uses the name "The Resurrection Enigma" on screen, so treat this as a match of details rather than an official confirmation. The details leave very little room for doubt.

Everything in this section comes from a hands-on playthrough of the Dichotomy Beta, so treat names, cases, and even spellings as pre-release.

The announcement says The beta build shows
"the dead returning to life" A city primed to believe it. The case opens on a newspaper headline: "Royal scholar unveils method of creating vampires. The Royal Academy has discovered that not only may vampires have existed throughout history, but they could potentially be created from humans."
"After a scholar's death" "Buried here is Howard Williams, a pharmaceutical scholar." A Royal Academy man with a chronic liver condition, dead of a supposed heart attack he had shown no symptoms of six months earlier.
"an ancient legend casts its shadow over a secluded manor" The Williams manor, "northwest of Dayfair Way, a manor with his name engraved on the sign outside." Its lamps had been dimmed on the late master's own orders, "for he'd grown increasingly sensitive to light over the last half year, unable to stand even lamp light."
"A body buried in haste" A fresh grave at the Cathedral of Illumination, "in the eastern part of High Peers. Many a late renowned figure is buried in its cemetery." By the next morning it has been robbed: "Howard Williams' grave was damaged. His just interred body stolen and still missing."
"Wounds that vanished without a trace" A witness saw that "along the sleeve of his suit was a long bloody gash. The surrounding skin was a peculiar purplish hue." When the body is finally examined: "The wound I saw on his right arm, it's gone. No, impossible."
"those entangled in the case" The widow, the son, the butler, the maid whose letter started everything, and the Royal Academy patron who funded the dead man's research.

The client is Firtho, the coroner. She was Williams' physician before the household cut her off, she does not accept the heart attack, and she exhumes the body herself rather than wait for permission. The Detective picks the case up from her.

Spoiler warning: the rest of this case, including who did it and how the wound disappeared, is written out in full in the Silver Palace story recap, under the section "Firtho's Quest: The Vampire of Williams Manor." Skip that if you would rather work it out yourself.

Curious Deductions has multiple endings

This is the headline mechanic. The official wording is direct: Curious Deductions features multiple endings.

Every deduction you make shapes the investigation and steers the case toward a different conclusion. You gather each piece of evidence, weigh each deduction with care, and your choices decide who is judged and who walks free. That makes the mode a branching narrative rather than a puzzle with one locked solution, and it means a wrong reading of the evidence does not fail you out. It resolves the case differently.

The beta build shows what "who is judged and who walks free" means in practice. The Detective closes the case by declaring a verdict, and the alternatives are named out loud: "I shall be bringing this case to an end today. Allaying your fears, clearing up rumors, and until then, I ask that you cease discussion of whether this was murder, suicide, or anything else." Until that verdict lands, nobody in the household is going anywhere.

It also shows that a wrong verdict is a real outcome. In one run of the Williams case, the Detective concludes that the vampire story was literally true and pins the death on a member of the household. There is no arrest and no confession. Instead the case closes on Superintendent Rex conceding defeat:

"I understand that this case did not take the path you had hoped for, but you have done all in your power. We failed to prevent these matters of the supernatural, and that is our burden to carry."

One caveat worth stating plainly: a playthrough capture shows no menus, so it cannot settle whether that wrong conclusion was a branch the player picked or a beat the story forces on you before letting you correct it. Either way, the game is willing to let a case end on the wrong answer and tell you so.

The Silver Palace Evidence Board during a Curious Deductions case, with clue cards pinned on the left and empty question-mark slots waiting to be filled on the right

Restart Deduction lets you revisit every possibility

You are not locked into your first read of a case. You may conduct multiple Deductions until you reach an answer you are satisfied with.

Once you have uncovered one ending, pressing "Restart Deduction" reverts your Evidence Board progress so you can seek out another. In practice that turns each case into something you can replay deliberately: solve it one way, reset the board, then rebuild the chain of evidence toward a different verdict.

The build makes the loop legible even without touching that button. Deductions are announced rather than silent, with the Detective narrating the hand-off from clue collection to reasoning: "Now, to consider the clues and reach a conclusion. Perhaps by drawing connections between the clues, I may figure out where [Firtho]'s gone." When a conclusion does not hold up, the Detective says so directly, "I believe several shortcomings remain in my previous deductions," and goes back to the board.

The Williams case runs that reveal sequence more than once, each time reopening on the same line: "Welcome one and all to this unveiling of the truth." Rebuilding a case from the board is not a hidden retry, in other words. It is a staged scene the game expects you to watch more than once.

A Silver Palace case file in Curious Deductions, showing a faceless portrait on a newspaper clipping alongside film negatives and handwritten annotations

The true ending unlocks a collectable and an achievement

Not all endings are equal. The announcement is explicit that there can only be one truth, and unveiling the truth behind a case unlocks a unique collectable and an achievement.

So the reward structure separates "an ending you are satisfied with" from "the correct one." If you are chasing completion, the Restart Deduction loop is the intended path: keep re-running the board until the evidence chain lands on the real answer rather than a plausible one.

How this fits the Evidence Board loop

Curious Deductions is the mode that formalises the investigation loop the game has been building around. Clues get collected from a scene, then chained together on the Evidence Board until they resolve a case, and that deduction work is what fills the space between fights instead of fetch-and-return busywork.

What is new here is the branching. Earlier builds treated a case as something with one reconstruction to find; Curious Deductions attaches distinct endings to distinct evidence chains. For the underlying mechanics, from clue collection to crime scene analysis, the Detective deduction system guide covers how the pieces fit together, and the CBT1 review has hands-on notes on how the Evidence Board actually plays.

Where Curious Deductions sits in the Dichotomy beta

"The Science of All Things" is a series of official deep-dive posts about the current test build. The Curious Deductions edition is the investigation half; the combat revamp edition is the other half, covering parries, executions, synchronised combat, and Reactor-based Resonance Effects.

Together they describe the two halves of the beta loop: read the enemy in a fight, then read the evidence in a case. If you want to try either one, the Dichotomy Beta Test guide covers access, and the Detective page covers the character you spend the investigation as.

Frequently Asked Questions

What is Curious Deductions in Silver Palace?

Curious Deductions is Silver Palace's deduction mode, revealed in the official "The Science of All Things: Curious Deductions Edition" update. You investigate a case by gathering evidence and building deductions on the Evidence Board, and your conclusions determine how the case resolves.

Does Curious Deductions have multiple endings?

Yes. The official announcement confirms Curious Deductions features multiple endings. Every deduction you make shapes the investigation and leads the mystery toward a different conclusion, and your choices decide who is judged and who walks free.

How does "Restart Deduction" work in Silver Palace?

You may conduct multiple Deductions until you reach an answer you are satisfied with. After you uncover one ending, pressing "Restart Deduction" reverts your Evidence Board progress so you can pursue a different ending on the same case.

What do you get for finding the true ending?

There can only be one truth, and unveiling the truth behind a case unlocks a unique collectable and an achievement. Reaching any other ending does not award them, so completionists need to keep re-running the board until the evidence points to the real answer.

What is The Resurrection Enigma?

The Resurrection Enigma is the case featured in the Curious Deductions reveal. It investigates the dead apparently returning to life: a body buried in haste, a wound that vanished without a trace, and an ancient legend shadowing a secluded manor after a scholar's death.

Is The Resurrection Enigma the Williams Manor case?

Every detail in the reveal matches the death of Howard Williams, a pharmaceutical scholar exhumed from the Cathedral of Illumination cemetery in the Dichotomy beta: the vampire legend, the manor with its lamps dimmed, the grave robbed overnight, and the arm wound that is gone when the body is examined. The build does not print the name "The Resurrection Enigma" on screen, so the match rests on those details rather than on official confirmation.

Can you get a bad ending in Curious Deductions?

Yes. In the beta build, one run of the Williams case ends with the Detective concluding the vampire story was true and blaming the wrong person. There is no arrest, and the case closes on Superintendent Rex accepting that they failed. Reaching an ending is not the same as reaching the true one.

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